Decision Duels
post by Josephine · 2021-07-23T09:22:13.294Z · LW · GW · 3 commentsContents
3 comments
(Crosspost from my more casual blog.)
Decision duels are a feature of David's Sling, a novel by Marc Stiegler about technology, nuclear suppression and human rationality. They're used as an organizational means of decision-making, not dissimilar to the double crux - they're not quite debates or policy meetings or games, but they have elements of all three. This is a description of them as they appear in the novel, so that any useful marrow can be extracted.
- Duels are best at resolving problems that seem political but are actually engineering problems.
- This means that there are, in principle, crisp answers separate from the human element.
- Good for: whether a budget is appropriate, which programs to fund, whether to continue a project or stop it, which avenues of research will be fruitful.
- Bad for: who deserves a promotion or a leadership position, what an organization's public-facing message should be, which solutions are more ethical.
- This means that there are, in principle, crisp answers separate from the human element.
- Duels are always between two alternatives, which are stated outright.
- Both sides are displayed on a screen for an audience, with each side taking up nearly half.
- A grey section is left to run down the middle for third suggestions.
- Duels that settle on third suggestions tend to produce the best policies.
- In some duels third suggestions are prohibited, especially when the question is vulnerable to being redefined or slipped out of.
- At the top of this screen are the words "LET ACCURACY TRIUMPH OVER VICTORY"
- Winners are not recorded at the end of a decision duel, but whenever possible both sides are judged based on whether decision that results was the correct one.
- A grey section is left to run down the middle for third suggestions.
- Each alternative has a representative, called a slant moderator or, informally, a decision duelist.
- Each may receive suggestions from the audience, and decides whether to use them.
- Duelists chiefly create text boxes of various colors and draw lines between them.
- There are no turns taken, and each duelist acts at their own pace.
- At the start both sides are written as statements, and under these statements are a list of assumptions, placed in amber text boxes.
- Assumptions can, and in many cases should, be multi-part.
- Zooming in on these amber boxes shows an explanation for why the assumption is needed.
- Most of the duel consists of the duelists each challenging these assumptions.
- Under the assumptions are the opening arguments.
- Any overly popular, bumper-stickerish slogans are usually listed first, even when the decision duelists don't agree with them, just to get them out of the way.
- Arguments can be colored in by the opposing side.
- Purple means an argument exhibits a clear, labelable fallacy.
- Red means the argument has another kind of flaw somewhere.
- Zooming in on a red text box shows the opposing side's explanation of the flaw.
- Other colors are possible but unlisted.
- Arguments are typically written and then reformulated after the opposite side's criticism.
- Duelists can invoke probabilities, spreadsheets of calculations, multiple iterations on an idea, and any other means of reaching as correct a solution as possible.
- The duel continues until one side concedes.
3 comments
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comment by Trevor Hill-Hand (trevor-hill-hand) · 2021-07-23T16:45:02.788Z · LW(p) · GW(p)
I like it, sounds like it's just a debate format that works well in a virtual setting.
I wonder if there's a way to add an opening ceremony that helps determine whether this is a question of fact (proceed with the duel) or a question of politics/axioms/goals (cancel the duel).
comment by Daniel Kokotajlo (daniel-kokotajlo) · 2021-07-23T11:32:26.772Z · LW(p) · GW(p)
Is this fictional or real? If it's real, which organizations use it?
Replies from: Josephine