Raemon's Scratchpad

post by Raemon · 2017-12-30T21:09:29.890Z · score: 46 (11 votes) · LW · GW · 239 comments

This is an experiment in short-form content on LW2.0. I'll be using the comment section of this post as a repository of short, sometimes-half-baked posts that either:

  1. don't feel ready to be written up as a full post
  2. I think the process of writing them up might make them worse (i.e. longer than they need to be)

I ask people not to create top-level comments here, but feel free to reply to comments like you would a FB post.

239 comments

Comments sorted by top scores.

comment by Raemon · 2017-12-31T08:02:54.527Z · score: 50 (14 votes) · LW · GW

Something struck me recently, as I watched Kubo, and Coco - two animated movies that both deal with death, and highlight music and storytelling as mechanisms by which we can preserve people after they die.

Kubo begins "Don't blink - if you blink for even an instant, if you a miss a single thing, our hero will perish." This is not because there is something "important" that happens quickly that you might miss. Maybe there is, but it's not the point. The point is that Kubo is telling a story about people. Those people are now dead. And insofar as those people are able to be kept alive, it is by preserving as much of their personhood as possible - by remembering as much as possible from their life.

This is generally how I think about death.

Cryonics is an attempt at the ultimate form of preserving someone's pattern forever, but in a world pre-cryonics, the best you can reasonably hope for is for people to preserve you so thoroughly in story that a young person from the next generation can hear the story, and palpably feel the underlying character, rich with inner life. Can see the person so clearly that he or she comes to live inside them.

Realistically, this means a person degrades with each generation. Their pattern is gradually distorted. Eventually it is forgotten.

Maybe this horrendously unsatisfying - it should be. Stories are not very high fidelity storage device. Most of what made the person an agent is gone.

But not necessarily - if you choose to not just remember humorous anecdotes about a person, but to remember what they cared about, you can be a channel by which that person continues to act upon the world. Someone recently pointed this out as a concrete reason to respect the wishes of the dead - as long as there are people enacting that person's will, there is some small way in which they meaningfully still exist.

This is part of how I chose to handle the Solstices that I lead myself: Little Echo, Origin of Stories, and Endless Lights are stories/songs touching on this theme. They don't work for everyone but they work for me. It's an unsatisfying concept but it's what we have.

This is what struck me:

I know no stories of my great great grandparents.

I do know stories of ancient generals and philosophers and artists and other famous people - people who lived such a captivating life that people wrote biographies about them.

I know stories about my grandmothers. I know stories about my great grandmothers. But one step beyond that... nothing. I never knew my great great grandparents, never had reason to ask about them. And I think it is probably too late - I think I could perhaps collect some stories of great-great-grandparents on my father's side. On my mothers... it's possible I could track them down but I doubt it.

And as things go, this isn't hugely upsetting to me. These are people I never met, and in all honesty it seems less pressing to preserve them than to cultivate the relationships I have in the near and now, and to save what lives I can who have yet to die in the first, physical fashion.

But, these are people who are dead forever. When fades at last the last lit sun, there will not be anyone to remember them.

And that's sad.

comment by weft · 2017-12-31T17:02:31.565Z · score: 20 (5 votes) · LW · GW

One of the things that makes Realistically Probably Not Having Kids sad is that I'm pretty much the last of the line on my Dad's side. And I DO know stories (not much, but some) of my great-great-grandparents. Sure, I can write them down, so they exist SOMEWHERE. But in reality, when I die, that line and those stories die with me.

comment by Raemon · 2017-12-31T17:51:40.038Z · score: 24 (6 votes) · LW · GW

I wanted to just reply something like "<3" and then became self-conscious of whether that was appropriate for LW.

comment by habryka (habryka4) · 2018-01-01T01:51:15.312Z · score: 11 (3 votes) · LW · GW

Seems good to me.

comment by Raemon · 2018-01-01T01:52:47.293Z · score: 21 (5 votes) · LW · GW

In particular, I think if we make the front-page comments section filtered by "curated/frontpage/community" (i.e. you only see community-blog comments on the frontpage if your frontpage is set to community), then I'd feel more comfortable posting comments like "<3", which feels correct to me.

comment by Raemon · 2018-01-27T07:34:15.539Z · score: 45 (13 votes) · LW · GW

Conversation with Andrew Critch today, in light of a lot of the nonprofit legal work he's been involved with lately. I thought it was worth writing up:

"I've gained a lot of respect for the law in the last few years. Like, a lot of laws make a lot more sense than you'd think. I actually think looking into the IRS codes would actually be instructive in designing systems to align potentially unfriendly agents."

I said "Huh. How surprised are you by this? And curious if your brain was doing one particular pattern a few years ago that you can now see as wrong?"

"I think mostly the laws that were promoted to my attention were especially stupid, because that's what was worth telling outrage stories about. Also, in middle school I developed this general hatred for stupid rules that didn't make any sense and generalized this to 'people in power make stupid rules', or something. But, actually, maybe middle school teachers are just particularly bad at making rules. Most of the IRS tax code has seemed pretty reasonable to me."

comment by Jiro · 2019-07-23T16:01:48.593Z · score: 4 (2 votes) · LW · GW

I think there's a difference between "Most of the IRS tax code is reasonable" and "Most of the instances where the IRS tax code does something are instances where it does reasonable things." Not all parts of the tax code are used equally often. Furthermore, most unreasonable instances of a lot of things will be rare as a percentage of the whole because there is a large set of uncontroversial background uses. For instance, consider a completely corrupt politician who takes bribes--he's not going to be taking a bribe for every decision he makes and most of the ones he does make will be uncontroversial things like "approve $X for this thing which everyone thinks should be approved anyway".

comment by Raemon · 2018-01-18T20:30:00.312Z · score: 38 (10 votes) · LW · GW

More in neat/scary things Ray noticed about himself.

I set aside this week to learn about Machine Learning, because it seemed like an important thing to understand. One thing I knew, going in, is that I had a self-image as a "non technical person." (Or at least, non-technical relative to rationality-folk). I'm the community/ritual guy, who happens to have specialized in web development as my day job but that's something I did out of necessity rather than a deep love.

So part of the point of this week was to "get over myself, and start being the sort of person who can learn technical things in domains I'm not already familiar with."

And that went pretty fine.

As it turned out, after talking to some folk I ended up deciding that re-learning Calculus was the right thing to do this week. I'd learned in college, but not in a way that connected to anything and gave me a sense of it's usefulness.

And it turned out I had a separate image of myself as a "person who doesn't know Calculus", in addition to "not a technical person". This was fairly easy to overcome since I had already given myself a bunch of space to explore and change this week, and I'd spent the past few months transitioning into being ready for it. But if this had been at an earlier stage of my life and if I hadn't carved out a week for it, it would have been harder to overcome.

Man. Identities. Keep that shit small yo.

comment by Zvi · 2019-07-03T12:19:59.920Z · score: 10 (8 votes) · LW · GW

Also important to note that learn Calculus this week is a thing a person can do fairly easily without being some sort of math savant.

(Presumably not the full 'know how to do all the particular integrals and be able to ace the final' perhaps, but definitely 'grok what the hell this is about and know how to do most problems that one encounters in the wild, and where to look if you find one that's harder than that.' To ace the final you'll need two weeks.)

comment by Raemon · 2019-07-03T18:20:08.880Z · score: 4 (4 votes) · LW · GW

Very confused about why this was downvoted.

comment by habryka (habryka4) · 2019-07-03T20:17:17.137Z · score: 5 (3 votes) · LW · GW

Maybe someone thinks that the meme of "everyone can learn calculus" is a really bad one? I remember you being similarly frustrated at the "everyone can be a programmer" meme.

comment by SatvikBeri · 2019-07-03T22:16:35.871Z · score: 13 (7 votes) · LW · GW

I didn't downvote, but I agree that this is a suboptimal meme – though the prevailing mindset of "almost nobody can learn Calculus" is much worse.

As a datapoint, it took me about two weeks of obsessive, 15 hour/day study to learn Calculus to a point where I tested out of the first two courses when I was 16. And I think it's fair to say I was unusually talented and unusually motivated. I would not expect the vast majority of people to be able to grok Calculus within a week, though obviously people on this site are not a representative sample.

comment by Raemon · 2019-07-03T22:24:04.235Z · score: 11 (6 votes) · LW · GW

Quite fair. I had read Zvi as speaking to typical LessWrong readership. Also, the standard you seem to be describing here is much higher than the standard Zvi was describing.

comment by Elo · 2019-07-03T21:41:34.555Z · score: -6 (5 votes) · LW · GW

That's not fair.

I don't believe you as a moderator, who can see who's voted, should ever have the right to make the comment that solicits a user to justify their voting behaviour in the way you've done.

Let alone on your own short form feed. Seems a bit selfish, with asymmetric information here.

What's it like for you to be very confused? How's that for you? How did the (confusion) comment add to the discussion?

comment by Raemon · 2019-07-03T21:46:30.833Z · score: 8 (4 votes) · LW · GW

I can't see whose voted.

(Admins have the power to look at who's voted, but it happens very rarely, and typically* only after checking with another team member that the situation is important enough to warrant it [the most common case being 'someone looks like they're probably a Eugine_Nier sockpuppet])

I think it's bad form for a person who wrote a post to complain about it getting downvoted. It seems less obviously bad to me for a different person to express confusion about it.

*when I say "typically" I mean "we talked about this being the norm, and everyone agreed to it. Later we onboarded a new person and forgot to initially talk to them about that norm, so they may have looked at some of the votes, but we have since talked about the norm with them. So I can't promise it happens never but it's definitely not a thing that casually happens by default.

comment by Ruby · 2019-07-04T02:21:15.864Z · score: 7 (3 votes) · LW · GW

If Ray's talking about me as the newly onboarded member, I can say I didn't examine any individual votes outside of due process. (I recall one such case of due process where multiple users were reporting losing karma on multiple posts and comments - we traced it back to a specific cause.)

I do a lot of the analytics, so when I first joined I was delving into the data, but mostly at the aggregate metrics level. Since I was creating new ways to query the data, Ray correctly initiated a conversation to determine our data handling norms. I believe this was last September.

For further reassurance, I can say that vote data is stored only with inscrutable ID numbers for comments, posts, and users. We have to do multiple lookups/queries if we want to figure who voted on something, which is more than enough friction to ensure we don't ever accidentally see individual votes.

We do look at aggregate vote data that isn't about a user voting on a specific thing, e.g. overall number of votes, whether a post is getting a very large proportion of downvotes (anyone can approximately infer this by comparing karma and number of votes via the hover-over).

comment by Elo · 2019-07-03T22:22:47.592Z · score: 2 (1 votes) · LW · GW

I'd appreciate this information (about looking at votes) being published in meta.

The difference between "confusion" and "complain" is a grey area. I've heard people exclaim, "I'm so confused. This is exciting!" and other times people exclaim, "I'm so confused, this is frustrating".

I suspect you weren't sharing your confusion because you had a fun and jolly sentiment behind it. But being text, it's very hard to tell. (hence the follow up question, "how was that confusion for you?" - which I assume you weren't taking seriously and weren't going to answer, particularly because I put you on the defensive about mod culture and powers)

Two separate comments here:

  1. If users knew more about what the mods were or were not doing, there would be less to bring up in my original comment.
  2. Unclear about why you shared your confusion. What are your motives and in having those motives from a mod-power position, how does that shape the culture around here?
comment by Raemon · 2019-07-03T22:50:18.397Z · score: 7 (3 votes) · LW · GW

My intent was "I'd be interested in knowing what the reasoning was, but also it's important for downvoters to not feel obligation to share their reasoning if they don't feel like it." That's a bit of a handful to type out every single time I experience it.

I updated the FAQ. But an important note about how I think about all of this is it's *not* actually possible or tractable for everyone to have read everything there is to know about the LW moderation team, nor is it possible/tractable for the LW team to keep everyone on the site fully informed about all of our philosophical and ethical positions.

We've been trying recently to publicly post our most important positions, promises, deliberate-not-promises, etc. But we can't cover everything.

comment by Pamela Fox (pamelafox) · 2018-06-30T22:12:24.411Z · score: 5 (3 votes) · LW · GW

I went on a 4-month Buddhist retreat, and one week covered "Self-images". We received homework that week to journal our self-images - all of them. Every time I felt some sense of self, like "The self that prides itself on being clean" or "The self that's playful and giggly", I'd write it down in my journal. I ended up filling 20 pages over a month period, and learning so much about the many selves my mind/body were trying to convey to the world. I also discovered how often two self-images would compete with each other. Observing the self-images helped them to be less strongly attached.

It sounds like you discovered that yourself this week. You might find such an exercise useful for discovering more of that.

comment by Raemon · 2018-01-07T05:12:24.188Z · score: 38 (11 votes) · LW · GW

So there was a drought of content during Christmas break, and now... abruptly... I actually feel like there's too much content on LW. I find myself skimming down past the "new posts" section because it's hard to tell what's good and what's not and it's a bit of an investment to click and find out.

Instead I just read the comments, to find out where interesting discussion is.

Now, part of that is because the front page makes it easier to read comments than posts. And that's fixable. But I think, ultimately, the deeper issue is with the main unit-of-contribution being The Essay.

A few months ago, mr-hire said (on writing that provokes comments)

Ideas should become comments, comments should become conversations, conversations should become blog posts, blog posts should become books. Test your ideas at every stage to make sure you're writing something that will have an impact.

This seems basically right to me.

In addition to comments working as an early proving ground for an ideas' merit, comments make it easier to focus on the idea, instead of getting wrapped up in writing something Good™.

I notice essays on the front page starting with flowery words and generally trying to justify themselves as an essay, when all they actually needed was to be a couple short paragraphs. Sometimes even a sentence.

So I think it might be better if the default way of contributing to LW was via comments (maybe using something shaped sort of like this feed), which then appears on the front page, and if you end up writing a comment that's basically an essay, then you can turn it into an essay later if you want.

comment by Raemon · 2018-01-07T06:18:23.782Z · score: 21 (5 votes) · LW · GW

Relatedly, though, I kinda want aspiring writers on LW to read this Scott Alexander Post on Nonfiction Writing.

comment by Hazard · 2018-02-04T14:32:44.449Z · score: 11 (3 votes) · LW · GW

I ended up back here because I just wrote a short post that was an idea, and then went, "Hmmm, didn't Raemon do a Short Form feed thing? How did that go?"

It might be nice if one could pin their short form feed to their profile.

comment by Raemon · 2018-02-04T22:49:36.388Z · score: 17 (4 votes) · LW · GW

Yeah, I'm hoping in the not-too-distant future we can just make shortform feeds an official part of less wrong. (Although, I suppose we may also want users to be able to sticky their own posts on their profile page, for various reasons, and this would also enable anyone who wants such a feed to create one, while also being able to create other things like "important things you know about me if you're going to read my posts" or whatever.)

comment by Raemon · 2019-07-04T05:42:09.206Z · score: 4 (2 votes) · LW · GW

(It's now the distant future, and... maybe we'll be finally gettin around to this!)

comment by Raemon · 2019-07-07T22:22:08.913Z · score: 37 (10 votes) · LW · GW

There was a particular mistake I made over in this thread [LW · GW]. Noticing the mistake didn't change my overall position (and also my overall position was even weirder than I think people thought it was). But, seemed worth noting somewhere.

I think most folk morality (or at least my own folk morality), generally has the following crimes in ascending order of badness:

  • Lying
  • Stealing
  • Killing
  • Torturing people to death (I'm not sure if torture-without-death is generally considered better/worse/about-the-same-as killing)

But this is the conflation of a few different things. One axis I was ignoring was "morality as coordination tool" vs "morality as 'doing the right thing because I think it's right'." And these are actually quite different. And, importantly, you don't get to spend many resources on morality-as-doing-the-right-thing unless you have a solid foundation of the morality-as-coordination-tool.

There's actually a 4x3 matrix you can plot lying/stealing/killing/torture-killing into which are:

  • harming the ingroup
  • harming the outgroup (who you may benefit from trading with)
  • harming powerless people who don't have the ability to trade or collaborate with you

And you basically need to tackle these in this order. If you live in a world where even people in your tribe backstab each other all the time, you won't have spare resources to spend on the outgroup or the powerless until your tribe has gotten it's basic shit together and figured out that lying/stealing/killing each other sucks.

If your tribe has it's basic shit together, then maybe you have the slack to ask the question: "hey, that outgroup over there, who we regularly raid and steal their sheep and stuff, maybe it'd be better if we traded with them instead of stealing their sheep?" and then begin to develop cosmopolitan norms.

If you eventually become a powerful empire (or similar), eventually you may notice that you're going around exploiting or conquering and... maybe you just don't actually want to do that anymore? Or maybe, within your empire, there's an underclass of people who are slaves or slave-like instead of being formally traded with. And maybe this is locally beneficial. But... you just don't want to do that anymore, because empathy or because you've come to believe in principles that say not to or something. Sometimes this is because the powerless people would actually be more productive if they were free builders/traders, but sometimes it just seems like the right thing to do.

Avoiding harming the ingroup and productive outgroup are things that you're locally incentived to do because cooperation is very valuable. In an iterated strategy game, these are things you're incentived to do all the way along.

Avoiding harming the powerless is something that you are limited in your ability to do until the point where it starts making sense to cash in your victory points.

I think this is all pretty non-explicit in most discussions of morality/ethics/what-people-should-do, and conflation of "actions that are bad because it ruins ability to coordinate" and "actions that are bad because empathy and/or principles tell me they are" is common.

comment by Benquo · 2019-07-08T12:34:49.811Z · score: 22 (10 votes) · LW · GW

On the object level, the three levels you described are extremely important:

  • harming the ingroup
  • harming the outgroup (who you may benefit from trading with)
  • harming powerless people who don't have the ability to trade or collaborate with you

I'm basically never talking about the third thing when I talk about morality or anything like that, because I don't think we've done a decent job at the first thing. I think there's a lot of misinformation out there about how well we've done the first thing, and I think that in practice utilitarian ethical discourse tends to raise the message length of making that distinction, by implicitly denying that there's an outgroup.

I don't think ingroups should be arbitrary affiliation groups. Or, more precisely, "ingroups are arbitrary affiliation groups" is one natural supergroup which I think is doing a lot of harm, and there are other natural supergroups following different strategies, of which "righteousness/justice" is one that I think is especially important. But pretending there's no outgroup is worse than honestly trying to treat foreigners decently as foreigners who can't be counted on to trust us with arbitrary power or share our preferences or standards.

