Dangerous Virtual Worlds

post by Davis_Kingsley · 2021-08-11T12:53:26.778Z · LW · GW · 24 comments

Contents

24 comments

Once, I played a virtual reality game where robots attack you and you shoot them. This was a very fun and compelling experience despite being rather basic. In fact, it was too compelling -- the experience was so intense that I had to stop playing, as I thought that if things got significantly more intense I might have a heart attack and die!

This experience got me thinking something along the lines of: "Huh, virtual reality technology is rather primitive, but already an experience can be that intense? What will it look like once virtual reality environments have much more time, thought, and technical advancement put into them?" The prospect seemed pretty worrisome to me for the future of the technology and how it might impact society and civilization. (Of course, fears of negative ramifications of virtual reality are by no means new, but having a direct experience of it made me put more thought into the matter.)

However, I brought this up in an online conversation recently, and another user, ohAitch, made a very interesting point in reply -- many of our friends spend huge amounts of time on textual fiction, such that virtual reality might well not be a big important step!

This made me realize something -- for many people, these dangerous virtual worlds are already here. For some people it is the virtual socialization of Facebook or Twitter. For others, it might be non-VR games like World of Warcraft or Counter-Strike -- there have been multiple cases of people dying at their seats after playing games for hours on end in Internet cafés. For others, it can indeed be textual fiction as ohAitch said -- webfiction, online fandoms, and the like can be very consuming.

Yes, virtual reality could certainly be immersive and dangerous in a way that some of the earlier things haven't been, could make it easier to fall down a slippery slope, and so on. I think there's a real threat there -- but there are also some threats that are already here and which it might be prudent to pay attention to. The risks of dangerous lotus-eating [LW · GW] are real and present today, and if we only worry about what future things might bring we may miss the dangers that are already around us.

 

[1] I personally know people whose lives have in my view been substantially worsened by Twitter politics in particular.

24 comments

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comment by Quintin Pope (quintin-pope) · 2021-08-11T17:06:01.517Z · LW(p) · GW(p)

I thought that if things got significantly more intense I might have a heart attack and die!

I was initially skeptical that this was a risk worth considering. I've heard anecdotes of people dying of excitement, but seemed like a "shark attack" sort of risk that's more discussed than experienced. However, some Googling revealed "Cardiovascular Events during World Cup Soccer", which finds that cardiac incidents were 2.66x higher on days the German team competed during the 2006 soccer world cup. FIFA's website says an average of ~21.9 million people watched each match. This website says Germany had a population of 81,472,235 in 2006. 

If we attribute 100% of the 2.66x increase to 21.9 million soccer fans being more excited on those days (as opposed to getting less sleep, drinking more alcohol, etc.), then we get (CV_risk_x * 21.9 + 59.57) / 81.47 = 2.66, so CV_risk_x = 7.18x higher risk due to extreme excitement. If we arbitrarily attribute 33% of the increase to excitement, we get (CV_risk_x * 21.9 + 59.57) / 81.47 = 1.548, and CV_risk_x = 3.04x.

That's higher than I expected, but still not too bad, especially if your current risk is low. I think virtual reality in particular is less of a risk than many other high-excitement activities because it involves more exertion than, say, normal video games or reading. I expect the increased exertion on net more than balances out any excitement risks.

Replies from: Davis_Kingsley
comment by Davis_Kingsley · 2021-08-14T15:57:16.400Z · LW(p) · GW(p)

Interesting stuff, thanks for the info! Subjectively it felt like "this is one of the most intense experiences of my life, my heart is pounding" etc. etc.

comment by Daniel Kokotajlo (daniel-kokotajlo) · 2021-08-11T12:58:57.628Z · LW(p) · GW(p)

On the bright side, I expect this to be a slower-moving trend than the main AI risk, and also easier to combat, and also less dangerous. But I might be wrong. (See: "New and powerful forms of addiction" in this list.)

comment by Dagon · 2021-08-11T18:32:26.102Z · LW(p) · GW(p)

It's worth separating harms of wasted time vs degraded experience in a given lifetime.  It's also worth comparing against the very similar worries of previous generations.  How much time is spent reading fiction, listening to rock and/or roll music, watching television, playing D&D, etc. seems to be a perennial concern, only with changing specifics.

Replies from: Davis_Kingsley
comment by Davis_Kingsley · 2021-08-11T21:35:07.383Z · LW(p) · GW(p)

Yes -- I think that all of the examples you mentioned are things that can become a dangerous virtual world for at least some people.

comment by Pattern · 2021-08-14T01:31:07.816Z · LW(p) · GW(p)
Once, I played a virtual reality game where robots attack you and you shoot them.

What game?

Asking because I want to know, and I'm also curious if 'better gaming'/graphics/whatever can sour people on older (presumably) lower grade stuff.

Replies from: Davis_Kingsley
comment by Davis_Kingsley · 2021-08-14T15:55:50.292Z · LW(p) · GW(p)

Raw Data.

comment by Slider · 2021-08-11T22:10:41.685Z · LW(p) · GW(p)

A political newspaper that is optimsed to maxime a sense of belonging to a certain receivement of a world I thought was going to be one of the dangers. I guess for that differs in that the consumer doesn't know it is fiction. But still being correct is boring and scracthing those belonging itches might be a replacement to the "inferior" reality.

comment by Richard_Kennaway · 2021-08-11T20:12:48.104Z · LW(p) · GW(p)

I have often thought that the computer games industry might reasonably be considered grossly unethical. It is built on getting its customers to expend as much of their brainpower as possible on activities that produce nothing of value. The creators are in a competition to destroy as much as they can of our most valuable natural resource: thinking.

