Meetup : Berkeley meetup: Discussion about startups
post by Nisan · 2012-08-14T17:09:10.149Z · LW · GW · Legacy · 4 commentsContents
Discussion article for the meetup : Berkeley meetup: Discussion about startups Discussion article for the meetup : Berkeley meetup: Discussion about startups None 4 comments
Discussion article for the meetup : Berkeley meetup: Discussion about startups
Tomorrow's meetup will be a discussion about this Less Wrong post:
http://lesswrong.com/lw/e26/who_wants_to_start_an_important_startup/
The idea is that for-profit companies are a good way of accomplishing certain altruistic goals, and our community contains people with startup ideas and people who have the skills and energy to realize the ideas.
Come to Zendo Wednesday to discuss your startup idea and/or get excited about someone else's project. Doors open at 7pm, and discussion starts at 7:30pm.
(Also, there's an 80% chance that I'll have five clickers with which to play a fun operant conditioning game after the discussion.)
For directions to Zendo, see the mailing list:
http://groups.google.com/group/bayarealesswrong
or call me at:
Discussion article for the meetup : Berkeley meetup: Discussion about startups
4 comments
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comment by maia · 2012-08-14T21:59:40.962Z · LW(p) · GW(p)
five clickers with which to play a fun operant conditioning game
Can you elaborate? That sounds really interesting.
Replies from: Nisan↑ comment by Nisan · 2012-08-15T05:45:17.159Z · LW(p) · GW(p)
One person is "it". "It" leaves the room and the other people decide on an action "it" must perform. Suppose they must untie Allison's shoe and then touch their head to the southeast corner of the room. Then "it" is let back into the room and everyone else makes clicks with their clickers when "it" makes incremental progress toward learning the action. Perhaps "it" is rewarded with clicks when they move closer to Allison, and after that they are rewarded when they move their hand near Allison's shoe, and then they are rewarded for touching Allison's shoe, etc. No one is allowed to talk.
The game simulates operant conditioning but as a bonus it classically conditions you to get excited when you hear a click.
Replies from: jsteinhardt↑ comment by jsteinhardt · 2012-08-19T08:02:58.296Z · LW(p) · GW(p)
This game is incredibly entertaining (I played it a week ago).
Replies from: ciphergoth↑ comment by Paul Crowley (ciphergoth) · 2012-08-21T15:21:04.908Z · LW(p) · GW(p)
It's also a lot of fun to watch :)