Sometimes we should be thinking about what internal norms to coordinate around (which is part of how the ingroup is defined), and sometimes we should be thinking about conflicts with other perspectives or strategies (how we treat outgroups). The Humility Argument for Honesty [LW · GW] and Against Neglectedness Considerations are examples of an idea about what kinds of norms constitute a beneficial-to-many supergroup, while Should Effective Altruism be at war with North Korea? [LW · GW] was an attempt to raise the visibility of the existence of outgroups, so we could think strategically about them.

comment by eukaryote · 2019-07-08T17:50:15.494Z · score: 4 (4 votes) · LW · GW

I'm basically never talking about the third thing when I talk about morality or anything like that, because I don't think we've done a decent job at the first thing.

Wait, why do you think these have to be done in order?

comment by Raemon · 2019-07-08T20:09:49.921Z · score: 12 (8 votes) · LW · GW

Some beliefs of mine, I assume different from Ben's but I think still relevant to this question are:

At the very least, your ability to accomplish anything re: helping the outgroup or helping the powerless is dependent on having spare resources to do so.

There are many clusters of actions which might locally benefit the ingroup and leave the outgroup or powerless in the cold, but which then enable future generations of ingroup more ability to take useful actions to help them. i.e. if you're a tribe in the wilderness, I much rather you invent capitalism and build supermarkets than that you try to help the poor. The helping of the poor is nice but barely matters in the grand scheme of things.

I don't personally think you need to halt *all* helping of the powerless until you've solidified your treatment of the ingroup/outgroup. But I could imagine future me changing my mind about that.

A major suspicion/confusion I have here is that the two frames:

  • "Help the ingroup, so that the ingroup eventually has the bandwidth and slack to help the outgroup and the powerless", and
  • "Help the ingroup, because it's convenient and they're the ingroup"

Look very similar.

Or, alternately: Optimizing even for the welfare of the ingroup, vs the longterm production power of the ingroup are fairly different things. For example, say that income inequality leads to less welfare (because what people really care about is relative status). But, capitalism longterm yields way more resources, using mechanisms that specifically depend on income inequality.

An argument someone once made to me [I'm not sure if the actual facts here check out but the thought experiment was sufficient to change my outlook] was "look, 100 years ago Mexico made choices that optimized for more equality at the expense of 1% economic growth. Trading 1% economic growth for a lot of equality might sound like a good trade, but it means that 100 years later people in Mexico are literally dying to try to get into the US."

(This fits into the ingroup/outgroup/powerless schema if you think of the "trade 1% growth for equality" as a choice that elites (rich/wealthy/well-connected/intelligentsia] might make, as a pseudo-ingroup, in order to help the less fortunate in their own country, which are a pseudo-relative-outgroup)

comment by Benquo · 2019-07-09T01:18:19.140Z · score: 8 (7 votes) · LW · GW

Attention is scarce and there are lots of optimization processes going on, so if you think the future is big relative to the present, interventions that increase the optimization power serving your values are going to outperform direct interventions. This doesn't imply that we should just do infinite meta, but it does imply that the value of direct object-level improvements will nearly always be via how they affect different optimizing processes.

comment by Raemon · 2019-07-08T19:58:44.371Z · score: 3 (1 votes) · LW · GW

A lot of this makes sense. Some of it feels like I haven't quite understood the frame you're using (and unfortunately can't specify further which parts those are because it's a bit confusing)

One thing that seems relevant: My preference to "declare staghunts first and get explicit buy in before trying to do anything cooperatively-challenging" feels quite related to "ambiguity over who is in the ingroup causes problems" thing.

comment by Benquo · 2019-07-08T12:30:03.400Z · score: 10 (5 votes) · LW · GW

This feels like the most direct engagement I've seen from you with what I've been trying to say. Thanks! I'm not sure how to describe the metric on which this is obviously to-the-point and trying-to-be-pin-down-able, but I want to at least flag an example where it seems like you're doing the thing.

comment by Raemon · 2018-02-09T18:55:08.633Z · score: 30 (7 votes) · LW · GW

So, AFAICT, rational!Animorphs is the closest thing CFAR has to publicly available documentation. (The characters do a lot of focusing, hypothesis generation-and-pruning. Also, I just got to the Circling Chapter)

I don't think I'd have noticed most of it if I wasn't already familiar with the CFAR material though, so not sure how helpful it is. If someone has an annotated "this chapter includes decent examples of Technique/Skill X, and examples of characters notably failing at Failure Mode Y", that might be handy.

comment by Raemon · 2018-06-25T23:39:29.991Z · score: 29 (6 votes) · LW · GW

Periodically I describe a particular problem with the rationalsphere with the programmer metaphor of:

"For several years, CFAR took the main LW Sequences Git Repo and forked it into a private branch, then layered all sorts of new commits, ran with some assumptions, and tweaked around some of the legacy code a bit. This was all done in private organizations, or in-person conversation, or at best, on hard-to-follow-and-link-to-threads on Facebook.

"And now, there's a massive series of git-merge conflicts, as important concepts from CFAR attempt to get merged back into the original LessWrong branch. And people are going, like 'what the hell is focusing and circling?'"

And this points towards an important thing about _why_ think it's important to keep people actually writing down and publishing their longform thoughts (esp the people who are working in private organizations)

And I'm not sure how to actually really convey it properly _without_ the programming metaphor. (Or, I suppose I just could. Maybe if I simply remove the first sentence the description still works. But I feel like the first sentence does a lot of important work in communicating it clearly)

We have enough programmers that I can basically get away with it anyway, but it'd be nice to not have to rely on that.

comment by Raemon · 2019-07-31T01:46:37.665Z · score: 28 (9 votes) · LW · GW

I started writing this a few weeks ago. By now I have other posts that make these points more cleanly in the works, and I'm in the process of thinking through some new thoughts that might revise bits of this.

But I think it's going to be awhile before I can articulate all that. So meanwhile, here's a quick summary of the overall thesis I'm building towards (with the "Rationalization" and "Sitting Bolt Upright in Alarm" [LW · GW] post, and other posts and conversations that have been in the works).

(By now I've had fairly extensive chats with Jessicata and Benquo and I don't expect this to add anything that I didn't discuss there, so this is more for other people who're interested in staying up to speed. I'm separately working on a summary of my current epistemic state after those chats)

  • The rationalsphere isn't great at applying rationality to its own internal politics
    • We don't seem to do much better than average. This seems like something that's at least pretty sad, even if it's a true brute fact about the world.
    • There have been some efforts to fix this fact, but most of it has seemed (to me) to be missing key facts about game theory, common knowledge, theory of mind, and some other topics that I see as necessary to solve the problem.
  • Billions of dollars are at stake, which creates important distortions that need addressing
    • The rationality and EA communities are valuable, in large part, because there is an opportunity for important ideas to influence the world-stage, moving millions or billions of dollars (or causing millions of dollars worth of stuff happening). But, when billions of dollars are at stake, you start attract world-class opportunists trying to coopt you, (as well as community members start feeling pressure to conform to social reality on the world-stage), which demands world-class ability to handle subtle political pressures to preserve that value.
      • [epistemic status: I'm not sure whether I endorse the rhetoric here. Maybe you don't need to be world class, but you probably need to be at least 75th percentile, and/or become more illegible to the forces that would try to coopt you]
  • By default, we don't seem very good at allocating attention re: these issues. But, the attempts to address that I've seen seem doomy.
    • One of the default failure modes that I've seen is, when people don't pay attention to a given call-for-clarity about "hey, we seem to be acting in ways that distort truth in predictable ways", is to jump all the way to statements like "EA has a lying problem," which I think is both untrue and anti-helpful for preserving a truthseeking space.
      • In that case Sarah later wrote up a followup post that was more reasonable and Benquo wrote up a post that articulated the problem more clearly. [Can't find the links offhand]. But it was a giant red flag for me that getting people to pay attention required sensationalizing the problem. It seemed to me that this was following an incentive gradient identical to political news. This seemed roughly as bad for truthseeking as the original problem Sarah was trying to address was, both because:
    • The "Rationalization/Sitting-bolt-upright" post was intended to provide an outlet for that sort of impulse that was at less counterproductive (in the interim before figuring out a more robust solution).
    • A first guess at a "robust solution" is something like "develop clear norms for good, fair practices to critiquing organizations." If you meet those norms, posts on LessWrong that deal with local politics can get curated.
  • By default, people use language for both truthseeking and for politics. It takes special effort to keep things truth-focused
    • A primary lesson I learned from the sequences is that most people's beliefs and statements are not about truth at all. ("Science as attire [LW · GW]", "Fable of Science and Politics [LW · GW]", etc. Most of the places where the rationalsphere seems most truth-tracking are where it sidesteps this issue, rather than really solving it. Attempting to directly jump towards "well we just use words for truth, not politics", sound to me about as promising as writing the word 'cold' on a fridge [LW · GW].
    • Relatedly, I think people struggle to stay in a truthseeking frame when they are feeling defensive. One person being defensive makes it 2-30x harder to remain truth-oriented. Multiple people being defensive at least add up that difficulty linearly, and potentially compound in weirder ways. I think this is challenging enough that it requires joint effort to avoid.
      • A truthseeking space that can actually discuss politics sanely needs both individuals who are putting special effort to avoid being defensive, and conversation partners that practice avoiding unnecessarily* provoking defensiveness.
        • *where by "unnecessary" I mean: "if your subject matter is inherently difficult to hear, you shouldn't avoid saying it. But you should avoid saying it with rhetoric that is especially liable to inflame the conversation. (i.e. "i think your project is net-harmful" is fine. "I think your project is stupid and can't believe you wasted our time on it" is making the conversation 20x harder, unnecessarily.)
          • Yes, this is hard and doesn't come naturally to everyone. But I think it's at least approximately as hard as learning to avoid getting defensive is (and I would guess the low-hanging fruit is actually comparatively easy). I think if a truthseeking space doesn't ask people to at least pick up the low-hanging fruit here, it will be less effective as a truthseeking space.
      • I don't think this is necessary for all conversations, but it's escalatingly important the less the participants trust each other and the higher the stakes.
      • If conversation participants are not making efforts to pass each other's Ideological Turing Test, my default assumption is no progress will get made
  • Communicating between frames/aesthetics/ontologies are very hard
    • Common knowledge of 'Double Crux [LW · GW]' has made it somewhat easier to resolve gnarly disagreements, but I still frequently observe rationalists (myself included) just completely talking past each other, not noticing, and then either getting really frustrated, or assuming bad faith when the actual problem is significantly different world models.
    • There's something of a skill to identifying what framework you are working under, which is somewhat separate from the usual doublecrux process.
    • I also think there's a skill to figuring out how to backpropagate facts into your frame/taste/and-or/ontology, which I think helpful for resolving major frame disagreements. (But dramatically more helpful if both parties are doing it)
  • Difficulty communicating between frames exacerbates the difficulty of discussing local politics sanely
    • Different frames have quite different takes on which rocks and hard places [LW · GW] are more scary. By default, when the frames bump into each other, they see each other as trampling all over each other's obvious needs.
    • Meanwhile, someone communicating in a different frame from you will seem to be missing the point, or subtly off, in a way that is hard to put your finger on, which makes the whole communicating process feel like moving through molasses.
    • I think having more people with the taste/ontology doublecrux skill would enable more trust that conversations across frames are happening in good faith
  • Counterfactual revolutions are super important. Real revolutions are mostly bad.
    • Despite all the above, we're unlikely to reach a state where everyone can easily communicate across frames. Even if we did, it wouldn't guarantee that people actually were talking in good faith – sometimes people actually are actively-deceptive, or stuck in a harmful pattern that they can't escape from. This is particularly problematic when they're in power.
    • I think we're in a rare, precious world where it's actually achievable for the major power centers in the EA space to communicate sanely to each other.
    • So, it's simultaneously important to have a gameboard with rules that everyone respects, but simultaneously, it's important that there be a real threat of people kicking the gameboard over if the game seems rigged.
comment by Zack_M_Davis · 2019-07-31T02:40:28.846Z · score: 15 (5 votes) · LW · GW

In that case Sarah later wrote up a followup post that was more reasonable and Benquo wrote up a post that articulated the problem more clearly. [Can't find the links offhand].

"Reply to Criticism on my EA Post", "Between Honesty and Perjury"

comment by Raemon · 2019-07-31T04:05:18.931Z · score: 5 (2 votes) · LW · GW

Thanks! I do still pretty* much endorse "Between Honesty and Perjury."

*avoiding making a stronger claim here since I only briefly re-read it and haven't re-thought-through each particular section and claim. But the overall spirit it's pointing to is quite important.

[Edit: Ah, well, in the comments there I apparently expressed some specific agreements and disagreements that seems... similar in shape to my current agreement and disagreement with Ben. But I think in the intervening years I've updated a bit towards "EA's epistemic standards should be closer to Ben's standards than I thought in 2017."]

comment by Dagon · 2019-07-31T16:13:51.776Z · score: 9 (3 votes) · LW · GW

Thank you for the effort and clarity of thought you're putting into this. One thing you may already be considering, but I haven't seen it addressed directly:

Hobbyists vs fanatics vs professionals (or core/periphery, or founders/followers/exploiters, or any other acknowledgement of different individual capabilities and motives). What parts of "the community" are you talking about when you address various issues? You hint at this in the money/distortion topic, but you're in danger of abstracting "motivation" way too far, and missing the important details of individual variation.

Also, it's possible that you're overestimating the need for legibility of reasoning over correctness of action (in the rational sense, of furthering one's true goals). I very much dispute "We don't seem to do much better than average", unless you're seriously cherry-picking your reference set. We do _WAY_ better than average both in terms of impact and in terms of transparency of reasoning. I'd love to explore some benchmarks (and copy some behaviors) if you can identify groups with similar composition and similar difficult-to-quantify goals, that are far more effective

comment by Raemon · 2018-07-15T15:05:12.763Z · score: 25 (6 votes) · LW · GW

I disagree with this particular theunitofcaring post "what would you do with 20 billion dollars?", and I think this is possibly the only area where I disagree with theunitofcaring overall philosophy and seemed worth mentioning. (This crops up occasionally in her other posts but it is most clear cut here).

I think if you got 20 billion dollars and didn't want to think too hard about what to do with it, donating to OpenPhilanthropy project is a pretty decent fallback option.

But my overall take on how to handle the EA funding landscape has changed a bit in the past few years. Some things that theunitofcaring doesn't mention here, which seem at least warrant thinking about:

[Each of these has a bit of a citation-needed, that I recall hearing or reading in reliable sounding places, but correct me if I'm wrong or out of date]

1) OpenPhil has (at least? I can't find more recent data) 8 billion dollars, and makes something like 500 million a year in investment returns. They are currently able to give 100 million away a year.

They're working on building more capacity so they can give more. But for the foreseeable future, they _can't_ actually spend more money than they are making.

2) OpenPhil doesn't want to be responsible for more than 50% of an orgs' budget, because being fully dependent on a single foundation creates a distorted relationship (where the org feels somewhat constrained by the foundation's own goals/whims/models).

If you have a diverse funding base, you can just do the thing you think is best. If you have a small funder base, if you aren't perfectly aligned with the funder, there is pressure to shift towards projects that they think are best (even if the funder is trying _not_ to put such pressure on you)

I'm not sure how big a concern this _should_ be, but AFAICT it's currently their policy.

This means there's a fair bit of value, if you had $20 billion, to setting up an alternative foundation to OpenPhil, just from the perspective of making sure the best orgs can _actually_ get fully funded.

3) OpenPhil has high standards for where to donate.

This is good.

But the fact that they have 8 billion, make another 500 million a year and spend down only around 100 million, means that the funding niche that actually needs filling right now is not more-of-OpenPhils-strategy.

There's a weird situation in the current landscape where it feels like money is unlimited... but there are still EA-relevant projects that need money. Typically ones that are younger, where data is more scarce.

Figuring out which of those actually deserve money is hard (esp. without creating weird incentivizes down the line, where _anyone_ with a half-baked project can show up and get your money). But this seems more like the domain where another major funder would be valuable.

...

Now, this is all hypothetical (theunitofcaring doesn't have 20 billion and neither do I). But this does point at an important shift on how to think about donating, if you're a small-to-medium sized donor.

Awhile ago I wrote "Earning to Give is Costly Signalling". Power laws mean that the richest people dwarf the donations of smaller time donors. Therefore, most of the value of EA donors is convincing rich people to give (and think) in an EA fashion.

Now I think it's weirder than that.

Given that EA collectively has access to billions of dollars (plus smaller-but-still-larger-than-we-know-what-to-do-with donor pools from a few other multi-millionaires)...

If you're a small-to-medium donor, roles that make sense to play are:

  • Provide a costly signal for _new_ charities that aren't already on OpenPhil, BERI et al's radar.
  • Help seed-fund new projects that you have a lot of local information on, that you think make a credible case for being high impact
  • Donate to existing orgs, to help fill out the 50% funding gap (this is still partly about making sure they get funded, and also a sort of continued costly signal of the org's value to the larger funders). Many orgs also have tax-relevant status where it matters what proportion of their budget comes from private vs public donations, so making sure they have a diverse donor base is helpful.

This last option is basically EA business as usual, which is still important, but it's only one of several possible strategies that should be under consideration.

I also think it's important to consider using the money for your own personal development, or the development of people you know who you think could do well. Hire a personal trainer, or a tutor. Save up runway so that you can afford to take time off to think, and plan, or start a project.

comment by Raemon · 2018-04-18T20:47:20.253Z · score: 24 (5 votes) · LW · GW

Issues with Upvoting/Downvoting

We've talked in the past about making it so that if you have Karma Power 6, you can choose whether to give someone anywhere from 1-6 karma.

Upvoting

I think this is an okay solution, but I also think all meaningful upvotes basically cluster into two choices:

A. "I think this person just did a good thing I want to positively reinforce"

B. "I think this person did a thing important enough that everyone should pay attention to it."

For A, I don't think it obviously matters that you award more than 1 karma, and definitely never more than 3 karma. The karma should be mostly symbolic. For B, I'd almost always want to award them maximum karma. The choice of "well, do they really deserve 1, 2 or 3 karma for their pat-on-the-head?" doesn't seem like a choice we should be forcing people to make.

