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comment by AnnaSalamon · 2024-02-26T03:17:47.053Z · LW(p) · GW(p)

-section on other ways to get inside opponent's loop, not just speed -- "more inconspicuously, more quickly, and with more irregularity" as Boyd said

 

this sounds interesting

comment by AnnaSalamon · 2024-02-26T03:17:26.745Z · LW(p) · GW(p)

-personal examples from video games: Stormgate and Friends vs. Friends

 

I want these

comment by AnnaSalamon · 2024-02-26T03:13:06.334Z · LW(p) · GW(p)

the OODA loop is not as linear as this model presents

I think the steps always go in order, but also there are many OODA loops running simultaneously

comment by AnnaSalamon · 2024-02-26T03:10:40.456Z · LW(p) · GW(p)

In the Observe step, one gathers information about the situation around them. In Boyd's original context of fighter aircraft operations, we can imagine a pilot looking out the canopy, checking instruments, listening to radio communications, etc.

 

Gotcha.  I'd assumed "observe" was more like "hear a crashing noise from the kitchen" -- a kinda-automatic process that triggers the person to re-take-things-in and re-orient.  Is that wrong?