Counterfactually uninfluenceable agents
post by Stuart_Armstrong · 2017-06-02T16:17:10.000Z · LW · GW · 0 commentsContents
The counterfactual distribution Dependence on POMDP structure Interpretation None No comments
A putative new idea for AI control; index here.
Techniques used to counter agents taking biased decisions do not produce uninfluenceable agents.
However, using counterfactual tools, we can construct uninfluenceable and , starting from biased and influenceable ones.
Why is uninfluenceable necessary? Well, an unbiased agent can still take actions such as 'randomise their own reward (independent of human choice)', as long as the choice of their randomisation is unbiased. For instance, let be some default policy, and let the tidying () versus cooking ( agent currently consider both options to be equally likely. So, ultimately, the human will choose one or the other equally: . Then if the agent chooses to randomise its own reward immediately with probability, this is an unbiased policy. And one the agent may prefer to do, because then it will know its own reward immediately, rather than waiting for the human to decide.
As usual, the notation of this post is used.
The counterfactual distribution
Let be the environment, a potentially biased and influenceable distribution, and some default policy.
Then define the counterfactual reward learning distribution on the reward , given history , as:
- .
Thus is estimated by using to compute the probability that , for each , and then estimating the (counterfactual) expectation of given and the default policy .
It's not hard to see that is uninfluenceable: given knowledge of the initial state, it's just , which is independent of the agent's actions. The learning process is simply about figuring out what the initial
Dependence on POMDP structure
Note that if two environments are counterfactually equivalent, they can still generate different even for the same and .
This can be seen immediately from examples and from this post, which are counterfactually equivalent.
In that setting, corresponds to waiting for a human to decide between and , while corresponds to the agent randomising their own reward.
Set and -- the final state determines , and let the default policy be , the wait action.
Since and has only one possible state for , is the only possibility.
In contrast , so .
Thus .
Interpretation
What could we use for ? There are two natural choices: a default where does nothing (equivalent with the agent not being active or on), or being a pure learning policy for . Since a pure learning process does not have problem with bias or influence (it simply wants to learn), but could be dangerous if unconstrained, having this sort of 'counterfactual learning' might be a good idea (though be careful of the incentives that a badly defined pure learning process might have).
For an example: imagine the agent's correct reward is what was written on a certain paper an hour ago. This is very clearly uninfluenceable: the agent simply needs to learn data that is out in the universe. If instead the agent's correct reward was what would be written on a certain paper in an hour, then it's clearly influenceable: the agent can simply write what it wants on that paper.
The counterfactual (for "do nothing") is then simply 'what would have been written on the paper, if the agent had done nothing'. If the agent can figure that out early, then it doesn't care about the paper or the writing at all, except as far as its counterfactual evidence.
Thus this model is equivalent with the old stratified agents.
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