The value in giving 1, 2 or 3 karma for a "small social reinforcement" is mostly about communicating "Social rewards from longtime trusted community members should feel better to get than social rewards from random newbies." I'm not sure how strong a signal this is.

For "Pay Attention To This" upvotes, similarly, if you have 6 karma power, I don't think it's that interesting a choice to assign 4, 5 or 6.

And, you know, Choices Are Bad [LW · GW].

So, I currently support a paradigm where you just have Big Upvote and Small Upvote. I'm neutral between "small upvote is always 1" or "small upvote grows from 1 to 3 as you gain karma

This feels elegant. The problem is downvoting.

Downvoting

When downvoting, there's a few different things I might be wanting to do (note: I don't endorse all of these, this is just what my S1 is wanting to do).

A. This person made a small mistake, and should be mildly socially punished

B. This person was deeply wrong and should heavily punished

C. This post is getting too much attention relative to how good it is. It's at 25 karma. I want to try to bring to around 15 or something.

D. This content should not be on the site (for any one of a number reasons), should not show up on the frontpage (meaning the karma should be at most zero) or the comment should be autocollapsed (karma should be -5)

When a newcomer shows up and does something I don't like, my natural instinct is to try to keep their comment at 0 (which feels like the right level of "your thing was bad", but in a way that feels more like an awkward silence than a slap in the face. I definitely need to be able to downvote by less than 6. The problem is as a user gains karma power, the amount I need to downvote just scales linearly.

This is all incompatible with the simple "Big Vote, Small Vote" paradigm. Which feels sad from an elegance/symmetry perspective.

So, that's a thing I'm thinking about.

comment by Wei_Dai · 2018-04-19T03:24:25.925Z · score: 11 (3 votes) · LW · GW

There's another issue with voting, which is that I sometimes find a comment or post on the LW1 part of the site that I want to vote up or down, but I can't because my 5 points of karma power would totally mess up the score of that comment/post in relation to its neighbors. I haven't mentioned this before because I thought you might already have a plan to address that problem, or at worst I can wait until the variable upvote/downvote feature comes in. But if you didn't have a specific plan for that and adopted "small upvote grows from 1 to 3 as you gain karma" then the problem wouldn't get solved.

Also, is there an issue tracker for LW2? I wanted to check it to see if there's an existing plan to address the above problem, but couldn't find it through Google, from the About page, or by typing in "issue tracker" in the top right search box. There's the old issue tracker at https://github.com/tricycle/lesswrong/issues but it doesn't look like that's being used anymore?

ETA: I found the issue tracker at https://github.com/Discordius/Lesswrong2/issues by randomly coming across a comment that linked to it. I'm still not sure how someone is supposed to find it.

comment by Elo · 2018-04-18T21:19:19.510Z · score: 7 (2 votes) · LW · GW

How do I "small up vote" for "keep thinking about it".

comment by Raemon · 2018-04-18T21:56:10.362Z · score: 8 (2 votes) · LW · GW

For now, I guess just do the thing you just did? :)

comment by Raemon · 2018-04-18T21:57:27.397Z · score: 8 (2 votes) · LW · GW

(that said I'd be interested in an unpacked version of your comment, sounded like the subtext was something like "this line of thinking is pointing somewhere useful but it doesn't seem like you're done thinking about it". If that's not the case, curious what you meant. If it is the case, curious about more detailed concerns about what would make for good or bad implementations of this)

comment by Elo · 2018-04-19T06:25:18.450Z · score: 9 (3 votes) · LW · GW

It is clear that more thought I'd needed for a satisfactory answer here and I would encourage you to keep seeking a satisfactory solution.

comment by gwillen · 2018-04-19T04:28:42.821Z · score: 6 (2 votes) · LW · GW

I liked the idea I think you mentioned in an earlier thread about this, where each click increases vote weight by one. It's conceptually very simple, which I think is a good property for a UI. It does involve more clicks to apply more voting power, but that doesn't seem bad to me. How often does one need to give something the maximum amount of votes, such that extra clicks are a problem? It seems to me this would tend to default to giving everyone the same voting power, but allow users with more karma to summon more voting power with very slightly more effort if they think it's warranted. That feels right to me.

comment by TheWakalix · 2018-05-01T15:37:41.865Z · score: 6 (2 votes) · LW · GW

If this is implemented, I think there should be a dot between the two vote buttons to reset the vote to 0.

comment by gwillen · 2018-04-19T04:30:47.537Z · score: 6 (2 votes) · LW · GW

(A possible downside I see is that it might somehow do the opposite -- that voting will feel like something that is reinforced in a conditioning sense, so that users with more voting power will get more reinforcers since they do click->reward more times, and that this will actually give them a habit of wanting to apply the maximum vote more than they otherwise would because it feels satisfying to vote repeatedly. This isn't clearly a lot worse than the situation we have now, where you always vote maximum with no option.)

comment by Raemon · 2018-01-20T23:49:22.151Z · score: 24 (8 votes) · LW · GW

I think learning-to-get-help is an important, often underdeveloped skill. You have to figure out what *can* be delegated. In many cases you may need to refactor your project such that it's in-principle possible to have people help you.

Some people I know have tried consciously developing it by taking turns being a helper/manager. i.e. spend a full day trying to get as much use out of another person as you can. (i.e. on Saturday, one person is the helper. The manager does the best they can to ask the helper for help... in ways that will actually help. On Sunday, they reverse)

The goal is not just to get stuff done for a weekend, but to learn how ask for help, to help, to be helped.

(Some people I know did this for a full day, others did it for an hour. The people who did it for an hour said it didn't quite feel that useful. A person who did it for a full day said that an hour was nowhere near enough time to make it through the initial learning curve of "I don't even know what sort of things are useful to ask for help with.")

So, this is a thing I'm interested in trying.

I think it requires some existing trust and being able to work side-by-side, so I'm mostly extending a request/offer to do this for a weekend with people who already know me and live near me, but am curious if other people try it and get benefit out of it.

comment by Raemon · 2019-07-14T18:36:44.494Z · score: 21 (5 votes) · LW · GW

Just spent a weekend at the Internet Intellectual Infrastructure Retreat. One thing I came away with was a slightly better sense of was forecasting and prediction markets, and how they might be expected to unfold as an institution.

I initially had a sense that forecasting, and predictions in particular, was sort of "looking at the easy to measure/think about stuff, which isn't necessarily the stuff that connected to stuff that matters most."

Tournaments over Prediction Markets

Prediction markets are often illegal or sketchily legal. But prediction tournaments are not, so this is how most forecasting is done.

The Good Judgment Project

Held an open tournament, the winners of which became "Superforecasters". Those people now... I think basically work as professional forecasters, who rent out their services to companies, NGOs and governments that have a concrete use for knowing how likely a given country is to go to war, or something. (I think they'd been hired sometimes by Open Phil?)

Vague impression that they mostly focus on geopolitics stuff?

High Volume and Metaforecasting

Ozzie described a vision where lots of forecasters are predicting things all the time, which establishes how calibrated they are. This lets you do things like "have one good forecaster with a good track record make lots of predictions. Have another meta-forecaster evaluate a small sample of their predictions to sanity check that they are actually making good predictions", which could get you a lot of predictive power for less work than you'd expect."

This seemed interesting, but I still had some sense of "But how do you get all these people making all these predictions? The prediction markets I've seen don't seem to accomplish very interesting things, for reasons Zvi discussed here." Plus I'd heard that sites like Metaculus end up mostly being about gaming the operationalization rules than actually predicting things accurately.

Automation

One thing I hadn't considered is that Machine Learning is already something like high volume forecasting, in very narrow domains (i.e. lots of bots predicting which video you'll click on next). One of Ozzie's expectations is that over time, as ML improves, it'll expand the range of things that bots can predict. So some of the high volume can come from automated forecasters.

Neural nets and the like might also be able to assist in handling the tricky "operationalization bits", where you take a vague prediction like "will country X go to war against country Y" and turn that into the concrete observations that would count for such a thing. Currently this takes a fair amount of overhead on Metaculus. But maybe at some point this could get partly automated.

(there wasn't a clear case for how this would happen AFAICT, just 'i dunno neural net magic might be able to help.' I don't expect neural-net magic to help here in the next 10 years but I could see it helping in the next 20 or 30. I'm not sure if it happens much farther in advance than "actual AGI" though)

I [think] part of the claim was that for both the automated-forecasting and automated-operationalization, it's worth laying out tools, infrastructure and/or experiments now that'll set up our ability to take advantage of them later.

Sweeping Visions vs Near-Term Practicality, and Overly Narrow Ontologies

An aesthetic disagreement I had with Ozzie was:

My impression is that Ozzie is starting with lots of excitement for forecasting as a whole, and imagining entire ecosystems built out of it. And... I think there's something important and good about people being deeply excited for things, exploring them thoroughly, and then bringing the best bits of their exploration back to the "rest of the world."

But when I look at the current forecasting ecosystem, it looks like the best bits of it aren't built out of sweeping infrastructural changes, they're built of small internal teams building tools that work for them, or consulting firms of professionals that hire themselves out. (Good Judgment project being one, and the How To Measure Anything guy being another)

The problem with large infrastructural ecosystems is this general problem you also find on Debate-Mapping sites – humans don't actually think in clean boxes that are easy to fit into database tables. They think in confused thought patterns that often need to meander, explore special cases, and don't necessarily fit whatever tool you built for them to think in.

Relatedly: every large company I've worked at has built internal tools of some sort, even for domains that seem like they sure out to be able to be automated and sold at scale. Whenever I've seen someone try to purchase enterprise software for managing a product map, it's either been a mistake, or the enterprise software has required a lot of customization before it fit the idiosyncratic needs of the company.

Google sheets is really hard to beat as a coordination tool (but a given google sheet is hard to scale)

So for the immediate future I'm more excited by hiring forecasters and building internal forecasting teams than ecosystem-type websites.

comment by Raemon · 2019-08-17T03:34:04.860Z · score: 20 (10 votes) · LW · GW

I've posted this on Facebook a couple times but seems perhaps worth mentioning once on LW: A couple weeks ago I registered the domain LessLong.com and redirected it to LessWrong.com/shortform. :P

comment by Raemon · 2018-04-04T22:08:22.765Z · score: 20 (4 votes) · LW · GW

Failure Modes of Archipelago

(epistemic status: off the cuff, maybe rewriting this as a post later. Haven't discussed this with other site admins)

In writing Towards Public Archipelago, I was hoping to solve a couple problems:

  • I want authors to be able to have the sort of conversational space that they actually want, to incentivize them to participate more
  • I want LW's culture to generally encourage people to grow. This means setting standards that are higher than what-people-do-by-default. But, people will disagree about what standards are actually good. So, having an overarching system whereby people can try out and opt-into higher-level-standards that they uphold each other to seems better than fighting what the overall standards of the site should be.

But, I've noticed an obvious failure mode. For Public Archipelago to work as described, you need someone who is:

  • willing to enforce rules
  • writes regularly, in a way that lends itself towards being a locus of conversation.

(In non-online spaces, you have a different issue, where you need someone who runs some kind of physical in-person space who is willing to enforce norms who is also capable of attracting people to their space)

I have a particular set of norms I'd like to encourage, but most of the posts I write that would warrant enforcing norms are about meta-stuff-re-Less-Wrong. And in those posts, I'm speaking as site admin, which I think makes it important for me to instead be enforcing a somewhat different set of norms with a higher emphasis on fairness.

(i.e. if site admins start deleting your comments on a post about what sort of norms a site should have, that can easily lead to some real bad chilling effects. I think this can work if you're very specific about what sort of conversation you want to have, and make your reasons clear, but there's a high risk of it spilling into other kinds of damaged trust that you didn't intend)

My vague impression is that most of the people who write posts that would benefit from some kind of norm-enforcing are somewhat averse to having to be a norm-enforcer.

Some people are willing to do both, but they are rare.

So the naive implementation of Public Archipelago doesn't work that well.

Problematic Solution #1: Subreddits

Several people suggested subforums as an alternative to author-centric Islands.

First, I think LW is still too small for this to make sense – I've seen premature subreddits kill a forum, because it divided everyone's attention and made it harder to find the interesting conversation.

Second, I don't think this accomplishes the same thing. Subforurms are generally about topics, and the idea I'm focusing on here is norms. In an AI or Math subforum, are you allowed to ask newbie questions, or is the focus on advanced discussion? Are you allowed to criticize people harshly? Are you expected to put in a bunch of work to answer a question yourself before you answer it?

These are questions that don't go away just because you formed a subforum. Reasonable people will disagree on them. You might have five people who all want to talk about math, none of who agree on all three of those questions. Someone has to decide what to enforce.

I'm very worried that if we try to solve this problem with subreddits, people will run into unintentional naming collisions where someone sets up a space with a generic name like "Math", but with one implicit set of answers to norm-questions, and then someone else wants to talk about math with a different set of answers, and they get into a frustrating fight over which forum should have the simplest name (or force all subforums to have oddly specific names, which still might not address all the nuances someone meant to convey)

For this reason, I think managing norms by author(s), or by individual-post makes more sense.

Problematic Solution #2: Cooperation with Admins

If a high-karma user sets their moderation-policy, they have an option to enable "I'm happy for admins to help enforce my policy." This allows people to have norms but outsource the enforcing of them.

We haven't officially tried to do this yet, but in the past month I've thought about how I'd respond in some situations (both on LW and elsewhere) where a user clearly wanted a particular policy to be respected, but where I disagreed with that policy, and/or thought the user's policy wasn't consistent enough for me to enforce it. At the very least, I wouldn't feel good about it.

I could resolve this with a simple "the author is always right" meta-policy, where even if an author seems (to me) to be wanting unfair or inconsistent things, I decide that giving authors control over their space is more important than being fair. This does seem reasonable-ish to me, at least in principle. I think it's good, in broader society, to have police who enforce laws even when they disagree with them. I think it's good, say, to have a federal government or UN or UniGov that enforces the right of individual islands to enforce their laws, and maybe this includes helping them do so.

But I think, at the very least, this requires a conversation with the author in question. I can't enforce a policy I don't understand, and I think policies that may seem simple-to-the-author will turn out to have lots of edge-cases.

The issue is that having that conversation is a fairly non-trivial-inconvenience, which I think will prevent most instances of admin-assisted-author-norms from coming to fruition.

Variant Solution #2B: Cooperation with delegated lieutenants

Instead of relying on admins to support your policy with a vaguely-associated halo of "official site power structure", people could delegate moderation to specific people they trust to understand their policy (either on a per-post or author-wide system).

This involves a chain-of-trust. (The site admins have to make an initial decision about who gains the power to moderate their posts, and if this also includes delegating moderation rights the admins also need to trust the person to choose good people to enforce a policy). But I think that's probably fine?

Variant Solution #2C: Shared / Open Source Norms

Part of the problem with enforcing norms is that you need to first think a bunch about what norms are even good for and which ones you want. This is a hugely non-trivial inconvenience.

A thing that could help this a bunch is to have people who think a lot about norms posting more about their thought process, and which norms they'd like to see enforced and why. People who are then interested in having norms enforced on their post, and maybe even willing to enforce those norms themselves, could have a starting point to describe which ones they care about.

comment by Ben Pace (Benito) · 2018-04-04T23:53:48.992Z · score: 14 (3 votes) · LW · GW

Variant Solution #2D: Norm Groups ( intersection of solutions 1 and 2B): There are groups of authors and lieutenants who enforce a single set of norms, you can join them, and they'll help enforce the norms on your posts too.

You can join the sunshine regiment, the strict-truth-team, the sufi-buddhist team, and you can start your own team, or you can just do what the current site does where you run your own norms on your post and there's no team.

This is like subreddits except more implicit - there's no page for 'all the posts under these norms', it's just a property of posts.

comment by clone of saturn · 2018-10-31T04:58:14.820Z · score: 13 (4 votes) · LW · GW

Idea: moderation by tags. People (meaning users themselves, or mods) could tag comments with things like #newbie-question, #harsh-criticism, #joke, etc., then readers could filter out what they don't want to see.

comment by Wei_Dai · 2018-04-18T06:39:10.740Z · score: 12 (4 votes) · LW · GW

Is it just me, or are people not commenting nearly as much on LW2 as they used to on LW1? I think one of the goals of LW2 is to encourage experimentation with different norms, but these experiments impose a cost on commenters (who have to learn the new norms both declaratively and procedurally) without giving a clear immediate benefit, which might reduce the net incentive to comment even further. So it seems like before these experiments can start, we need to figure out why people aren't commenting much, and do something about that.

comment by Raemon · 2018-04-18T17:23:40.119Z · score: 12 (3 votes) · LW · GW
I think one of the goals of LW2 is to encourage experimentation with different norms, but these experiments impose a cost on commenters (who have to learn the new norms both declaratively and procedurally) without giving a clear immediate benefit, which might reduce the net incentive to comment even further.

That is a good point, to at least keep in mind. I hadn't explicitly been weighing that cost. I do think I mostly endorse have more barriers to commenting (and fewer comments), but may not be weighing things right.

Off the cuff thoughts:

Fractal Dunbar

Part of the reason I comment less now (or at least feel like I do? maybe should check the data) than I did 5 months ago is that the site is now large enough that it's not a practical goal to read everything and participate in every conversation without a) spending a lot of time, b) feeling lost/drowned out in the noise.

(In particular, I don't participate in SSC comments despite having way more people due to the "drowned out in the noise" thing).

So, one of the intended goals underlying the "multiple norms" thingy is to have a sort of fractal structure, where sections of the site tend to cap out around Dunbar-number of people that can actually know each other and expect each other to stick to high-quality-discussion norms.

Already discouraging comments that don't fit

I know at least some people are not participating in LW because they don't like the comment culture (for various reasons outlined in the Public Archipelago post). So the cost of "the norms are causing some people to bounce off" is already being paid, and the question is whether the cost is higher or lower under the overlapping-norm-islands paradigm.

comment by Qiaochu_Yuan · 2018-04-18T18:27:57.838Z · score: 12 (3 votes) · LW · GW

I mostly stopped commenting and I think it's because 1) the AI safety discussion got higher cost to follow (more discussion happening faster with a lot of context) and 2) the non-AI safety discussion seems to have mostly gotten worse. There seem to be more newer commenters writing things that aren't very good (some of which are secretly Eugine or something?) and people seem to be arguing a lot instead of collaboratively trying to figure out what's true.

comment by Elo · 2018-04-18T21:03:08.178Z · score: 7 (2 votes) · LW · GW

If the site is too big it could be divided in one sections. That would effectively make it smaller.

