Lifelogging for Alignment & Immortality

post by Dev.Errata (ethan.roland) · 2024-08-17T23:42:56.699Z · LW · GW · 3 comments

Contents

  Table of Contents
  First Person Behavior Cloning
  Implementation
  Data Requirements
  Hardware Options
  Economic Feasibility
  Open Questions & Organizational Governance
  Closing Thoughts
None
3 comments

Summary: The collection of a massive first-person video dataset for use in large model pretraining is technologically & economically feasible with modest resources. Such a dataset might enable high-fidelity imitation of human behavior, with positive implications for the capabilities and safety of trained models. Such models may also enable a type of “digital immortality” and provide a compelling alternative to cryonics.

Table of Contents

First Person Behavior Cloning

      Implications for Capabilities 

      Implications for Alignment

      Digital Immortality

Implementation

      Hardware Options

      Economic Feasibility

      Privacy & Legal Concerns

First Person Behavior Cloning

Current frontier AI systems rely on pretraining via next-token-prediction on web-scale (primarily text) datasets. At the limit, this training objective is sufficient to enable human-equivalent artificial intelligence (to perfectly predict the next words of the person that wrote the text implies an intelligence at least as great as the writer). However, models produced by this process do not necessarily reflect the same type of intelligence as the people creating the data:

Consider that some of the text on the Internet isn't humans casually chatting. It's the results section of a science paper. It's news stories that say what happened on a particular day, where maybe no human would be smart enough to predict the next thing that happened in the news story in advance of it happening. As Ilya Sutskever compactly put it, to learn to predict text, is to learn to predict the causal processes of which the text is a shadow. Lots of what's shadowed on the Internet has a *complicated* causal process generating it.[...]

GPT-4 is still not as smart as a human in many ways, but it's naked mathematical truth that the task GPTs are being trained on is harder than being an actual human. And since the task that GPTs are being trained on is different from and harder than the task of being a human, it would be surprising - even leaving aside all the ways that gradient descent differs from natural selection - if GPTs ended up thinking the way humans do, in order to solve that problem.

– Yudkowsky, 2023[1]

GPT often fails when asked to do tasks humans excel at. In part, this stems from the enormous "gap" between internet text & the cognition of human writers that created it. Human-generated text is the manifestation of complex processes, the inner workings of which are not well captured by the content of the text alone:

This gap contributes not only to the difficulty in training performant models (because the search space of explanatory models for observed output is so underconstrained), but also has negative implications for model safety. Given that robust generalization when predicting human behavior is important for safety (which it is for tasks like modeling moral preferences) then the way that web text data obscures the underlying human-mind dynamics leading to its creation makes the modeling of these human-mind dynamics more difficult.

These disadvantages point to question: Would an alternative pretraining dataset be able to reduce this gap?

To address these challenges, I propose the construction of a massive, long-horizon, first-person-view, video dataset. I advocate for thousands of volunteers to capture continuous video footage of all waking hours using body-mounted cameras, for several years. I expect such a dataset to enable the creation of high fidelity human behavior simulators, capable of predicting the next actions of a given person, conditioned on all the past recorded experiences of that person. The construction of a dataset on the scale of 10s of millions of hours is possible with only 1000 volunteers, in less than 5 years, using commodity hardware, and at a cost of < $2 million USD. I draw inspiration from past writing on whole-brain-emulation[2], lifelogging[3], and behavior cloning[4].

It is possible to imagine even richer sources of pretraining data than FPV video. Consider an fMRI recording a volunteer's brain activity continuously for 5 years: this could be a far richer data source than only observing outputs, since the human thought we want to simulate is, in principle, visible directly within this activity. Obviously there are some practical blockers that prevent this from being workable (high cost, low resolution of scans, the desire to live life outside of an MRI machine, etc). While FPV data is clearly an incomplete representation of human thought – since it does not directly capture the inner thoughts of the volunteer – my expectation is that it reflects far more information about human thought than web text data.

From an alignment & safety perspective, FPV cloning inherits many of the desirable attributes of Whole Brain Emulation (WBE) alignment proposals:

The benefits for FPV cloning are somewhat diminished versus WBE due to the greater approximations involved. WBE usually implies a biologically inspired approach, one which has access to physical information about the subject’s brain. As a result, WBE is often assumed to have strong guarantees of faithful reconstruction of the original person’s behavior. Using observed behavior alone to train a simulator model provides the model more degrees of freedom when searching for performant functions (compared to lower level, more descriptive information like neuron activations). This lack of constraints increases the risk that the "mental algorithms" discovered and implemented by the model will deviate significantly from actual human cognition. Corrspondingly, this increases the risk that models will take undesirable actions when put in out-of-distribution scenarios. However, I think the risk here is not too great — my expectation is that FPV video encodes within it a sufficiently large amount of information about human cogntion, such that this dataset would constrain well performing models to be implementing algorithms that are very similar (and generalize in similar ways) to those found in the human brain.

Separate from the issues of model safety & capabilities, the creation of an FPV behavior cloning model could enable a type of “digital immortality” - providing a form of continued existence for contributors beyond the limits of their biological life. Assuming that we take substrate independence as true, it’s not a far stretch to consider a whole-brain-emulation of you to really be you. However, in the process of mapping brain matter for WBE, there would undoubtedly be inaccuracies and mismeasurement. To consider the WBE to be a valid reconstruction, we must accept that the validity of the emulation relies on making the reconstruction sufficiently close to the original. As such, being alive as yourself is less of a binary state, and more of a continuum where more of you is alive depending on how faithful the reconstruction is. Recreation of human thought based on FPV behavior cloning is perhaps lower on this continuum than a high accuracy biological simulation, but I’d certainly chose it over non-existence. From a practical standpoint, FPV cloning has a clearer path to implementation than alternatives like cryonics, where there’s been little progress over the last 30 years.

