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comment by Sniffnoy · 2011-04-26T17:45:49.516Z · LW(p) · GW(p)

This looks to be unfinished? I'll avoid making other comments for now...

comment by hwc · 2011-04-26T19:01:23.914Z · LW(p) · GW(p)

Decision – The selection of a course of action by the player.

The game of Candyland involves no decision-making. I have always maintained that the game is broken as a result.

Replies from: fubarobfusco, Alicorn
comment by fubarobfusco · 2011-04-27T00:59:39.854Z · LW(p) · GW(p)

Candyland is an exercise in not flipping the board over and throwing the pieces at your siblings when you lose. Or, more optimistically, it's a drill in certain skills that you need in order to play "real" board games — such as following game rules, moving pieces, and taking turns.

It's like playing catch. You can't win or lose at playing catch; there's no score; it's just an exercise in throwing and catching a ball. You can do that for fun, but it's also practice of skills you need to play baseball or another ball game.

comment by Alicorn · 2011-04-26T19:11:40.374Z · LW(p) · GW(p)

I think you're allowed to pick your pawn.

Replies from: Antisuji
comment by Antisuji · 2011-04-27T00:06:45.413Z · LW(p) · GW(p)

There is also the decision of whether or not to play at all. See also: slot machines.