I believe the content do far is a bit different. Worth being curious about what changed.

Yes we have less comments about day on lw2.

comment by ESRogs · 2018-04-18T06:58:15.952Z · score: 7 (2 votes) · LW · GW
we need to figure out why people aren't commenting much

My hypothesis would be that a) the ratio of post/day to visitors/day is higher on LW2 than it was on LW1, and so b) the comments are just spread more thin.

Would be curious whether the site stats bear that out.

comment by Said Achmiz (SaidAchmiz) · 2018-04-18T07:09:49.212Z · score: 12 (3 votes) · LW · GW

See the graphs I posted on this month’s open thread for some relevant data.

comment by Raemon · 2018-04-18T17:29:56.580Z · score: 29 (6 votes) · LW · GW

To save everyone else some time, here's the relevant graph, basically showing that amount of comments has remained fairly constant for the past 4 months at least (while a different graph showed traffic as rising, suggesting ESRog's hypothesis seems true)

Graph

comment by ESRogs · 2018-04-18T19:16:58.262Z · score: 13 (3 votes) · LW · GW

This is great. Would love to see graphs going back further too, since Wei was asking about LW2 vs LW1, not just since earlier in the LW2 beta.

comment by Wei_Dai · 2018-05-17T00:46:56.043Z · score: 5 (1 votes) · LW · GW

Is it just me, or are people not commenting nearly as much on LW2 as they used to on LW1?

One hypothesis I thought of recently for this is that there are now more local rationalist communities where people can meet their social needs, which reduces their motivations for joining online discussions.

comment by Raemon · 2019-08-21T03:38:26.081Z · score: 19 (7 votes) · LW · GW

Crossposted from my Facebook timeline (and, in turn, crossposted there from vaguely secret, dank corners of the rationalsphere)

“So Ray, is LessLong ready to completely replace Facebook? Can I start posting my cat pictures and political rants there?”

Well, um, hmm....

So here’s the deal. I do hope someday someone builds an actual pure social platform that’s just actually good, that’s not out-to-get you, with reasonably good discourse. I even think the LessWrong architecture might be good for that (and if a team wanted to fork the codebase, they’d be welcome to try)

But LessWrong shortform *is* trying to do a bit of a more nuanced thing than that.

Shortform is for writing up early stage ideas, brainstorming, or just writing stuff where you aren’t quite sure how good it is or how much attention to claim for it.

For it to succeed there, it’s really important that it be a place where people don’t have to self-censor or stress about how their writing comes across. I think intellectual progress depends on earnest curiosity, exploring ideas, sometimes down dead ends.

I even think it involves clever jokes sometimes.

But... I dunno, if looked ahead 5 years and saw that the Future People were using shortform mostly for cat videos and political rants, I’d have a sense that we fucked up somehow.

Hopefully the karma system will naturally reward shortform that’s thought provoking and interesting. If we get deluged in politics and cats and worse things I can’t predict, we might add some features that affect what shortform content gets most highly promoted.

But the bottom line is the whole thing is an experiment. The important bits to know for now are:

1) use some good judgment

2) don’t stress too much about it – if it turns out to be a problem we’ll most likely try to solve it via positive-selection tech

3) Shortform is one piece of the overall intellectual pipeline. We’re also looking into things we can also do to improve LessWrong’s reward for the upper end of the rigor spectrum

comment by Raemon · 2018-05-12T03:01:38.215Z · score: 19 (5 votes) · LW · GW

[cn: spiders I guess?]

I just built some widgets for the admins on LW, so that posts by newbies and reported comments automatically show up in a sidebar where moderators automatically have to pay attention to them, approving or deleting them or sometimes taking more complicated actions.

And... woahman, it's like shining a flashlight into a cave that you knew was going to be kinda gross, but you weren't really prepared to a million spiders suddenly illuminated. The underbelly of LW, posts and comments you don't even see anymore because we installed karma filters on the frontpage.

There's a webcomic called Goblins, where one goblin decided to become a paladin, and gains the ability to Detect Evil. And suddenly is confronted with all the evil lurking about, in the shadows of people's hearts, literal shadows, and sometimes in broad daylight. And he's describing this to a fellow goblin, and they're like "Holy hell, how can you live like that!? Why would you choose to _force_ yourself to see the evil around you?"

And Goblin A nods gravely and says "so that you don't have to."

comment by Elo · 2018-05-12T04:06:13.324Z · score: 11 (3 votes) · LW · GW

You realise that I read every comment in the rss feed right?

comment by Raemon · 2018-03-24T08:02:38.272Z · score: 19 (4 votes) · LW · GW

Recently watched Finding Dory. Rambly thoughts and thorough spoilers to follow.

I watched this because of a review by Ozy a long while ago, noting that the movie is about character with a mental disability that has major affects on her. And at various key moments in the movie, she finds herself lost and alone, her mental handicap playing a major role in her predicament. And in other movies they might given her some way to... willpower through her disability, or somehow gain a superpower that makes the disability irrelevant or something.

And instead, she has to think, and figure out what skills she does have she can use to resolve her predicaments. And that this was beautiful/poignant from the standpoint of getting to see representation of characters with disabilities getting to be protagonists in a very real way.

I think the movie generally lived up to that review (with some caveats, see below). But I was also found myself looking at it through the recent "Elephant" and "Mythic" lens. This is "Self-Identify-As-An-Elephant" and "Live In Mythic Mode" The Movie.

Dory has a "rider", maybe, but the rider can't form longterm memories, which makes it much less obvious as the seat-of-identity.

She seems to have the ability to form system-1 impressions that gradually accumulate into familiarity, useful intuitions that help her find her way around, and the ability to form friends after prolonged exposure to them. (My understanding is that this is not a realistic depiction of humans with short term memory loss, but since the movie is about a talking fish I'm willing to cut it some slack).

Her intuition-powers strain credibility a bit. I'm also willing to cut the movie some slack here from the standpoint of "in most Everett branches, Dory dies very young, and the interesting story worth telling was about the Dory who had just enough natural skill and luck to skate by early on, and then develop S1 associations useful enough to continue surviving.

(Aside: this movie has loads of places where Jesus Christ everyone should have just died, and for some reason this was the most stressful cinematic experience I've had in a living memory)

The thing I found most interesting about the movie is the scene where she's lost and alone and sad, and has to figure out what to do, and starts sharing her thought process outside, making it legible to both herself and the audience for the first time.

comment by Raemon · 2018-04-26T06:15:58.515Z · score: 18 (4 votes) · LW · GW

We've been getting increasing amounts of spam, and occasionally dealing with Eugins. We have tools to delete them fairly easily, but sometimes they show up in large quantities and it's a bit annoying.

One possible solution is for everyone's first comment to need to be approved. A first stab at the implementation for this would be:

1) you post your comment as normal

2) it comes with a short tag saying "Thanks for joining less wrong! Since we get a fair bit of spam, first comments need to be approved by a moderator, which normally takes [N hours, whatever N turns out to be]. Sorry about that, we'll be with you soon!"

3) Comments awaiting approval show up on moderator's screen at the top of the page or something, with a one-click approval, so that it's very unlikely to be missed. I think this could get the wait time down pretty low even with a smallish number of moderators.

The main downside here is that people's first commenting experience wouldn't be as good. My intent with step #2 was to smooth it over as much as possible. (i.e. if it just said "comment awaiting approval", I'd think it be much worse).

I'm curious a) how bad people think this experience would be, and b) any other issues that seem relevant?

comment by Elo · 2018-04-28T22:54:30.707Z · score: 18 (4 votes) · LW · GW

If in the first 10 comments of a user and including a link, hold for moderation.

Also make a safe list and anyone on the safe list is fine to post.

comment by Raemon · 2018-04-29T04:21:35.094Z · score: 14 (3 votes) · LW · GW

Hmm. Doing it only for links would def solve for spammers, which I think hits roughly 60% of the problem and is pretty good. Doesn't solve for Eugins. Not sure how to weigh that.

(Still interested in a literal answer to my question "how bad is it to have your first post need to be approved?" which I don't have much of an intuition for)

comment by Elo · 2018-04-29T05:04:20.640Z · score: 7 (2 votes) · LW · GW

The other option is to hold comments from new accounts (or accounts with low posts) with certain keywords - for moderation.

I.e. "plumber", a phone number etc.

I think if you specify "you have less than 10 comments and you posted a link" to let people know why their comment is being held for "a day" or so. It's not a big deal.

If it was not explained then it would be more frustrating.

If you capture all comments while an account is suspected spam, that would be okay.

comment by clone of saturn · 2018-04-26T07:55:02.622Z · score: 11 (3 votes) · LW · GW

As long as LW isn't high-profile enough to attract custom-written spambots, a possible easier alternative would be to combine a simple test to deter human spammers with an open proxy blacklist like SORBS. This strategy was very effective on a small forum I used to run.

comment by Raemon · 2018-04-29T04:25:14.755Z · score: 8 (2 votes) · LW · GW

Using a list like SORBS sounds good. I actually think the test might be more annoying than waiting to get your post approved. (or, maybe less annoying, but causing more of a trivial inconvenience)

comment by Elo · 2018-04-28T22:55:56.444Z · score: 7 (2 votes) · LW · GW

Also some of them are businesses. Like plumbers. You could call them up and tell them that they are paying spammers to post in irrelevant places and they should ask for their money back.

comment by Raemon · 2017-12-31T20:57:33.647Z · score: 18 (5 votes) · LW · GW

Musings on ideal formatting of posts (prompted by argument with Ben Pace)

My thoughts:

1) Working memory is important.

If a post talks about too many things, then in order for me to respond to the argument or do anything useful with it, I need a way to hold the entire argument in my head.

2) Less Wrong is for thinking

This is a place where I particularly want to read complex arguments and hold them in my head and form new conclusions or actions based on them, or build upon them.

3) You can expand working memory with visual reference

Having larger monitors or notebooks to jot down thoughts makes it easier to think.

The larger font-size of LW main posts works against this currently, since there are fewer words on the screen at once and scrolling around makes it easier to lose your train of thought. (A counterpoint is that the larger font size makes it easier to read in the first place without causing eyestrain).

But regardless of font-size:

4) Optimizing a post for re-skimmability makes it easier to refer to.

This is why, when I write posts, I make an effort to bold the key points, and break things into bullets where applicable, and otherwise shape the post so it's easy to skim. (See Sunset at Noon for an example)

Ben's Counter:

Ben Pace noticed this while reviewing an upcoming post I was working on, and his feeling was "all this bold is making me skim the post instead of reading it."

To which all I have to say is "hmm. Yeah, that seems likely."

I am currently unsure of the relative tradeoffs.

comment by Zvi · 2018-01-01T00:59:52.948Z · score: 15 (4 votes) · LW · GW

I pushed Oliver for smaller font size when I first saw the LW 2.0 design (I'd prefer something like the comments font), partly for the words-in-mind reason. I agree that bigger words work against complex and deep thinking, and also think that any time you force someone to scroll, you risk disruption (when you have kids you're trying to deal with, being forced to interact with the screen can be a remarkably large negative).

I avoid bold and use italics instead because of the skimming effect. I feel like other words are made to seem less important when things are bolded. Using it not at all is likely a mistake, but I would use it sparingly, and definitely not use it as much as in the comment above.

I do think that using variable font size for section headings and other similar things is almost purely good, and give full permission for admins to edit such things in if I'm being too lazy to do it myself.

comment by habryka (habryka4) · 2018-01-01T01:53:16.262Z · score: 12 (3 votes) · LW · GW

The current plan is to allow the authors to choose between a smaller sans-serif that is optimized for skimmability, and a larger serif that is optimized for getting users into a flow of reading. Not confident about that yet though. I am hesitant about having too much variance in font-sizes on the page, and so don't really want to give authors the option to choose their own font-size from a variety of options, but having a conceptual distinction between "wiki-posts" that are optimized for skimmability and "essay-posts" that are optimized for reading things in a flow state seems good to me.

Also not sure about the UI for this yet, input is welcome. I want to keep the post-editor UI as simple as possible.

comment by Raemon · 2019-02-06T00:02:09.621Z · score: 2 (1 votes) · LW · GW

FYI it's been a year and I still think this is pretty important

comment by Raemon · 2018-01-01T01:25:29.871Z · score: 7 (2 votes) · LW · GW

Hmm. Here's the above post with italics instead, for comparison:

...

Musings on ideal formatting of posts (prompted by argument with Ben Pace)

My thoughts:

1) Working memory is important.

If a post talks about too many things, then in order for me to respond to the argument or do anything useful with it, I need a way to hold the entire argument in my head.

2) Less Wrong is for thinking

This is a place where I particularly want to read complex arguments and hold them in my head and form new conclusions or actions based on them, or build upon them.

3) You can expand working memory with visual reference

Having larger monitors or notebooks to jot down thoughts makes it easier to think.

The larger font-size of LW main posts works against this currently, since there are fewer words on the screen at once and scrolling around makes it easier to lose your train of thought. (A counterpoint is that the larger font size makes it easier to read in the first place without causing eyestrain).

But regardless of font-size:

4) Optimizing a post for re-skimmability makes it easier to refer to.

This is why, when I write posts, I make an effort to bold the key points, and break things into bullets where applicable, and otherwise shape the post so it's easy to skim. (See Sunset at Noon for an example)

comment by Raemon · 2018-01-01T01:30:29.465Z · score: 12 (3 votes) · LW · GW

I think it works reasonably for the bulleted-number-titles. I don't personally find it working as well for interior-paragraph things.

Using the bold makes the document function essentially as it's own outline, whereas italics feels insufficient for that - when I'm actually in skimming/hold-in-working-memory mode, I really want something optimized for that.

The solution might just to provide actual outlines after-the-fact.

Part of what I liked with my use of bold and headers was that it'd be fairly easy to build a tool that auto-constructs an outline.

comment by gjm · 2018-01-19T00:09:37.077Z · score: 10 (3 votes) · LW · GW

For what it's worth, my feeling is pretty much the opposite. I'm happy with boldface (and hence feel no need to switch to italics) for structural signposts like headings, but boldface is too prominent, relative to ordinary text, to use for emphasis mid-paragraph unless we actively want readers to read only the boldface text and ignore everything else.

I would probably not feel this way if the boldface text were less outrageously heavy relative to the body text. (At least for me, in the browser I'm using now, on the monitor I'm using now, where the contrast is really extreme.)

comment by Said Achmiz (SaidAchmiz) · 2018-01-19T01:39:40.527Z · score: 21 (5 votes) · LW · GW

Some comparisons and analysis:

(1) Using bold for emphasis

Using bold for emphasis

When the font size is small, and the ‘bold’ text has a much heavier weight than the regular text (left-hand version), the eye is drawn to the bold text. This is both because (a) reading the regular text is effortful (due to the small size) and the bold stands out and thus requires greatly reduced effort, and (b) because of the great contrast between the two weights.

But when the font size is larger, and the ‘bold’ text is not so much heavier in weight than the regular text (right-hand version), then the eye does not slide off the regular text, though the emphasized lines retains emphasis. This means that emphasis via bolding does not seriously impact whether a reader will read the full text.

(2) Using italics for emphasis

Using italics for emphasis

Not much to say here, except that how different the italic variant of a font is from the roman variant is critical to how well italicizing works for the purpose of emphasis. It tends to be the case that sans-serif fonts (such as Freight Sans Pro, the font currently used for comments and UI elements on LW) have less distinctive italic variants than serif fonts (such as Charter, the font used in the right-hand part of the image above)—though there are some sans-serif fonts which are exceptions.

(3) Skimmability

Skimmability

Appropriate typography is one way to increase a post’s navigability/skimmability. A table of contents (perhaps an auto-generated one—see image) is another. (Note that the example post in this image has its own table of contents at the beginning, provided by Raemon, though few other posts do.)

(4) Bold vs. italic for emphasis

Bold vs. italic for emphasis

This is a perfect case study of points (1) and (2) above. Warnock Pro (the font you see in the left-hand part of the image above) has a very distinctive italic variant; it’s hard to miss, and works very well for emphasis. Charter (the font you see in the right-hand part of the image) has a somewhat less distinctive italic variant (though still more distinctive than the italic variants of most sans-serif fonts).

Meanwhile, the weight of Warnock Pro used for ‘bold’ text on the left is fairly heavy compared to the regular text weight. That makes the bolding work very well for emphasis, but can also generate the “people only read the bold text” effect. On the other hand, the bold weight of Charter is distinctive, but not distractingly so.

Finally, as in point (1), the larger the font size, the less distracting bold type is.

comment by Said Achmiz (SaidAchmiz) · 2018-01-19T06:07:37.996Z · score: 13 (4 votes) · LW · GW

Here, for reference, is a brief list of reasonably readable sans-serif fonts with not-too-heavy boldface and a fairly distinctive italic variant (so as to be suitable for use as a comments text font, in accordance with the desiderata suggested in my previous comment):

(Fonts marked with an asterisk are those I personally am partial to.)

Edit: Added links to screenshots.

comment by Raemon · 2018-01-20T23:50:39.941Z · score: 10 (3 votes) · LW · GW

One thing that's worth noting here is there's an actual difference of preference between me and (apparently a few, perhaps most) others.

When I use bold, I'm specifically optimizing for skimmability because I think it's important to reference a lot of concepts at once, and I'm not that worried about people reading every word. (I take on the responsibility of making sure that the parts that are most important not to miss are bolded, and the non-bold stuff is providing clarity and details for people who want them)

So, for my purposes I actually prefer bold that stands out well enough that my eyes easily can see it at a glance.

comment by Raemon · 2018-02-04T22:51:22.588Z · score: 17 (4 votes) · LW · GW

Looking at how facebook automatically shows particular subcomments in a thread, that have a lot of likes/reacts.

And then looking at how LW threads often become huge and unwieldy when there's 100 comments.

At first I was annoyed by that FB mechanic, but it may in fact be a necessary thing for sufficiently large threads, to make it easy to find the good parts.

comment by Raemon · 2018-01-14T22:24:35.733Z · score: 16 (4 votes) · LW · GW

Social failure I notice in myself: there'll be people at a party I don't know very well. My default assumption is "talk to them with 'feeler-outer-questions' to figure out what what they are interested in talking about". (i.e. "what do you do?"/"what's your thing?"/"what have you been thinking about lately?"/"what's something you value about as much as your right pinky?"/"What excites you?").