Implementation

Data Requirements

It’s difficult to estimate the volume or diversity of pretraining data required for a given set of capabilities. Similar to modeling with text, we’d expect capabilities to emerge at unpredictable moments as we increase the scale of data and compute. On the upper bound, we’re limited by both financial resources and by the difficulty in convincing a large number of volunteers to collect data. Assuming it’s practically feasible to recruit 1000 volunteers, and that each volunteer records 14 hours per day on average, and that all volunteers provide data consistently for 5 years, this would result in 2917 expected years of footage. On the lower bound, we can look at current video-modeling efforts for reference. Although the details aren’t available for OpenAI’s Sora, there exist open source alternatives like Stable Video Diffusion. According to the Stability AI whitepaper, their video diffusion model was trained on ~200 years of data, or 1 OOM less than our upper bound[5]. There might be more theoretically-informed approaches to estimating the appropriate parameter count of a model given a fixed dataset size, but this is outside my area of expertise (though please reach out if you know more about this).

Hardware Options

There are a number of different form factor options, including clip, necklace, pin, & glasses:

The scale of collected data (full day usage, continuous video) will require unique hardware considerations. Continuous collection of high resolution video almost certainly implies an external source of power separate from the camera itself. Something like the belt worn microphone battery packs used by performing artists could be an inspiration:

The simplest implementation would be a small clip that attaches to the front of the shirt. The clip could be a small enclosure for a Raspi Camera Module, a low cost, high resolution camera module[6] that’s attached via a long cable to a waist-attached battery/compute box, containing a Raspi computer, that handles recording the video to an SD card and uploading the video to the long term storage location whenever there’s an available Wi-Fi signal.

Economic Feasibility

Some rough estimates of the involved costs:

DescriptionAmount
Cost Per Recording Device$300 USD
Recording Devices for 1000 People$300,000 USD
14 Hours Per Day x 5 Years25550 Hours
Storage for 1 Hour of 2k Footage 3 GB
Storage for 25550 Hours76650 GB ≈ 77TB
Storage for 1000 People77000 TB ≈ 77 PB
Cost Per Terabyte Aug 2024 $10 USD 
Storage Cost Per Contributor$770 USD
Storage Cost for 1000 People$770,000 USD
Total Material Costs for 1000 People$1,070,000 USD

Organization Management for 5 Years

Recruiting Volunteers, Logistics, etc

$300,000 USD
Total Estimate Dataset Collection Cost$1,373,000 USD

Open Questions & Organizational Governance

This project raises many practical and ethical concerns. A small sample:

Closing Thoughts

I write with several motivations:

  1. ^

    https://www.alignmentforum.org/posts/nH4c3Q9t9F3nJ7y8W/gpts-are-predictors-not-imitators

  2. ^

     https://www.alignmentforum.org/tag/whole-brain-emulation

  3. ^

    https://www.lesswrong.com/tag/lifelogging-as-life-extension

  4. ^

    https://www.lesswrong.com/posts/LTFaD96D9kWuTibWr/just-imitate-humans

  5. ^

    https://stability.ai/s/stable_video_diffusion.pdf

  6. ^

    https://www.raspberrypi.com/products/camera-module-3/

3 comments

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comment by avturchin · 2024-08-18T15:29:19.557Z · LW(p) · GW(p)

I am working on sideloading via a very large text prompt. 
You can access my copy here https://chatgpt.com/g/g-EeFIesHsn-alexey-turchin-v7

Most of videorecording is currently useless as it has very low information density and can be replaced by some text description.

comment by Connor Parish (connor-parish) · 2024-10-08T02:52:02.076Z · LW(p) · GW(p)

Hey interesting concept! Definitely lots of concerns in terms of collecting data on people who have not consented (i.e. in public on a walk). 

I've been recording my entire digital presence using an app I built https://hindsight.life/ . Curious what you think about the project and would love to connect if you find it interesting!

Replies from: ethan.roland
comment by Dev.Errata (ethan.roland) · 2024-10-16T23:46:53.595Z · LW(p) · GW(p)

Hey! I checked out your site and I found it really interesting. In terms of utility & implementation simplicity, I think focusing purely on digital prescence is a reasonable. If you were to train a model on a sequence of all inputs + the screen state + audio output of a computer, I think this might end up being a surprisingly powerful "general-purpose-human-simulator" (especially given how much the average person lives their lives through their screen). One thing that draws me to lifelogging-style video is the promise to capture the more subtle and poetic parts of being human (listening in on other conversations in the restaurant, laughing at the joke the barista makes when you order your coffee, etc). I think these aspects are what elevate simulator models from being something merely "economically useful" to something that genuinely understands (and can recreate) enough parts of people for the model outputs to be considered morally valuable "living" beings.

I definitely share the concerns re data collection. US laws are generally lenient towards this type of video recording in public spaces (though it does vary by state). I worry more about the privacy implications and how it would be possible to respect the rights of anyone that's recording/is recorded, while also being able to use those recordings to do useful stuff.