Replies from: quintin-pope, TAG, Pattern, Slider
comment by Quintin Pope (quintin-pope) · 2021-08-11T22:39:48.429Z · LW(p) · GW(p)

Do you view art, literature, meditation or pet care similarly?

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-12T05:45:21.877Z · LW(p) · GW(p)

Those have a purpose beyond themselves. Some computer games do, but it's not the rule.

Replies from: Slider
comment by Slider · 2021-08-12T07:13:16.121Z · LW(p) · GW(p)

What purpose beyond itself as a rule does art have?

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-12T08:36:22.394Z · LW(p) · GW(p)

That depends on the individual work. I'll just leave this example here:

And an anti-example: the oeuvre of Thomas Kincade.

Replies from: Slider
comment by Slider · 2021-08-12T11:33:52.331Z · LW(p) · GW(p)

You have a problem with trash video games instead of video games as a form of art.

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-14T17:09:21.367Z · LW(p) · GW(p)

That is a fair assessment. I did enjoy "Dear Esther", and I also went to a live performance of the game with live music. I think that was the game that originated the "walking simulator" genre.

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-14T17:24:12.946Z · LW(p) · GW(p)

And yet... VIdeo games like Eve Online, WoW, and so on seem to have a low reward-to-investment ratio. A typical novel can be read in a few hours, but in a few hours with those games, you're hardly even started.

But perhaps my attitude stems from being old enough that I can see how much thread is left on the reel, and it's a lot less than what has been unwound already.

comment by TAG · 2021-08-12T10:38:13.126Z · LW(p) · GW(p)

Conventional sport isn't much better. A huge amount of brainpower is spent on memorising statistics and predicting results.

comment by Pattern · 2021-08-14T01:37:10.832Z · LW(p) · GW(p)

I feel that way about the gross 'gambling' type of 'game'.

It is built on getting its customers to expend as much of their brainpower as possible on activities that produce nothing of value.

Specifically that it's more like...as little brainpower as possible. Like your bubblewrap video game example.

comment by Slider · 2021-08-12T07:14:27.467Z · LW(p) · GW(p)

Do you feel simiarly about math? Does doing math flex the brain muscle and if it does why don't games count as similar flexing?

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-12T08:29:08.967Z · LW(p) · GW(p)

Mathematics is useful for many things. Everything, really. But apart from that, using one's brain is good. However, as with physical fitness, one does not spend all one's time on training the muscles: one uses them for things that are not the training.

Some computer games provide opportunities for understanding game theory. Others, reflexes and coordination. Others, working as a team. But then there's Cow Clicker, Farmville, Sudoku, and the whole ecosystem of casual games which suck out your hours and piss them on the floor.

I've played my share of Space Invaders, and Kingdom of Loathing, and Sudoku, and various others, but I pretty much gave up on computer games since using the trial version of Eve Online, because I could see that getting anywhere in it would use up hundreds of hours, even thousands, for nothing. In fact, I read Kingdom of Loathing as a satire on AAA games, because it has all of the mechanics that they do, but with the bling — 4K 60fps 3D graphics and Dolby 7.1 — stripped off, to lay bare that this is all you're doing: clicky-clicky-clicky. Popping bubble-wrap would be more attractive, and there's even a game for that:

Bubble Wrap Pop is a fun stress relief game where you pop bubble wrap! Can you climb to the top of the leaderboard in one of the three bubble wrap popping modes? That's right - you can be the bubble wrap popping world champion.

Spare me.

Replies from: Pattern, Slider
comment by Pattern · 2021-08-14T01:33:38.272Z · LW(p) · GW(p)

Not as good as bubble wrap, I assume. (I haven't played it, but I've popped bubble wrap.)

comment by Slider · 2021-08-12T11:37:49.894Z · LW(p) · GW(p)

I do wonder about what you think of "pure math". Some of the number theorists tried to be proud that their work had not yet been applied anywhere.

And in fittness you have body building where you don't use the body for anything.

I guess the stance that things should only have instrumental value is consistent, but seems a bit weird for me.

Replies from: Richard_Kennaway
comment by Richard_Kennaway · 2021-08-14T17:33:26.020Z · LW(p) · GW(p)

Just as notably, a lot of pure maths does eventually find a practical use.

Re body building, that is why, although I work out in various ways, I have no interest in body building. I want the body I live in to work as well as possible for as long as possible, but am content to let form follow function.

I certainly don't mean to be a killjoy, I leave that to Insanity Wolf. But I do think that some forms of joy are less valuable than others, for the same reason that wireheading is the ultimately evil sort of joy.

Replies from: Kenny
comment by Kenny · 2021-08-14T18:00:40.774Z · LW(p) · GW(p)

Mathematical forms are a reduction of language in an attempt to make obvious through simplification and a more rigid form and grammar of the organization of ideas.