But this usually produces awkward, stilted conversation. (of the above, I think "what have you been thinking about lately?" produces the best outcomes most of the time)

Recently, I was having that experience, and ended up talking to a nearby person I knew better about a shared interested (videogames in this case). And then the people nearby who I didn't know as well were able to join in the conversation and it felt much more natural.

Part of the problem is that if there is no person-I-know nearby, I have to take a random guess at a thing to talk about that the person is interested in talking about.

In this case, I had various social cues that suggested video games would be a plausible discussion prompt, but not enough context to guess which sorts of games were interesting, and not enough shared background knowledge to launch into a discussion of a game I thought was interesting without worrying a bunch about "is this too much / wrong sort of conversation for them."

Not sure what lesson to learn, but seemed noteworthy.

comment by Qiaochu_Yuan · 2018-01-18T22:19:00.031Z · score: 22 (7 votes) · LW · GW

I really dislike the pinky question for strangers (I think it's fine for people you know, but not ideal). It's an awkward, stilted question and it's not surprising that it produces awkward, stilted responses. Aimed at a stranger it is very clearly "I am trying to start a reasonably interesting conversation" in a way that is not at all targeted to the stranger; that is, it doesn't require you to have seen and understood the stranger at all to say it, which they correctly perceive as alienating.

It works on a very specific kind of person, which is the kind of person who gets so nerdsniped wondering about the question that they ignore the social dynamic, which is sometimes what you want to filter for but presumably not always.

comment by Raemon · 2018-01-18T23:11:45.622Z · score: 12 (3 votes) · LW · GW

A noteworthy thing from the FB version of this thread was that people radically varied in which question seemed awkward to them. (My FB friends list is sharply distorted by 'the sort of friends Ray is likely to have', so I'm not sure how much conclusion can be drawn from this, but at the very least it seemed that typical minding abounds all around re: this class of question)

comment by Qiaochu_Yuan · 2018-01-18T23:49:12.958Z · score: 6 (2 votes) · LW · GW

Sure, I think all of these questions would be awkward addressed to various kinds of strangers, which is part of my point: it's important to do actual work to figure out what kind of question a person would like to be asked, if any.

comment by Raemon · 2018-01-19T01:02:15.650Z · score: 16 (4 votes) · LW · GW

So a reframing of this question is "what do you say/do/act to gain information about what a person would like to be asked without resorting to one of these sorts of questions?"

(With a side-note of "the hard mode for all of this is when you actually do kinda know the person, or have seen them around, so it is in fact 'legitimately' awkward' that you haven't managed to get to know them well enough to know what sorts of conversations to have with them.)

comment by gjm · 2018-01-19T00:12:17.019Z · score: 6 (2 votes) · LW · GW

I have no idea how (a)typical this is, but I find it difficult to give quick answers for "global summary" type questions. What's the best book you've ever read? What do you spend most of your time doing? What are your two most important values? Etc. Those "feeler-outer questions" have that sort of quality to them, and if the people at those parties are like me I'm not surprised if conversation is sometimes slow to get started.

comment by Raemon · 2019-08-30T21:39:30.866Z · score: 15 (5 votes) · LW · GW

After a recent 'doublecrux meetup' (I wasn't running it but observed a bit), I was reflecting on why it's hard to get people to sufficiently disagree on things in order to properly practice doublecrux.\

As mentioned recently, it's hard to really learn doublecrux unless you're actually building a product that has stakes. If you just sorta disagree with someone... I dunno you can do the doublecrux loop but there's a sense where it just obviously doesn't matter.

But, it still sure is handy to have practiced doublecruxing before needing to do it in an important situation. What to do?

Two options that occur to me are

  • Singlecruxing
  • First try to develop a plan for building an actual product together, THEN find a thing to disagree about organically through that process.

[note: I haven't actually talked much with the people who's major focus is teaching doublecrux, not sure how much of this is old hat, or if there's a totally different approach that sort of invalidates it]

SingleCruxing

One challenge about doublecrux practice is that you have to find something you have strong opinions about and also someone else has strong opinions about. So... just sidestep that problem but only worrying about something that you have strong opinions about.

Pick a belief that is actually relevant to your plans (such as where you're planning to go to college, or what kind of career to go into, or ideally a project you're actually working on that you're excited about.

What beliefs are you confident in, that are underpinning your entire approach? (i.e. "going to college in the first place is the right move" or "A job in this industry will make me happier than this other industry" or "this project is a good idea because people will buy the product I'm building.")

Instead of practicing discussing this with someone else, you can just ask yourself, with no one else around you, why you believe what you believe, and what would change your mind about it.

Having considered this, I think I like it a lot as an "doublecruxing 101" skill.

One problem with learning doublecrux is that doing it properly takes awhile, and in my experience starts with a phase that's more about model-sharing, before moving to the "actually find your own cruxes and figure out what would change your mind." But, the first part isn't actually all that different from regular debate, or discussion. And it's not quite clear when to transition to the second part (or, it naturally interweaves with the first part. See postformal doublecrux).

This makes it hard to notice and train the specific skills that are unique to doublecrux.

I like the notion that "first you learn singlecrux, then doublecrux" because a) it's just generally a useful skill to ask why you actually believe the things you do and what would change your mind, and b) I think it's much easier to focus on the active, unique ingredients when the topic isn't getting blurred with various other conversational skills, and/or struggling to find a thing that's worth disagreeing about in the first place.

It'd also have the advantage that you can think about something that's actually slightly triggering/uncomfortable for you to consider (which I think is pretty valuable for actually learning to do the skill "for real"), but where you only have to worry about how you feel about it, rather than also have to figure out how to relate to someone else who might also feel strongly.

I think this'd be particular good for local meetups that don't have the benefit of instructors with a lot of practice helping people learn the doublecrux skill.

(I might still have people pair up, but only after thinking privately about it for 5 minutes, and the pairs of people would not be disagreeing with each other, just articulating their thought processes to each other. At any given time, you'd have one"active participant" talking through why they believe what they believe and how they might realistically change their mind about it, and another partner acting more as a facilitator to notice if they're stuck in weird thought pattern loops or something)

Finding a product you both might actually want to build, then disagreeing about it

But, still, sooner or later you might want to practice doublecruxing. What then? How do you reliably find things you disagree about?

The usual method I've observed is have people write down statements that they believe in confidently, that they think other people might disagree with, and then pair up based on shared disagreement. This varies in how well it produces disagreements that feel really 'alive' and meaningful.

But if doublecrux actually is mostly for building products, a possible solution might be instead to pair up based on shared interests in the sorts of projects you might want to build. You (probably?) won't actually build the product, but it seems important that you be able to talk about it as realistically as possible.

Then, you start forming a plan about how to go about building it, while looking for points of disagreement. Lean into that disagreement when you notice it, and explore the surrounding concept-space.

At last night's meetup, I paired with someone and suggested this idea to them. We ended up with the (somewhat meta) actual shared product of "how to improve the Berkeley rationality community." We discussed that for 20 minutes, and eventually found disagreement about whether communities require costly signals of membership to be any good, or whether they could instead be built off other human psychological quirks.

This was not a disagreement I think we would have come up with if we "listed a bunch of things we felt strongly about." And it felt a lot more real.

(I do think there's a risk of most pairs of peoples ending up being "the local community" or something similarly meta as their 'product', but the actual disagreements I expect to still be fairly unique and dependent on the people in question)

comment by mr-hire · 2019-08-30T22:23:35.502Z · score: 11 (4 votes) · LW · GW

Another useful skill you can practice is *actually understanding people's models*. Like, find something someone else believes, guess what their model, is then ask them "so your model is this?", then repeat until they agree that you understand their model. This sort of active listening around models is definitely a prerequisite doublecrux skill and can be practiced without needing someone else to agree to doublecrux with you.

comment by Raemon · 2019-08-30T22:33:34.617Z · score: 3 (1 votes) · LW · GW

Nod. I haven't actually been to CFAR recently, not sure how they go about it there. But I think for local meetups doing practice breaking it down into subskills seems pretty useful and I agree with active listening being another key one.

comment by Matthew Barnett (matthew-barnett) · 2019-08-30T22:52:37.001Z · score: 1 (1 votes) · LW · GW

As someone who may or may not have been part of the motivation for this shortform, I just want to say that it was my first time doing double crux and so I'm not sure whether I actually understood it.

comment by Raemon · 2019-08-30T22:54:18.590Z · score: 4 (2 votes) · LW · GW

Heh, you were not the motivating person, and more generally this problem has persisted on most doublecrux meetups I've been to. (There were at least 3 people having this issue yesterday)

comment by Raemon · 2019-08-31T02:37:18.512Z · score: 3 (1 votes) · LW · GW

I'm also curious, as a first-time-doublecruxer, what ended up being particular either confusions or takeaways or anything like that.

comment by Raemon · 2019-08-07T05:41:04.249Z · score: 14 (9 votes) · LW · GW

Is... there compelling difference between stockholm syndrome and just, like, being born into a family?

comment by leggi · 2019-08-07T14:11:45.434Z · score: 4 (3 votes) · LW · GW

That made me laugh! Can't think of much difference in the early years.

comment by ChristianKl · 2019-08-08T09:39:15.028Z · score: 2 (1 votes) · LW · GW

There's little evidence for the stockholm syndrome effect in general. I wonder whether there's evidence that being born in a family does something.

comment by Pattern · 2019-08-07T17:19:21.797Z · score: 1 (1 votes) · LW · GW

Perhaps degree of investment. Consider the amount of time it takes for someone to grow up, and the effort involved in teaching them (how to talk, read, etc.). (And before that, pregnancy.)

There is at least one book that plays with this - the protagonist finds out they were stolen from 'their family' as a baby (or really small child), and the people who stole them raised them, and up to that point they had no idea. I don't remember the title.

comment by Raemon · 2019-01-20T22:09:41.975Z · score: 14 (4 votes) · LW · GW

My review of the CFAR venue:

There is a song that the LessWrong team listened to awhile back, and then formed strong opinions about what was probably happening during the song, if the song had been featured in a movie.

(If you'd like to form your own unspoiled interpretation of the song, you may want to do that now)

...

So, it seemed to us that the song felt like... you (either a single person or small group of people) had been working on an intellectual project.

And people were willing to give the project the benefit of the doubt, a bit, but then you fucked it up in some way, and now nobody believed in you and you were questioning all of your underlying models and maybe also your sanity and worth as a human. (vaguely A Beautiful Mind like)

And then you retreat to your house where you're pretty alone, and it's raining outside. And the house is the sort of house a moderately wealthy but sometimes-alone intellectual might live, with a fair bit of space inside, white walls, whiteboards, small intellectual toys scattered about. A nice carpet.

And you're pacing around the house re-evaluating everything, and it's raining and the rain dapples on the windows and light scatters in on your old whiteboard diagrams that no longer seem to quite make sense.

And then you notice a small mental click of "maybe, if I applied this idea in this slightly different way, that might be promising". And you clear off a big chunk of whiteboard and start to work again, and then over a several day montage you start to figure out a new version of your idea that somehow works better this time and you get into a flow state and then you're just in this big beautiful empty house in the rain, rebuilding your idea, and this time it's pretty good and maybe will be the key to everything.

So anyway the LW team listened to this song a year+ ago and we now periodically listen to it and refer to it as "Building LessWrong in the Rain."

And, last week we had the LW Team Retreat, which was located at the new(ish) CFAR venue, and... a) it was raining all week, b) we basically all agreed that the interior of the CFAR venue looked almost exactly like how we had all imagined it. (Except, I at least had been imagining it a bit more like a Frank Lloyd Wright house, so that from the outside it looked more rectangular instead of a more traditional house/big-cottage or whatever)

...

The house interior is quite well designed. Every room had a purpose, and I'd be mulling about a given room thinking "gee, I sure wish I had X", and then I'd rotate 30º and then X would be, like, within arm's reach.

Most rooms had some manner of delightful thing, whether that be cute magnet puzzles or a weird glowing flower that looked like if I touched it it'd disappear and then I'd start glowing an either be able to jump higher or spit fireballs (I did not touch it)

Small complaints include:

a) the vacuum was quite big and heavy, which resulted in me switching to using a broom when I was cleaning up,

b) the refrigerator was like 500x more dangerous than any other fridge I ever encountered. Normally the amount of blood a refrigerator draws when I touch it gently is zero. The bottom of this fridge cut me 3 times, twice on my toes, once on my thumb while I was trying to clean it.

c) the first aid kit was in a black toolbox with the red "+" facing away from the visible area which made it a bit more counterintuitive to discover than most of the other things in the house.

comment by Raemon · 2019-08-31T20:12:34.747Z · score: 13 (9 votes) · LW · GW

Strategic use of Group Houses for Community Building

(Notes that might one day become a blogpost. Building off The Relationship Between the Village and the Mission [LW · GW]. Inspired to go ahead and post this now because of John Maxwell's "how to make money reducing loneliness [LW · GW]" post, which explores some related issues through a more capitalist lens)

  • A good village needs fences:
    • A good village requires doing things on purpose. 
    • Doing things on purpose requires that you have people who are coordinated in some way
    • Being coordinated requires you to be able to have a critical mass of people who are actually trying to do effortful things together (such as maintain norms, build a culture, etc)
    • If you don't have a fence that lets some people in and doesn't let in others, and which you can ask people to leave, then your culture will be some random mishmash that you can't control
  • There are a few existing sets of fences. 
    • The strongest fences are group houses, and organizations. Group houses are probably the easiest and most accessible resource for the "village" to turn into a stronger culture and coordination point. 
  • Some things you might coordinate using group houses for:
    • Strengthening friendships
      • Select people who actually have a decent chance of wanting to be good friends
      • Don't stress overmuch about getting the perfect set of people – overly stressing about finding the 'best' people to be friends with is one of the pathologies in the Bay area that make friendship harder. If everyone's doing it, no one has the ability to let a friendship actually grow, which takes time.
      • DO find people you enjoy hanging out with, talking to, and share some interests with
      • It may take multiple years to find a group house where everyone gets along with everyone. I think it makes sense, earlier on, to focus on exploring (i.e. if you've just moved to the Bay, don't worry about getting a group house culture that is a perfect fit), but within 3 years I think it's achievable for most people to have found a group house that is good for friendship.
      • Once you've got a group house that seems like a good longterm home, actually invest it. 
        • Do things with your roommates. 
        • Allocate time, not just for solving logistical problems, but for getting on the same page emotionally
        • "Deep friendships often come from striving and growing together." Look for opportunities for shared activities that are active rather than passive and involve growing skills that you are excited about.
          • But, probably don't try to force this. Sometimes you're at the same stage in a life trajectory as someone else, and you're growing in the same way at the same time. But not always. And later on you may want to keep growing in a direction where someone else feels that they've solved their bottleneck and growing more in that direction isn't that relevant to them anymore. That's okay.
    • Having a nicer place to live
      • I think this is an important "lower Maslow hierarchy" level than the strong friendships one. If your house isn't a nice place to live, you'll probably have a harder time forming friendships with people there. 
      • "Nice place to live" means different things to different people. Form a group house with people who have similar desires re: cleanliness and approaches to problem solving and aesthetics, etc.
    • Deliberately cultivating your incentives
      • What sort of environment you're in shapes what sort of ways you grow. You might care about about this for reasons other than incidentally helping deepen friendships. 
      • This depends both on having people who want to cultivate the same sorts of incentives that you do, and on actually coordinating with each other to hold each other to those incentives
      • Be wary of your, and other's, desire to have the self-image as someone who wants to grow in a particular way. I've seen a failure mode where people felt vaguely obligated to pay lip service to certain kinds of growth but it wasn't actually what they wanted
      • Be wary of "generic emphasis on growth". A thing I've seen a few group houses try is something like "self improvement night" where they try to help each other level up, and it often doesn't work because people are just interested in pretty different skillsets.
comment by Vaniver · 2019-09-01T19:26:09.879Z · score: 8 (3 votes) · LW · GW
It may take multiple years to find a group house where everyone gets along with everyone. I think it makes sense, earlier on, to focus on exploring (i.e. if you've just moved to the Bay, don't worry about getting a group house culture that is a perfect fit), but within 3 years I think it's achievable for most people to have found a group house that is good for friendship.

A thing that I have seen work well here is small houses nucleating out of large houses. If you're living in a place with >20 people for 6 months, probably you'll make a small group of friends that want similar things, and then you can found a smaller place with less risk. But of course this requires there being big houses that people can move into and out of, and that don't become the lower-common-denominator house that people can't form friendships in because they want to avoid the common spaces.

But of course the larger the house, the harder it is to get off the ground, and a place with deliberately high churn represents even more of a risk.

comment by Raemon · 2019-06-11T20:24:05.511Z · score: 13 (3 votes) · LW · GW

Lately I've been noticing myself getting drawn into more demon-thready discussions on LessWrong. This is in part due to UI choice – demon threads (i.e. usually "arguments framed through 'who is good and bad and what is acceptable in the overton window'") are already selected for getting above-average at engagement. Any "neutral" sorting mechanism for showing recent comments is going to reward demon-threads disproportionately.

An option might be to replace the Recent Discussion section with a version of itself that only shows comments and posts from the Questions page (in particular for questions that were marked as 'frontpage', i.e. questions that are not about politics).

I've had some good experiences with question-answering, where I actually get into a groove where the thing I'm doing is actual object-level intellectual work rather than "having opinions on the internet." I think it might be good for the health of the site for this mode to be more heavily emphasized.

In any case, I'm interested in making a LW Team internal option where the mods can opt into a "replace recent discussion with recent question activity" to experiment with living in a world that contains more nudges towards the object level and seeing how that goes.

My current best guess is that the best option includes giving people more choices about Recent Discussion works, and then having the default choice for new users be something a little more magical that is filtered to push things more towards the object level.

comment by Raemon · 2018-05-14T16:25:57.100Z · score: 12 (2 votes) · LW · GW

A couple links that I wanted to refer to easily:

This post on Overcoming Bias – a real old Less Wrong progress report, is sort of a neat vantage point on the "interesting what's changed, what's stayed the same."

