[SEQ RERUN] High Challenge

post by MinibearRex · 2013-01-06T06:28:26.043Z · LW · GW · Legacy · 0 comments

Today's post, High Challenge was originally published on 19 December 2008. A summary (taken from the LW wiki):

 

Life should not always be made easier for the same reason that video games should not always be made easier. Think in terms of eliminating low-quality work to make way for high-quality work, rather than eliminating all challenge. One needs games that are fun to play and not just fun to win. Life's utility function is over 4D trajectories, not just 3D outcomes. Values can legitimately be over the subjective experience, the objective result, and the challenging process by which it is achieved - the traveller, the destination and the journey.


Discuss the post here (rather than in the comments to the original post).

This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Prolegomena to a Theory of Fun, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.

Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day's sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.

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