The fraught voyage of aligned novelty

post by TsviBT · 2023-06-26T19:10:42.195Z · LW · GW · 0 comments

Contents

  Fraughtness
  Understanding
    Neurath's ship
    Alienness
    Inexplicitness
    Noncomprehensiveness
  Agency
    Pressure towards agency on a voyage of novelty
    The murkiness of values
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[Metadata: crossposted from https://tsvibt.blogspot.com/2023/03/the-fraught-voyage-of-aligned-novelty.html. First completed March 11, 2023.]

A voyage of novelty is fraught. If a mind takes a voyage of novelty, an observer is hard pressed to understand what the growing mind is thinking or what effects the growing mind will have on the world.

Fraughtness

If a mind grows beyond human activity then it thinks in a language you don't speak, using skills you don't possess, derived from sources you don't share. The mind incorporates new ideas, invalidating your predictions and specifications for how the mind affects the world.

"Fraught" is cognate with "freight": fraughtness is ladenness. "Fraught" is an intensive prefix "fra-" (cognate with English "for-", "fro", Ancient Greek "πρό-") followed by a descendant of Proto-Germanic "aiganą", meaning "to possess". From that etymon comes English "owe", "ought", and "own", and German "eigen". To be fraught is to be laden by intensely possessing.

Extended table of contents:

Understanding

If a mind takes a far-ranging voyage of novelty, it's difficult for an observer to understand what the mind thinks, knows, and does.

Neurath's ship

Novelty involves change. Some of that change deeply changes how the mind operates and how the mind connects its capabilities to the effects it has on the world. Previous understanding of the mind, and in particular previously correct models of the mind's effects, might not stay valid across these changes.

Alienness

A mind that gains a lot of structure not possessed by humans is alien to humans. It has structure (content, generators, contexts) not shared by humans. So it's hard for humans to understand the mind.

Suppose that a mind takes a far-ranging voyage of novelty.

Inexplicitness

Structure in the mind is often unavailable for relation within the mind. Such structure tends to also be unavailable for relation with an observer.

Noncomprehensiveness

Creativity, inexplicitness, provisionality, noncartesianness, and integration tend to make a mind and its elements nonencompassable. The mind and its elements can't easily be understood in a way that implies conclusions that will be valid across a very wide range of possible future contexts.

Agency

Agency comes along with novelty. It comes along unannounced.

The following uses "agent", "agency", and "values" pretheoretically. Roughly, an agent is a mind that pushes the world in a direction——a mind that has large effects on the world. An agent puts its understanding towards accomplishing tasks, and chooses actions that it predicts will lead to worlds that score highly on some fixed criterion. What the agent values is the direction it pushes the world. For partial, more-detailed parsings of the agent concept, see "Control", "Standard agent properties", and "Advanced agent properties".

Pressure towards agency on a voyage of novelty

If a mind takes a far-ranging voyage of novelty, then it likely also has large effects on the world.

The murkiness of values

The existing concepts of values and agency don't explain what determines the direction of the effects that a mind has on the world or how an observer could specify that direction.

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