This particular quote from the comments was helpful orientation to me:

The general rule in groups with reasonably intelligent discussion and community moderation, once a community consensus is reached on a topic, is that
– Agreement with consensus, well articulated, will be voted up strongly
– Disagreement with consensus, well articulated, will be voted up and start a lengthy discussion
– Agreement with consensus, expressed poorly, will be voted up weakly or ignored
– Disagreement with consensus, expressed poorly, will be voted down viciously
People who complain about groupthink are typically in the habit of doing #4 and then getting upset because they don't get easy validation of their opinions the way people who agree inarticulately do.
As an example on LW, consider Annoyance, who does both #2 and #4 with some regularity and gets wildly varying comment scores because of it.

I was also reading through this old post of gwern's on wikipedia, which feels like it has some relevance for LessWrong.

comment by Raemon · 2018-05-14T17:08:11.173Z · score: 9 (3 votes) · LW · GW

Apparently I'm on a gwern kick now.

His about page has a lot of interesting perspective on the Long Now, and designing Long Content that will remain valuable into the future.

Blog posts might be the answer. But I have read blogs for many years and most blog posts are the triumph of the hare over the tortoise. They are meant to be read by a few people on a weekday in 2004 and never again, and are quickly abandoned - and perhaps as Assange says, not a moment too soon. (But isn’t that sad? Isn’t it a terrible ROI for one’s time?) On the other hand, the best blogs always seem to be building something: they are rough drafts - works in progress19. So I did not wish to write a blog. Then what? More than just evergreen content, what would constitute Long Content as opposed to the existing culture of Short Content? How does one live in a Long Now sort of way?
My answer is that one uses such a framework to work on projects that are too big to work on normally or too tedious. (Conscientiousness is often lacking online or in volunteer communities22 and many useful things go undone.) Knowing your site will survive for decades to come gives you the mental wherewithal to tackle long-term tasks like gathering information for years, and such persistence can be useful23 - if one holds onto every glimmer of genius for years, then even the dullest person may look a bit like a genius himself24. (Even experienced professionals can only write at their peak for a few hours a day25.) Half the challenge of fighting procrastination is the pain of starting - I find when I actually get into the swing of working on even dull tasks, it’s not so bad.
So this suggests a solution: never start.
Merely have perpetual drafts, which one tweaks from time to time. And the rest takes care of itself.

I think this might be a helpful approach for LW, especially at it crosses the 10-year mark – it's now old enough that some of it's content is showing it's age.

This ties in with some of my thoughts in Musings on Peer Review [LW · GW], and in particular the notion that it feels "wrong" to update a blogpost after people have commented on it.

I find myself liking the idea of "creating a perpetual draft" rather than a finished product.

comment by Elo · 2018-05-14T21:15:19.090Z · score: 11 (2 votes) · LW · GW

We need to encourage edit culture. Maybe bringing old posts to the top of the post list when edited. Or an optional checkbox to do so. Maybe we need a second feed for renewed content.

I will think about the tools needed to help edit culture develop.

comment by Hazard · 2018-07-12T13:30:26.583Z · score: 2 (1 votes) · LW · GW

Has any more talk/development happened on this? I'm quite interested to know what you come up with. It's easy for me to imagine what it would be like to write in a wiki/perpetual draft style, I'm much fuzzier on what it might look like to read in that style.

comment by Elo · 2018-07-12T20:48:45.674Z · score: 2 (1 votes) · LW · GW

No updates. Gwern writes perpetually in drafts.

comment by Said Achmiz (SaidAchmiz) · 2018-05-14T19:00:33.232Z · score: 9 (2 votes) · LW · GW

I agree entirely with this, and (again) would like to suggest that a wiki is, perhaps, the perfect tool for precisely this sort of approach.

comment by Hazard · 2018-07-12T13:29:39.054Z · score: 2 (1 votes) · LW · GW

Though I haven't acted on it, I do like the idea of the perpetual draft more than a bunch of discrete posts. I will try to write more in this manner.

comment by Raemon · 2018-05-04T00:20:16.584Z · score: 12 (2 votes) · LW · GW

Jargon Quest:

There's a kind of extensive double crux that I want a name for. It was inspired by Sarah's Naming the Nameless [LW · GW] post, where she mentions Double Cruxxing on aesthetics. You might call it "aesthetic double crux" but I think that might lead to miscommunication.

The idea is to resolve deep disagreements that underlie your entire framing (of the sort Duncan touches on in this post on Punch Buggy. That post is also a reasonable stab at an essay-form version of the thing I'm talking about).

There are a few things that are relevant here, not quite the same thing but clustered together:

  • what counts as evidence?
  • what counts as good?
  • what counts as beautiful?

Each of them suggest a different name (epistemic double crux, values double crux, aesthetic double crux). Maybe a good common name is "Deep Double Crux" or "Framing Double Crux"

The main point is that when you hunker down for a deep double crux, you're expecting to spend a long while, and to try to tease some real subtle shit.

I liked the phrase Aesthetic Double Crux, suggested in the Naming the Nameless post, since it pointed at entire ways of thinking that had multiple facets, but seemed to orient most around what felt elegant and right. But the people who followed up on that focused most on the art interpretation, so it seemed ripe for misinterpretation.

(In the course of writing this I think I basically decided I liked Deep Double Crux best, but decided to leave the post up as a demonstration of thought process.)

comment by Hazard · 2018-07-06T02:18:16.247Z · score: 4 (2 votes) · LW · GW
The main point is that when you hunker down for a deep double crux, you're expecting to spend a long while, and to try to tease some real subtle shit.

Yes! I feel like a lot of the time, the expectation of putting such sustained will attention is not there. Not to say that you should always be ready to hunker down at the drop of a hat. It seems like the default norm is closer to, "Giving up if it gets too hard."

comment by Raemon · 2018-01-09T01:31:05.312Z · score: 12 (3 votes) · LW · GW

Some Meta Thoughts on Ziz's Schelling Sequence, and "what kind of writing do I want to see on LW?" [note: if it were possible, I'd like to file this under "exploring my own preferences and curious about others' take" rather than "attempting to move the overton window". Such a thing is probably not actually possible though]

I have a fairly consistent reaction to Ziz posts (as well as Michael Vassar posts, and some Brent Dill posts, among others) which is "this sure is interesting but it involves a lot of effort to read and interpret."

I think this is fine. I think a lot of interesting thoughts come out of frameworks that are deliberately living in weird, pseudo-metaphorical-but-not-quite worlds. I think being able to interpret and think about that is a useful skill (in general, and in particular for stepping out of social reality).

I think I have a preference for such posts to live in the community section, rather than front-page, but in my ideal world they'd go through a process of "explore things creatively in comments or community section", followed by "think more critically about what kind of jargon and opaqueness is actually useful and which was just an artifact of low-friction thinking", followed by "turn it into something optimized for public consumption"

comment by Raemon · 2019-08-05T19:18:41.731Z · score: 11 (5 votes) · LW · GW

Can democracies (or other systems of government) do better by more regularly voting on meta-principles, but having those principles come into effect N years down the line, where N is long enough that the current power structures have less clarity over who would benefit from the change?

Some of the discussion on Power Buys You Distance From the Crime [LW · GW] notes that campaigning to change meta principles can't actually be taken at face value (or at least, people don't take it at face value), because it can be pretty obvious who would benefit from a particular meta principle. (If the king is in power and you suggest democracy, obviously the current power structure will be weakened. If people rely on Gerrymandering to secure votes, changing the rules on Gerrymandering clearly will have an impact on who wins next election)

But what if people voted on changing rules for Gerrymandering, and the rules wouldn't kick in for 20 years. Is that more achievable? Is it better or worse?

The intended benefit is that everyone might roughly agree it's better for the system to be more fair, but not if that fairness will clearly directly cost them. If a rule change occurs far enough in the future, it may be less clear who will benefit from the change.

This is perhaps related to Robin Hanson's Near Mode vs Far mode. I think people are more idealistic in Far Mode... and at least sometimes this just seems good? Lack of clarity over who benefits from a change might improve people's ability to think about longterm benefits and fairness.

comment by habryka (habryka4) · 2019-08-05T20:05:05.264Z · score: 9 (4 votes) · LW · GW

I have a bunch of thoughts on this. A lot of the good effects of this actually happened in space-law, because nobody really cared about the effects of the laws when they were written.

Other interesting contracts that were surprisingly long-lasting is the ownership of Hong-Kong for Britain, which was returned after 90 years.

However, I think there are various problems with doing this a lot. One of them is that when you make a policy decision that's supposed to be useful in 20 years, then you are making a bid on that policy being useful in the environment that will exist in 20 years, over which you have a lot of uncertainty. So by default I expect policy-decisions made for a world 20 years from now to be worse than decisions made for the current world.

The enforcability of contracts over such long time periods is also quite unclear. What prevents the leadership 15 years from now from just calling off the policy implementation? This requires a lot of trust and support for the meta-system, which is hard to sustain over such long periods of time.

In general, I have a perspective that lots of problems could be solved if people could reliably make long-term contracts, but that there are no reliably enforcement mechanisms for long-term contracts at the national-actor level.

comment by Dagon · 2019-08-05T23:10:30.705Z · score: 7 (4 votes) · LW · GW

I think lack of long-term contract enforcement is one part of it - the US congress routinely passes laws with immediate costs and delayed revenue, and then either continually postpones or changes it's mind on the delayed part (while keeping the immediate part). I'd classify it as much as deception as of lack of enforcement. It's compounded by the fact that the composition of the government changes a bit every 2 years, but the fundamental problem is that "enforcement" is necessary, because "alignment" doesn't exist.

Trying to go meta and enforce far-mode stated values rather than honoring near-mode actual behaviors is effectively forcing people into doing what they say they want, as opposed to inferring what they actually want. I'm actually sympathetic to that tactic, but I do recognize that it's coercion (enforcement of ill-considered contract) rather than actual agreement (where people do what they want, because that's what they want).


comment by Raemon · 2018-01-09T02:28:36.975Z · score: 11 (3 votes) · LW · GW

Kinda weird meta note: I find myself judging both my posts, and other people's, via how many comments they get. i.e. how much are people engaged. (Not aiming to maximize comments but for some "reasonable number").

However, on a post of mine, my own comments clearly don't count. And on another person's post, if there's a lot of comments but most of them are the original authors, it feels like some kind of red flag. Like they think their post is more important than other people do. (I'm not sure if I endorse this perception).

So, I have a weird sense of wanting to see a "comment count minus author's comments", for slightly different reasons. I don't think this is actually a good feature to have, but the fact that I want it feels like weird evidence of something.

comment by Said Achmiz (SaidAchmiz) · 2018-05-14T18:56:06.323Z · score: 5 (1 votes) · LW · GW

However, on a post of mine, my own comments clearly don’t count. And on another person’s post, if there’s a lot of comments but most of them are the original authors, it feels like some kind of red flag. Like they think their post is more important than other people do. (I’m not sure if I endorse this perception).

There is definitely value to this heuristic, but note that, e.g., I have commented on my own posts with nitpicky counterpoints to my own claims, or elaborations/digressions that are related but don’t really fit into the structure/flow of the post, or updates, etc. It seems like we shouldn’t discourage such things—do you agree?

comment by Raemon · 2018-05-15T00:45:06.667Z · score: 6 (1 votes) · LW · GW

So, this isn't an idea I still really endorse (partly because it doesn't seem worth the complexity cost, partly because I just don't think it was that important in the scheme of things), but I said this as someone who _also_ often makes additional comments on my post to expand ideas. And the point wasn't to discourage that at all – just to also showcase which posts are generating discussion _beyond_ the author fleshing out their own ideas.

comment by Raemon · 2018-01-09T01:31:49.558Z · score: 11 (3 votes) · LW · GW

(Empirically, I post my meta thoughts here instead of in Meta. I think this might actually be fine, but am not sure)

comment by Raemon · 2019-07-21T19:38:10.246Z · score: 10 (5 votes) · LW · GW

I am very confused about how to think (and feel!) about willpower, and about feelings of safety.

My impression from overviews of the literature is something like "The depletion model of willpower is real if you believe it's real. But also it's at least somewhat real even if you don't?"

Like, doing cognitive work costs resources. That seems like it should just be true. But your stance towards your cognitive work affects what sort of work you are doing.

Similarly, I have a sense that physiological responses to potentially threatening situations are real. People who feel defensive have a harder time thinking in truthseeking mode rather than "keep myself safe" mode. But, it also seems plausibly-true that if you naively reinforce feelings of defensiveness they get stronger. i.e. if you make saying "I'm feeling defensive" a get out of jail free card, people will use it, intentionally or no. (there's a weird video about parents tricking babies into thinking they've been hit on the head when they haven't, and the babies start crying as if they're hurt. I have no idea if this is just cute selection effect but sort of illustrates the point)

There's a practical question re: "what sort of norms or advice do you want to encourage about how people deal with defensiveness, and with willpower?". But then there's also just a "what the hell epistemic state do you actually want to have?" as well as "how do you communicate about this?"

If you're a manager at a company, maybe you want to have a model of willpower depletion so you can make good tradeoffs, but you don't want your employees to dwell upon it much? But this obviously collapses as soon as there's multiple management layers. And in any case it's not a sustainable equilibrium. (You can't stop people from learning about willpower. Although you can make a choice not to emphasize it)

Meanwhile, if I'm just trying to manage myself as a person with goals, what should my epistemic state on willpower be?

comment by Elizabeth (pktechgirl) · 2019-07-21T21:27:19.421Z · score: 15 (5 votes) · LW · GW
People who feel defensive have a harder time thinking in truthseeking mode rather than "keep myself safe" mode. But, it also seems plausibly-true that if you naively reinforce feelings of defensiveness they get stronger. i.e. if you make saying "I'm feeling defensive" a get out of jail free card, people will use it, intentionally or no.

As someone who's been a large proponent of the "consider feelings of safety" POV, I want to loudly acknowledge that this is a thing, and it is damaging to all parties.

I don't have a good solution to this. One possibility is insisting on things that facilitate safety even if everyone is saying they're fine.

comment by Jason Gross (jason-gross) · 2019-07-22T05:11:45.254Z · score: 11 (4 votes) · LW · GW

People who feel defensive have a harder time thinking in truthseeking mode rather than "keep myself safe" mode. But, it also seems plausibly-true that if you naively reinforce feelings of defensiveness they get stronger. i.e. if you make saying "I'm feeling defensive" a get out of jail free card, people will use it, intentionally or no

Emotions are information. When I feel defensive, I'm defending something. The proper question, then, is "what is it that I'm defending?" Perhaps it's my sense of self-worth, or my right to exist as a person, or my status, or my self-image as a good person. The follow-up is then "is there a way to protect that and still seek the thing we're after?" "I'm feeling defensive" isn't a "'get out of jail free' card", it's an invitation to go meta before continuing on the object level. (And if people use "I'm feeling defensive" to accomplish this, that seems basically fine? "Thank you for naming your defensiveness, I'm not interested in looking at it right now and want to continue on the object level if you're willing to or else end the conversation for now" is also a perfectly valid response to defensiveness, in my world.)

comment by jessicata (jessica.liu.taylor) · 2019-07-22T05:58:50.049Z · score: 8 (5 votes) · LW · GW

This seems exactly right to me. The main thing that annoys me is people using their feelings of defensiveness "as an argument" that I'm doing something wrong by saying the things that seem true/relevant, or that the things I'm saying are not important to engage with, instead of taking responsibility for their defensiveness. If someone can say "I feel defensive" and then do introspection on why, such that that reason can be discussed, that's very helpful. "I feel defensive and have to exit the conversation in order to reflect on this" is likely also helpful, if the reflection actually happens, especially if the conversation can continue some time after that (if it's sufficiently important). (See also feeling rational [LW · GW]; feelings are something like "true/false" based on whether the world-conditions that would make the emotion representative pertain or not.)

comment by Wei_Dai · 2019-07-22T08:39:14.385Z · score: 4 (2 votes) · LW · GW

(See also feeling rational; feelings are something like “true/false” based on whether the world-conditions that would make the emotion representative pertain or not.)

But people's feelings are generally not under conscious control and (based on personal experience) some people are a lot more sensitive/emotional than others. If I want to talk with someone who might have important information or insights to offer, or just for general cooperation, and they're on the more sensitive side of the spectrum, it sure seems like I should take that into consideration and word my comments more carefully than I otherwise would, rather than tell them that their feelings are "false" or irrational (which would most likely just make them stop wanting to talk to me).

comment by jessicata (jessica.liu.taylor) · 2019-07-22T08:58:09.618Z · score: 6 (3 votes) · LW · GW

This seems right, and I don't think this contradicts what I said. It can simultaneously be the case that their feelings are false (in the sense that they aren't representative of the actual situation) and that telling them that their feelings are false is going to make the situation worse.

comment by Wei_Dai · 2019-07-22T09:06:09.935Z · score: 10 (3 votes) · LW · GW

But what is your general plan for dealing with (i.e., attracting and keeping) forum/community members who are on the more sensitive/emotional side of the spectrum? For example, suppose I see someone talking with a more sensitive person in an oblivious way which I think will drive the second person away from the forum/community, it seems like under your proposed norms [LW · GW] I wouldn't be allowed to point that out and ask the first person to word their comments more carefully. Is that right?

comment by jessicata (jessica.liu.taylor) · 2019-07-22T16:45:24.481Z · score: 6 (4 votes) · LW · GW
  1. Intense truth seeking spaces aren't for everyone. Growing the forum is not a strict positive. An Archipelago-type model may be useful, but I'm not confident whether it's worth it.

  2. There are techniques (e.g. focusing, meditation) for helping people process their emotions, which can be taught.

  3. Some politeness norms are acceptable (e.g. most insults that are about people's essential characteristics are not allowed), as long as these norms are compatible with a sufficiently high level of truthseeking to reach the truth on difficult questions including ones about adversarial dynamics.

  4. Giving advice to people is fine if it doesn't derail the discussion and it's optional to them whether they follow it (e.g. in an offline discussion after the original one). "Whether it's a good idea to say X" isn't a banned topic, the concern is that it gets brought up in a conversation where X is relevant (as if it's an argument against X) in a way that derails the discussion.

comment by Wei_Dai · 2019-07-23T00:31:28.839Z · score: 8 (3 votes) · LW · GW

Giving advice to people is fine if it doesn’t derail the discussion and it’s optional to them whether they follow it (e.g. in an offline discussion after the original one). “Whether it’s a good idea to say X” isn’t a banned topic, the concern is that it gets brought up in a conversation where X is relevant (as if it’s an argument against X) in a way that derails the discussion.

