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I'll keep that in mind. While I (clearly) don't want the game to be easy... I also don't want it to be too unreasonably hard.
A diabolical player after my own heart!
In a moment of rare compassion for the player, I minimized the colors the shifted. I didn't want to be held responsible for people getting sick all over their keyboards. :)
Ooh, a party hat, I like it! Yeah, I agree the player could use a little more positive feedback.
You and me both. (And by that you mean literal dreams of being a velociraptor, right?)
In a Newtonian world? No way you could make a game like that. It'd hurt people's eyes! ;)
I quite like that idea. Make the objects invisible (instead of black, as they are now). That could lead to some nice puzzles. I'll keep that in mind for the future, thanks!
Hi all, I'm Andy, the guy who made the game. I stumbled across this posting and am glad people are both enjoying the game and thoroughly infuriated by it :)
I had that scene in Cosmos vividly in mind as I created VR. It's amazing how well that series stands up to the test of time.
Another neat resource for that 'seen' view is http://www.spacetimetravel.org
They have a bunch of videos and explanations, too. In fact, the big inspiration for this game came from an exhibit that group built. It was in a museum years ago, and you'd physically ride a stationary bike around their simulation. A giant screen in front of you showed what you'd see as you rode through the streets of Bern (supposing light was traveling at 5 mph). It was completely interactive, and completely rad.
I've got other links posted if you're interested in more, but that's the one that sticks out to me.