Coordination attempt: Facilitating conversational splinters in Gathertown

post by femtogrammar · 2021-01-24T07:35:41.780Z · LW · GW · 1 comments

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Someone once wrote a LessWrong post saying that people, individually polled, will prefer small group conversations at events – but in practice form large clumps where the majority of people are disengaged but can't coordinate to leave in chunks, probably because coordination competes for a floor contested in proportion to the group's size. (Link welcome, I can't find it.) Gathertown seems to exacerbate this because you can stack people more densely.

I have two suggestions:

(And one tongue in cheek – Gathertown should have escalators or gusts of wind that tend to slowly scatter people, and they need to actively choose to stay with a group or conversation.)

 

It would be most effective if the host decided on a strategy and broadcast it to participants as the default, but if they don't it seems fine for participants to advertise that they'll be using a particular strategy to avoid this trap.

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comment by Raemon · 2021-01-25T01:54:58.389Z · LW(p) · GW(p)

Last fall, when creating a Gather Town world, I focused largely on making it aesthetic/pretty. I endorse that as the right choice at the time, for the particular goals I had.

But, a recent update I've made is making extremely liberal use of gather town "conversation spaces" is a pretty valuable. (i.e. you can make an small area count as a "shared conversation node" where only people inside can listen. And you can make those relatively small.

My current guess/hope is that if you make the map mostly such places, they'll feel like the natural place to have conversations, such that it's actually less convenient to have a larger conversation.

I'm not sure that fully solves the problem, where often you have people who don't have a particular conversation they want to have yet, and lurking is actually a reasonable choice. I think the solution of "pay attention to when people are moving around the outskirts of a conversation, and take that as a signal to start a new conversation" is a partial improvement.

(I also think Gather Town is approaching the point where you can use their default editor to make reasonably aesthetic maps that fit particular design choices)