Why shouldn't the "derailing" problem be solved some other way, aside from having a norm against bringing up "whether it's a good idea to say X" during a conversation where X is relevant (which seems to have clear costs, such as it sometimes being too late to bring that up afterwards because the damage is already done)? For example you could talk about "whether it's a good idea to say X" until that matter is settled, and then return to the original topic. Or have some boilerplate ready to the effect of "Given what I know, including the arguments you've brought up so far, the importance of truth-seeking on the topic for which X is relevant, and the risk of derailing that object-level conversation and not being able to return to it, I prefer to continue to say X and not discussing further at this time whether it's a good idea to do so." and use that when it seems appropriate to do so?

comment by jessicata (jessica.liu.taylor) · 2019-07-23T07:03:24.336Z · score: 5 (3 votes) · LW · GW

For example you could talk about “whether it’s a good idea to say X” until that matter is settled, and then return to the original topic.

This is what is critiqued in the dialogue. It makes silencing way too easy. I want to make silencing hard.

The core point is that appeals to consequences aren't arguments, they're topic changes. It's fine to change topic if everyone consents. (So, bringing up "I think saying X is bad, we can talk about that or could continue this conversation" is acceptable)

comment by Wei_Dai · 2019-07-23T09:51:27.688Z · score: 3 (1 votes) · LW · GW

(So, bringing up “I think saying X is bad, we can talk about that or could continue this conversation” is acceptable)

My proposed alternative (which I may not have been clear enough about) is that someone could also bring up "I think saying X is bad, and here are my reasons for thinking that" and then you could either decide they're right, or switch to debating whether saying X is bad, or keep talking about the original topic (using some sort of boilerplate if you wish to explain why). Is this also acceptable to you and if not why?

(Assuming the answer is no) is it because you think onlookers will be irrationally convinced by bad arguments against saying X even if you answer them with a boilerplate, so you'd feel compelled to answer them in detail? If so, why not solve that problem by educating forum members (ahead of time) about possible biases they may have that could cause them to be irrationally convinced by such arguments, instead of having a norm against unilaterally bringing up reasons for not saying X?

comment by jessicata (jessica.liu.taylor) · 2019-07-23T16:25:11.011Z · score: 2 (1 votes) · LW · GW

You're not interpreting me correctly if you think I'm saying bringing up posaible consequences is banned. My claim is more about what the rules of the game should be such that degenerate strategies don't win. If, in a chess game, removing arbitrary pieces of your opponent is allowed (by the rules of the game), then the degenerate strategy "remove the opponent's king" wins. That doesn't mean that removing your opponent's king (e.g. to demonstrate a possibility or as a joke) is always wrong. But it's understood not to be a legal move. Similarly, allowing appeals to consequences to be accepted as arguments lets the degenerate strategy "control the conversation by insinuating that the other person is doing something morally wrong" to win. Which doesn't mean you can't bring up consequences, it's just "not a valid move" in the original conversation. (This could be implemented different ways; standard boilerplate is one way, but it's likely enough if nearly everyone understands why this is an invalid move)

comment by Wei_Dai · 2019-07-23T16:57:18.016Z · score: 6 (4 votes) · LW · GW

You’re not interpreting me correctly if you think I’m saying bringing up possible consequences is banned.

The language you used was "outlawing appeals to consequences", and a standard definition of "outlaw" is "to place under a ban or restriction", so consider changing your language to avoid this likely misinterpretation?

This could be implemented different ways; standard boilerplate is one way, but it’s likely enough if nearly everyone understands why this is an invalid move

What other ways do you have in mind? Among the ways you find acceptable, what is your preferred implementation? (It seems like if you had mentioned these in your post, that would also have made it much less likely for people to misinterpret "outlawing appeals to consequences" as "bringing up possible consequences is banned".)

comment by jessicata (jessica.liu.taylor) · 2019-07-24T04:18:21.906Z · score: 3 (2 votes) · LW · GW

It's still outlawing in the sense of outlawing certain chess moves, and in the sense of law thinking [LW · GW].

Here's one case:

A: X.

B: That's a relevant point, but I think saying X is bad for Y reason, and would like to talk about that.

A: No, let's continue the other conversation / Ok, I don't think saying X is bad for Z reason / Let's first figure out why X is true before discussing whether saying X is bad

Here's another:

A: X.

B: That's bad to say, for Y reason.

A: That's an appeal to consequences. It's a topic change.

B: Okay, I retract that / Ok, I am not arguing against X but would like to change the topic to whether saying X is bad

There aren't fully formal rules for this (this website isn't formal debate). The point is the structural issue of what kind of "move in the game" it is to say that saying X is bad.

comment by Wei_Dai · 2019-07-24T09:30:53.715Z · score: 10 (4 votes) · LW · GW

It’s still outlawing in the sense of outlawing certain chess moves, and in the sense of law thinking.

Where in the post did you explain or give contextual clues for someone to infer that you meant "outlaw" in this sense? You used "outlaw" three times in that post, and it seems like every usage is consistent with the "outlaw = ban" interpretation. Don't you think that absent some kind of explanation or clue, "outlaw = ban" is a relatively natural interpretation compared to the more esoteric "in the sense of outlawing certain chess moves, and in the sense of law thinking"?

Aside from that, I'm afraid maybe I haven't bought into some of the background philosophical assumptions you're using, and "what kind of move in the game it is to say that X is bad" does not seem highly relevant/salient to me. I (re)read the "law thinking" post you linked but it doesn't seem to help much to bridge the inferential gap.

The way I'm thinking about it is that if someone says "saying X is bad for reasons Y", then I (as either the person saying X or as an onlooker) should try to figure out whether Y changes my estimate of whether cost-benefit favors continuing to say X, and the VOI of debating that, and proceed accordingly. (Probably not by doing an explicit calculation but rather just checking what my intuition says after considering Y.)

Why does it matter "what kind of move in the game" it is? (Obviously "it's bad to say X" isn't a logical argument against X being true. So what? If people are making the error of thinking that it is a logical argument against X being true, that seems really easy to fix. Yes it's an attempt to change the topic, but again so what? It seems that I should still try to figure out whether/how Y changes my cost-benefit estimates.)

comment by Raemon · 2019-07-22T19:27:05.931Z · score: 8 (4 votes) · LW · GW

One thing I don't think I've emphasized as much because I was mostly arguing against the Rock rather than the Hard Place (which are both real) is that I definitely think LessWrong should expect people to gain skills related to owning their feelings, and bringing them into alignment with reality, or things kinda in that space.

I think it mostly makes sense to develop tools that allow us to move that meta conversation into separate threads, so that the object level discussion can continue unimpeded. (We currently don't have the tools to do this seamlessly, effortlessly, and with good UI. So we do it sometimes for things like this comment thread [LW · GW] but it doesn't yet have first class support)

Partly because it doesn't yet have first class support, my preferred approach is to move such conversations private [LW · GW] (while emphasizing the need to have them in a way where each party commits to posting something publicly after the fact as a summary).

My current impression is that there was an additional level of confusion/frustration between me and Benquo when I did this for my extended critiques of the Drowning Children are Rare tone, because my approach read (to Benquo) more as using backchannels to collude, (or possibly to threaten with my moderator status in a less accountable way?) rather than as an attempt to have a more sane conversation in a place where we didn't need to worry about how the meta conversation would affect the object level conversation.

comment by Benquo · 2019-07-21T19:43:42.494Z · score: 6 (3 votes) · LW · GW

I think Critch is basically correct here; it makes more sense to model distractions or stress due to internal conflict as accumulating in some contexts, rather than willpower as a single quantity being depleted.

comment by Jason Gross (jason-gross) · 2019-07-22T05:17:09.838Z · score: 2 (2 votes) · LW · GW

I dunno how to think about small instances of willpower depletion, but burnout is a very real thing in my experience and shows up prior to any sort of conceptualizing of it. (And pushing through it works, but then results in more extreme burn out after.)

Oh, wait, willpower depletion is a real thing in my experience: if I am sleep deprived, I have to hit the "get out of bed" button in my head harder/more times before I actually get out of bed. This is separate from feeling sleepy (it is true even when I have trouble falling back asleep). It might be mediated by distraction, but that seems like quibbling over words.

I think in general I tend to take outside view on willpower. I notice how I tend to accomplish things, and then try to adjust incentive gradients so that I naturally do more of the things I want. As was said in some CFAR unit, IIRC, if my process involves routinely using willpower to accomplish a particular thing, I've already lost.

comment by Raemon · 2019-07-27T20:48:53.247Z · score: 9 (5 votes) · LW · GW

How (or under what circumstances), can people talk openly about their respective development stages?

A lot of mr-hire's recent posts [LW · GW] (and my own observations and goals) have updated me on the value of having an explicit model of development stages. Kegan levels are one such frame. I have a somewhat separate frame of "which people I consider 'grown up'" (i.e. what sort of things they take responsibility for and how much that matters)

Previously, my take had been "hmm, it seems like people totally do go through development stages, which do typically come in particular order and later development stages are better than early ones. But all the conversations I've seen where anyone brought up development stages seem like terrible conversations."

Basically, the social move of "you seem like you're at a lower development level than me" is often legitimately read as a status attack, and worse, a plausibly-deniable status attack*.

But, also, it's sometimes an important part of the conversation.

(*In particular, when people are within one level of each other, and it's ambiguous. When people are two levels apart from each other, it's usually more obvious to both of them and to third parties which is more cognitively sophisticated)

My recent updates, clarified by mr-hire, were that if you're building an organization (and, perhaps, a community), you need some way to actually account for different people being at different development stages. This requires actually having a model of what's going on. But even the construction of the model can be legitimately read as a plausibly deniable status attack – as the model gets fleshed out it's going to become increasingly clear who it puts into positions of power.

For discussions between individuals about who is "more cognitively sophisticated", my current best guess is that you can actually have this conversation reasonably easily in private (where by "reasonably easily", I mean it maybe takes several hours of building trust and laying groundwork, but there's nothing mysterious about it)

For discussions about how to build and developmental ontology in a mixed environment with no hierarchy and where people start off with very different frames on how to think, I feel pretty confused and/or worried.

comment by Linda Linsefors · 2019-07-28T07:30:35.780Z · score: 7 (4 votes) · LW · GW
For discussions between individuals about who is "more cognitively sophisticated", my current best guess is that you can actually have this conversation reasonably easily in private (where by "reasonably easily", I mean it maybe takes several hours of building trust and laying groundwork, but there's nothing mysterious about it)

I can confirm this (anecdotally).

comment by Dagon · 2019-08-05T16:10:40.549Z · score: 3 (2 votes) · LW · GW
How (or under what circumstances), can people talk openly about their respective development stages?

Talking about one's own is easy. Talking about someone else's is, as you note, fraught. I'd like to focus on the "how can such conversations be effective" and "what do we want from such conversations" part of the issue.

I think a lot of harm is done by framing it as a linear set of stages, rather than a mesh of abstractions, and recognizing that object-level results are ALWAYS relevant, and the stages are mostly ways to take more factors into account for the models and beliefs that lead to results.

When it's a stage-based system, it implies such an overt status signal that it's hard to actually discuss anything else. People of higher levels can't learn anything from those lower, and lower levels just have to accept whatever the higher-level says. This is not useful for anything.

Basically, the social move of "you seem like you're at a lower development level than me" is often legitimately read as a status attack, and worse, a plausibly-deniable status attack*.

Go further. Phrased this way, it _IS_ a status attack. There's no possible useful further discussion. This is not plausibly-deniable, it's just plain asserting "I'm thinking deeper, so I'm right".

If you phrase it not about the participants, but about the discussion, "consider this higher-level abstraction - does it not seem relevant to the point at hand?", then you've got a hook to talk about it. You don't need to bring up cognitive stages or categorize the participants, you only need to make clear what levels THIS discussion is about.

There _MAY_ be a place for talking directly about what levels someone can operate at, for elitists discussing or reinforcing a membership filter. "Don't hire a CEO who can't handle level-5 thinking" is good advice. And in such cases, it's STILL entangled with status games, as the strong implication is that if you're not on that level, you're not part of the group.

comment by Raemon · 2019-08-05T19:28:19.425Z · score: 3 (1 votes) · LW · GW
Go further. Phrased this way, it _IS_ a status attack.

To be clear, I don't every think anyone should phrase it that way (and I think usually people don't). But it's still just not hard to interpret through that lens even if you're moderately careful in phrasing.

I think a lot of harm is done by framing it as a linear set of stages, rather than a mesh of abstractions, and recognizing that object-level results are ALWAYS relevant, and the stages are mostly ways to take more factors into account for the models and beliefs that lead to results.

Yeah, I basically agree with this.

My guess is to frame things in terms of skills to learn or particular attributes to acquire.

comment by Dagon · 2019-08-05T20:49:14.770Z · score: 2 (1 votes) · LW · GW
My guess is to frame things in terms of skills to learn or particular attributes to acquire.

IMO, even this is too status-ey and centered on attributes of the person rather than crux-ey and centered on the discussion you want to have.

Frame things in terms of models of thinking and level of abstraction/generalization to apply here and now. There may be skills to learn (or even attributes that can't be acquired, making the conversation at that level impossible) in order to get there, but start with what you want to understand/communicate, not with an assumption of capability (or lack thereof).

Doing this is also a reminder that sometimes washing the dishes is just the fastest way to empty the sink - generalizing to some idealized division of labor and social reward scheme doesn't have to happen every time. It often works better to generalize when there's not an object-level decision to be made (but beware failing to tie it back to reality at all, or you'll ignore important details).

comment by Raemon · 2019-08-17T17:29:14.122Z · score: 8 (6 votes) · LW · GW

I think there's a preformal / formal / post-formal thing going on with Double Crux.

My impression is the CFAR folk who created the doublecrux framework see it less as a formal process you should stick to, and more as a general set of guiding principles. The formal process is mostly there to keep you oriented in the right direction.

But I see people (sometimes me) trying to use it as a rough set of guiding principles, and then easily slipping back into all the usual failure modes of not understanding each other, or not really taking seriously the possibility that they might be the wrong one.

Right now in some contexts I've come across as a bit anal about sticking to "Formal Doublecrux rules". Model share. Check for cruxes. Recurse until you find common cruxes. Look for experiments you can actually run to gain new evidence. Aim to converge on truth.

And it does clearly seem that these steps aren't always the best approach for a given conversation. But I often perceive what feel like basic errors, which would have been caught if you were following the formal rules.

So I'm currently, like, on a crusade to make sure the people around me that I end up in the most disagreements with are able to nail the Formal Doublecrux Framework, and once we're all roughly on that page I'll trust us to do a post-formal version of it where we trust each other to get the basics right, so we can relax about the rules.

comment by Ruby · 2019-08-17T20:18:30.114Z · score: 9 (5 votes) · LW · GW

I believe I'm one of the people who commented on your strong focus on using the Double Framework recently, but on reflection I think can clarify my thoughts. I think generally there's a lot to be said for sticking to the framework as explicitly formulated until you learn how to do the thing reliably and there's a big failure mode of thinking you can skip to the post-formal stage. I think you're right to push on this.

The complication is that I think the Double-Crux framework is still nascent (at least in common knowledge; I believe Eli has advanced models and instincts, but those are hard to communicate and absorb), which means I see us being in a phase of "figuring out how to do Double-Crux right" where the details of the framework are fuzzy and you might be missing pieces, parts of the algorithm, etc.

The danger is then that if you're too rigid in sticking to your current conception of what the formal framework of Double-Crux, you might lack the flexibility to see where you're theory is failing in practice, and you need to update what you think Double-Crux even should be.

I perceive something a shift (could be wrong here) where after some conversations you started paying more attention to the necessity of model-sharing as a component of Double-Crux as maybe a preliminary stage to find cruxes, and this wasn't emphasized before. That's the kind of flexibility I think is need to realize when the current formalization is insufficient and deviation from it is warranted as part of the experimentation/discovery/development/learning/testing/etc.

comment by Raemon · 2019-08-15T02:24:07.940Z · score: 8 (4 votes) · LW · GW

Draft/WIP: The Working Memory Hypothesis re: Intellectual Progress

Strong claim, medium felt

So I'm working with the hypothesis that working memory (or something related) is a major bottleneck on progress within a given field. This has implications on what sort of things fields need.

Basic idea is that you generally need to create new concepts out of existing sub-concepts. You can only create a concept if you can hold the requisite sub-concepts in your head at once. Default working memory limits is 4-7 chunks. You can expand that somewhat by writing things down on whiteboards. I'm not sure exactly what the practical limits are.

But there is some upper limit on how complex a concept people can work with, even the smartest people in the field. So there are some ideas you just can't invent, if they require 30 moving parts to consider at once. If an idea has 30 moving parts, it's necessary to find some way to conceptualize it as having fewer parts.

Fortunately, this is possible. When I first learn a new concept, it's unfamiliar, and I have to track all of it's individual pieces separately – if it has 5 sub-concepts it takes 5 chunks of working memory.

But eventually I learn to think of it as a single concept, and then it only takes 1.

So, an important aspect of a field is distillation – improving explanations to help people think of clusters-of-ideas as a single concept they can reason about as if it took up only one chunk.

Distillation is a sort of tedious process though. So part of why Bell Labs is a great idea is that you can have all these specialists of different fields working in the same building, and whenever one of them wants to learn something they can just walk down the hall and ask the guy who invented it "hey, how does this work", and they get an explanation. And if they don't understand it fully, they can immediately, frictionlessly, ask followup questions.

This doesn't just help them understand new ideas – it reduces those ideas in conceptual complexity until they only take up a single chunk, enabling them to be combined with other ideas.

This has implications for the AI Alignment field – investing in distillation and co-location are both potentially quite valuable. (But, correspondingly – watch out for things that improve the distillation of ideas that feed into AI capabilities)

comment by Elizabeth (pktechgirl) · 2019-08-15T19:14:56.769Z · score: 6 (3 votes) · LW · GW

This seems highly related to Chris Olah's Research Debt.

comment by habryka (habryka4) · 2019-08-15T21:00:34.971Z · score: 5 (3 votes) · LW · GW

(That was indeed the piece that crystallized this intuition for me, and I think Ray got this broader concept from me)

comment by Raemon · 2019-08-15T21:27:59.241Z · score: 3 (2 votes) · LW · GW

Yuppers. Yeah, the idea I'm trying to get at here could be conceptualized as "take the underlying generator that outputs Research Debt, and then lean hard into using it as an explanatory theory, and see that other hypotheses turn up when you take that seriously."

