[Link] Marek Rosa: Announcing GoodAI

post by Gunnar_Zarncke · 2015-09-14T21:48:15.364Z · score: 6 (7 votes) · LW · GW · Legacy · 14 comments

Eliezer commented on FB about a post Announcing GoodAI (by Marek Rosa GoodAIs CEO). I think this deserves some discussion as it has a quite effective approach to harness the crowd to improve the AI:

As part of GoodAI’s development, our team created a visual tool called Brain Simulator where users can design their own artificial brain architectures. We released Brain Simulator to the public today for free under and open-source, non-commercial license– anyone who’s interested can access Brain Simulator and start building their own artificial brain. [...]

By integrating Brain Simulator into Space Engineers and Medieval Engineers [a game], players will have the option to design their own AI brains for the games and implement it, for example, as a peasant character. Players will also be able to share these brains with each other or take an AI brain designed by us and train it to do things they want it to do (work, obey its master, and so on). The game AIs will learn from the player who trains them (by receiving reward/punishment signals; or by imitating player's behavior), and will have the ability to compete with each other. The AI will be also able to learn by imitating other AIs.

This integration will make playing Space Engineers and Medieval Engineers more fun, and at the same time our AI technology will gain access to millions of new teachers and a new environment. This integration into our games will be done by GoodAI developers. We are giving AI to players, and we are bringing players to our AI researchers.
(emphasis mine)


Comments sorted by top scores.

comment by Houshalter · 2015-09-15T02:04:12.714Z · score: 11 (11 votes) · LW · GW

I talk to a guy on a private AGI IRC server sometimes. He now works for them. He does some really impressive AI work.

He can't talk about most of the stuff he is working on now due to NDAs. But he did mention he is working on (and has worked with in the past) evolving learning rules for AIs instead of hand coding them.

I discussed AI risk with him, but he doesn't particularly care about it. He thinks an intelligence explosion is possible, but that an unfriendly AI wouldn't be so bad. It would just be the next step of evolution. I see the same view in some of the comments on that blog post, though I'm not sure if they are from members of that organization.

I see similar kinds of views about AI risk in even well respected and accomplished AI researchers like Jürgen Schmidhuber.

The other thing different about this company is they come from the game industry. They appear to have written their own NN code from scratch in CUDA. It works on windows, and has a good user interface.

comment by Daniel_Burfoot · 2015-09-15T13:44:34.812Z · score: 10 (12 votes) · LW · GW

I think we should lobby Eliezer to post more of his ruminations on LW instead of FB.

comment by Vaniver · 2015-09-15T16:54:34.320Z · score: 7 (9 votes) · LW · GW

How would you make that look like a better idea from Eliezer's point of view?

comment by username2 · 2015-09-15T22:35:49.068Z · score: 6 (8 votes) · LW · GW

Culturally, it is much easier to block an annoying person and delete a poorly written post on facebook than ban him on Less Wrong. As a general rule, people like being kings in their own small kingdoms instead of being merely citizens in a larger country, that's why people move to personal blogs. On Less Wrong you are a citizen, you cannot set your rules and impose them onto others and expect that others will simply agree to them.

comment by pianoforte611 · 2015-09-15T22:17:26.425Z · score: 3 (3 votes) · LW · GW

He prefers his Facebook audience. It's a more constructive environment, and there are people whose opinions he cares more about (I assume, he may have other reasons).

comment by Viliam · 2015-09-16T08:29:20.376Z · score: 1 (1 votes) · LW · GW

We could also stalk Eliezer on FB and repost his interesting comments on LW. Preferably asking his permission first.

comment by Risto_Saarelma · 2015-09-17T13:38:45.632Z · score: 0 (0 votes) · LW · GW

I'd be happy if there was a RSS feed of his publicly visible FB posts.

comment by skeptical_lurker · 2015-09-14T21:54:26.304Z · score: 3 (3 votes) · LW · GW

Facebook links to EY's page, not the post

comment by Gunnar_Zarncke · 2015-09-15T06:11:53.960Z · score: 0 (0 votes) · LW · GW

I can't convince FB to give me a direct link to the post.

comment by AlexMennen · 2015-09-15T07:47:31.948Z · score: 7 (7 votes) · LW · GW


You can click on the date that a status was posted on (under their name) to get a direct link.

comment by Gunnar_Zarncke · 2015-09-16T06:01:23.842Z · score: 1 (1 votes) · LW · GW

Updated the link.

comment by V_V · 2015-09-14T23:16:27.626Z · score: -1 (3 votes) · LW · GW

The website is full of hype and posturing but contains no technical details about these so-called AIs. I haven't downloaded the "brain simulator" and from the description on the website I have no idea what it is supposed to be.

comment by Houshalter · 2015-09-15T03:12:19.140Z · score: 3 (3 votes) · LW · GW

I haven't yet used it for anything, but I did look through the docs and demos. It's a really cool piece of software. They wrote their own deep neural network library. And they gave it a very nice user interface for building and experimenting with complicated neural networks.

It's not only useful for research, it might be a great way to get non experts and beginners into AI. They are also experimenting a lot with reinforcement learning on video games. This is a much more general branch of machine learning. Deepmind impressed a lot of people and made a lot of money when they demonstrated playing some simple atari games. These people are aiming for AIs that can play Space Engineers.

comment by V_V · 2015-09-15T08:48:15.280Z · score: 0 (2 votes) · LW · GW

So, it's a neural network library and visual design tool. It wasn't clear from the description on the website. In that case, it may be interesting.