(I'd already read research debt too at the time Oli first explained this concept to me. I think Oli's additional contribution was thinking in terms of chunks being a limiting factor. He didn't specific working memory precisely as the constraint. I later thought about the intersection of working-memory-in-particular after writing You Have About Five Words [LW · GW] and later thinking about some implications on this comment here [LW · GW])

Oli had left the number of chunks available deliberately vague, and I'm now concretely predicting that people can only build theories systems that don't require them to hold more than 4-10* chunks at once.

*where "10" is an ass-pulled number for "how much your working memory can really be improved via writing things done."

[I don't know if Oli thinks working-memory-in-particular makes sense to think of as the bottleneck]

comment by Viliam · 2019-08-15T21:37:47.544Z · score: 5 (2 votes) · LW · GW

After learning a new concept, it is important to "play with it" for a while. Because the new concept is initially not associated with anything, so you probably will not see what it is good for.

For example, if someone tells you "a prime number is an integer number greater than one that can only be divided by itself and by one", that is easy to understand (even easier if they also give you a few examples of primes and non-primes), but it is not obvious why is this concept important and how could it be used.

But when the person also tells you "the number of primes is infinite... each integer can be uniquely factored into primes... some numbers are obviously not primes, but we don't know a simple method to find out whether a large number is a prime... in arithmetic modulo n you can define addition, subtraction, and multiplication for any n, but you can unambiguously define division only when n is prime..." and perhaps introduces a concept of "relative primes" and the Chinese remainder theorem... then you may start getting ideas of how it could be useful, such as "so, if we take two primes so big that we can barely verify their primeness, and multiply them, it will be almost impossible to factor the result, but it would be trivial to verify when the original two numbers are provided -- I wonder whether we could use this as a form of signature."

comment by Raemon · 2019-07-15T23:19:09.895Z · score: 8 (4 votes) · LW · GW

Possible UI:

What if the RecentDiscussion section specifically focused on comments from old posts, rather than posts which currently appear in Latest Posts. This might be useful because you can already see updates to current discussions (since comments turn green when unread, and/or comment counts go up), but can't easily see older comments.

(You could also have multiple settings that handled this differently, but I think this might be a good default setting to ensure comments on old posts get a bit more visibility)

comment by Raemon · 2019-07-14T18:40:38.034Z · score: 8 (4 votes) · LW · GW

Weird thoughts on 'shortform'

1) I think most of the value of shortform is "getting started writing things that turn out to just be regular posts, in an environment that feels less effortful."

2) relatedly, "shortform" isn't quite the right phrase, since a lot of things end up being longer. "Casual" or "Off-the-cuff" might be better?

comment by Raemon · 2018-07-16T03:44:13.009Z · score: 8 (2 votes) · LW · GW

I notice that I'm increasingly confused that Against Malaria Foundation isn't just completely funded.

It made sense a few years ago. By now – things like Gates Foundation seem like they should be aware of it, and that it should do well on their metrics.

It makes (reasonable-ish) sense for Good Ventures not to fully fund it themselves. It makes sense for EA folk to either not have enough money to fully fund it, or to end up valuing things more complicated than AMF. But it seems like there should be enough rich people and governments for whom "end malaria" is a priority that the $100 million or so that it should just be done by now.

What's up with that?

comment by VipulNaik · 2018-07-16T05:11:18.628Z · score: 24 (6 votes) · LW · GW

My understanding is that Against Malaria Foundation is a relatively small player in the space of ending malaria, and it's not clear the funders who wish to make a significant dent in malaria would choose to donate to AMF.

One of the reasons GiveWell chose AMF is that there's a clear marginal value of small donation amounts in AMF's operational model -- with a few extra million dollars they can finance bednet distribution in another region. It's not necessarily that AMF itself is the most effective charity to donate to to end malaria -- it's just the one with the best proven cost-effectiveness for donors at the scale of a few million dollars. But it isn't necessarily the best opportunity for somebody with much larger amounts of money who wants to end malaria.

For comparison:

The main difference I can make out between the EA/GiveWell-sphere and the general global health community is that malaria interventions (specifically ITNs) get much more importance in the EA/GiveWell-sphere, whereas in the general global health spending space, AIDS gets more importance. I've written about this before: http://effective-altruism.com/ea/1f9/the_aidsmalaria_puzzle_bleg/

comment by VipulNaik · 2018-07-29T20:13:53.440Z · score: 3 (2 votes) · LW · GW

There is some related stuff by Carl Shulman here: https://www.greaterwrong.com/posts/QSHwKqyY4GAXKi9tX/a-personal-history-of-involvement-with-effective-altruism#comment-h9YpvcjaLxpr4hd22 that largely agrees with what I said.

comment by Raemon · 2018-07-16T05:59:18.718Z · score: 2 (1 votes) · LW · GW

If Gates Foundation is actually funding constrained I guess that explains most of my confusion, although it still seems a bit weird not to "top it off" since it seems within spitting distance.

comment by Vaniver · 2018-07-16T17:36:36.734Z · score: 18 (6 votes) · LW · GW

Check out Gates's April 2018 speech on the subject. Main takeaway: bednets started becoming less effective in 2016, and they're looking at different solutions, including gene drives to wipe out mosquitoes, which is a solution unlikely to require as much maintenance as bed nets.

comment by Raemon · 2018-07-16T03:46:44.465Z · score: 3 (2 votes) · LW · GW

Like, I'm actually quite worried that we haven't hit the point where EA folk are weirdly bottlenecked on not having an obviously defensible charity to donate to as a gateway drug.

comment by Raemon · 2019-08-12T03:11:36.019Z · score: 7 (3 votes) · LW · GW

I've lately been talking a lot [LW · GW] about doublecrux [LW · GW]. It seemed good to note some updates I'd also made over the past few months about debate.

For the past few years I've been sort of annoyed at debate because it seems like it doesn't lead people to change their opinions – instead, the entire debate framework seems more likely to prompt people to try to win, meanwhile treating arguments as soldiers and digging in their heels. I felt some frustration at the Hanson/Yudkowsky Foom Debate because huge amounts of digital ink were spilled, and neither party changed their mind much.

The counterpoint that's been pointed out to me lately is:

While debate may have that effect, it also produces lots of positive externalities. The process of Hanson and Yudkowsky spelling out their intuitions and arguments and preferred debate frameworks lead to a lot of interested facts and frameworks to chew on.

comment by Wei_Dai · 2019-08-12T07:42:51.029Z · score: 6 (2 votes) · LW · GW

While debate may have that effect, it also produces lots of positive externalities. The process of Hanson and Yudkowsky spelling out their intuitions and arguments and preferred debate frameworks lead to a lot of interested facts and frameworks to chew on.

This became especially salient to me after reading AI Safety via Debate [LW · GW] (which I highly recommend, BTW). However it seems clear that fully adversarial debates do not work as well for humans as the authors hope it will work for AIs, and we really need further research to figure out what the optimal debate/discussion formats are under what circumstances.

comment by Raemon · 2019-08-12T20:30:58.755Z · score: 5 (2 votes) · LW · GW

I had read AI Safety via Debate but it felt like the version of it that connected to my OP here was... a few years down the line. I'm not sure which bits feel most salient here to you.

(It seems like in the future, when we've progressed beyond 'is it a dog or a cat', that AI debate could produce lots of considerations about a topic that I hadn't yet thought about, but this wasn't obvious to me from the original blogpost)

comment by Wei_Dai · 2019-08-12T22:23:20.801Z · score: 13 (6 votes) · LW · GW

I guess it was mostly just the basic idea that the point of a debate isn't necessarily for the debaters to reach agreement or to change each other's mind, but to produce unbiased information for a third party. (Which may be obvious to some but kind of got pushed out of my mind by the "trying to reach agreement" framing, until I read the Debate paper.) These quotes from the paper seem especially relevant:

Our hypothesis is that optimal play in this game produces honest, aligned information far beyond the capabilities of the human judge.

Despite the differences, we believe existing adversarial debates between humans are a useful analogy. Legal arguments in particular include domain experts explaining details of arguments to human judges or juries with no domain knowledge. A better understanding of when legal arguments succeed or fail to reach truth would inform the design of debates in an ML setting.

comment by bendini · 2019-08-15T14:20:42.476Z · score: 1 (3 votes) · LW · GW

The fact that such debates can go on for 500 pages without significant updates from either side point towards a failure to 1) systematically determine which arguments are strong and which ones are distractions 2) restrict the scope of the debate so opponents have to engage directly rather than shift to more comfortable ground.

There are also many simpler topics that could have meaningful progress made on them with current debating technology, but they just don't happen because most people have an aversion to debating.

comment by Raemon · 2019-07-20T20:32:21.592Z · score: 7 (3 votes) · LW · GW

Counterfactual revolutions are basically good, revolutions are basically bad

(The political sort of revolution, not the scientific sort)

comment by Dagon · 2019-07-29T17:20:32.561Z · score: 2 (1 votes) · LW · GW

Are you intentionally using "counterfactual" here to distinguish from hypothetical? I'd say there are very few things for which hypothetical X isn't far better than actual X. Fundamentally, details matter far more that we think, most of the failure is in the details, and we routinely ignore details in far-mode thinking about what could be.

Code you haven't written yet is efficient, understandable, and bug-free. Systems of governance are free of corruption and petty dominance games. Your next team will have perfect management that understands the cost of impossible deadlines. Ok, even I can't believe the last one. But the others are pretty common false beliefs.

comment by Raemon · 2019-07-29T19:17:53.283Z · score: 6 (3 votes) · LW · GW

A more fleshed out version of my comment is:

It is very important that the threat of political revolutions exist – the fact that if the people get angry, they *will* overthrow rulers is the thing that keeps rulers in check. (This is relevant for countries as well as web forums and EA organizations)

But, actual revolutions are generally quite bad – they are very costly, and my impression is that a lot of the time they A) don't actually successfully build something better than the thing they destroyed, B) the prospect of constant revolution makes it harder to build anything lasting.

So, it's important for the threat of revolution to be real (to the point where if things get real bad you actually revolt even though it's probably locally negative to do so). But, still, it's better for all parties to fix things such that the threat doesn't need to get carried out.

(I don't have that solid a grasp on the difference between hypothetical vs counterfactual. The important point here is that IF the political situation doesn't improve, THEN there will be a revolution)

comment by Dagon · 2019-07-30T14:56:28.868Z · score: 2 (1 votes) · LW · GW

Ah, I fully agree with this observation. I wonder how related it is to other cases where the actual underlying reality is less important than the perception of the possible. Stock markets may be another illustration of the concept - a given share in a company is, in the end, a claim on future cash flows until termination of the enterprise. But there's such distance and uncertainty in that, that many stocks trade more on short-term perceptions than on long-term values, and many participants forget what the underlying security actually means.

(counterfactual means things that are known not to happen, hypothetical is for things that could turn out to happen. What would you have done if X (when ~X actually occurred) is counterfactual.
What would you do if X (where X may or may not happen) is hypothetical. I asked because using "counterfactual" is somewhat specific and I wasn't sure if you were using it in a technical meaning. Hypothetical (or "possible") is the more common word colloquially. "possible revolutions are good, actual revolutions are bad" would have been less distracting on this front. Ok, sorry for long diversion from what could have been a thumbs-up react.)

comment by Raemon · 2019-07-01T23:34:14.280Z · score: 7 (4 votes) · LW · GW

I'm currently pretty torn between:

  • "Try to actually resolve the longstanding major disagreements about what sort of culture is good for LessWrong"
  • "Attempt to build real archipelago features [LW · GW] that let people self segregate into whatever discussions they want."
  • "Attempt to mostly bypass that discussion by just focusing on the Open Questions feature-set, with an emphasis on object-level questions."

The disagreements about "combat vs collaboration" and other related frames do seem to have real, important things to resolve. I think a lot of the debate can be broken into empirical questions that are (in theory) actually possible to resolve. But... unless people are actually in agreement about a meta-frame that would actually resolve it, mostly it seems like a massive, net negative time sink.

Archipelago hasn't worked, but, well "Real Archipelago hasn't even been attempted". But I'm not sure it actually helps. There's a few key unresolved questions like 'what are the default norms for users that haven't set moderation guidelines' which more or less necessitate solving the first option. There's also the issue wherein at least some ongoing debates have people who prefer different norms.

The latter can maybe be addressed by setting a stronger meta-norm of "if you think the discussion on Post X is important but has counterproductive norms, you can create you own post about it", possibly encouraging people more to create short posts that just say "this is my discussion for topic X, with norm Y". Something about that still feels unsatisfying.

Meanwhile, Open Questions that focus on object level problems mostly don't seem to generate demon threads [LW · GW]. They typically meet my own preferences for collaborativeness (since there's relatively clear criterion for comments of 'is this helping to answer the question that the author asked?'), while usually avoiding most of the issues raised by (my understanding of) people who are annoyed by pressures toward collaborative-ness.

(i.e. my experience is that the open question framework creates an environment that is better suited towards blunt disagreement, at least about factual things, conditional on the questions being object level. And while there's still sometimes disagreement over the best frame to answer a question is, that feels like a much simpler thing to patch)

comment by Said Achmiz (SaidAchmiz) · 2019-07-02T01:10:00.390Z · score: 5 (3 votes) · LW · GW

Archipelago hasn’t worked, but, well “Real Archipelago hasn’t even been attempted”. But I’m not sure it actually helps.

Er… has any ‘Archipelago’ been tried? When you say “Archipelago hasn’t worked”, you’re talking about… what?

Anyhow, as far as your three options go… some pros & cons:

Try to actually resolve the longstanding major disagreements …

Pro: If you succeed, then we march forward into the future in productive harmony! And you (probably) save yourself (and everyone else) a ton of heartache, going forward.

Con: If you fail, then you’ve wasted a ton of effort and accomplished at most nothing, and possibly even made everyone angrier at each other, etc.

Attempt to build real archipelago features …

Pro: Pretty hard to imagine a scenario where you totally waste your time, if you do this (unless you’re, like, such a bad programmer/designer/whatever that you try to build some features but you just fail somehow). In the worst case, you have new features that are useful for something or someone, even if they don’t solve the problem(s) they were meant to solve. And in the best case, you solve all the problems!

Con: Actually maybe the worst case is instead much worse: the new features have an effect but it’s in the opposite direction from what you intended, or there are some horrible consequences you didn’t foresee, etc.

Attempt to mostly bypass that discussion by just focusing on the Open Questions feature-set …

Pro: Similar to above, but best case is not as great (though still good) and worst case is almost certainly not nearly as bad—a lower-variance approach, but still it seems like at worst you’ve got some new features that are useful.

Con: Probably doesn’t do much to solve any of the serious problems. If, once you’ve done this, all the same problems remain, and meanwhile the community has been hemorrhaging participants… haven’t you wasted time that might’ve been better spent solving the aforesaid serious problems?

comment by Raemon · 2019-07-18T18:01:44.737Z · score: 13 (3 votes) · LW · GW

Something I haven't actually been clear on re: your opinions:

If LW ended up leaning hard into Archipelago, and if we did something like "posts can be either set to 'debate' mode, or 'collaborative' mode, or there are epistemic statuses indicating things like "this post is about early stage brainstorming vs this post is ready to be seriously critiqued",

Does that actually sound good to you?

My model of you was worried that that sort of thing could well result in horrible consequences (via giving bad ideas the ability to gain traction).

(I suppose you might believe that, but still think it's superior to the status of quo of 'sorta kinda that but much more confusingly')

comment by Said Achmiz (SaidAchmiz) · 2019-07-18T19:45:09.201Z · score: 10 (7 votes) · LW · GW

Having good and correct norms on Less Wrong > having some sort of Archipelago, and thereby having good and correct norms on some parts of Less Wrong > having bad and wrong norms everywhere on Less Wrong

We did discuss this a while ago, actually, though I’m afraid I haven’t the time right now to look for the comment thread in question. Simply: if you can set posts to “collaborative mode”, and there’s nothing wrong with that (norm-wise), well, everyone sets their posts to “collaborative mode” all the time (because defending their ideas is hard and annoying), the end. (Unless you also have strong norms along the lines of “using or even mentioning ideas which have thus far been discussed only in ‘collaborative mode’ posts, in other discussions, as if they have been properly defended and are anything but baseless speculation, is a faux pas; conversely, calling out such usage is right and proper and praiseworthy and deserving of upvotes”. But such a norm, which would be very useful and beneficial, nonetheless seems to me to be unlikely to end up as part of the Archipelago you envision. Or am I mistaken, do you think?)

comment by Raemon · 2019-07-18T19:59:15.453Z · score: 5 (2 votes) · LW · GW

Nod. I do think the failure mode your pointing at is an important thing for the system to address.

comment by Elizabeth (pktechgirl) · 2019-07-18T22:09:33.569Z · score: 2 (1 votes) · LW · GW
Having good and correct norms on Less Wrong

This seems to assume there is one correct set of norms for all conversations. That would be really surprising to me. Do you think there's one set that is Always Correct, or that the switching costs outweigh the gains from tailored norms?

comment by Said Achmiz (SaidAchmiz) · 2019-07-18T22:42:34.453Z · score: 9 (2 votes) · LW · GW

All conversations? Certainly not. All conversations on Less Wrong? To a first approximation[1], yes.


  1. How much work we take this qualifier to be doing is, of course, a likely point of disagreement, but if you see it as doing most of the work in my comment, then assume that you’ve misunderstood me. ↩︎

comment by Raemon · 2019-07-18T23:25:47.171Z · score: 14 (4 votes) · LW · GW

I think a core disagreement here has less to do with collaborative vs debate. Ideas can, and should, be subjected to extreme criticism within a collaborative frame.

My disagreement with your claim is more about how intellectual progress works. I strongly believe you need a several stages, with distinct norms. [Note: I'm not sure these stages listed are exactly right, but think they point roughly in the right direction]

1. Early brainstorming, shower thoughts, and play.

2. Refining brainstormed ideas into something coherent enough to be evaluated

3. Evaluating, and iterating on, those ideas. [It's around this stage that I think comments like the ones I archetypically associate with you become useful]

4. If an idea seems promising enough to do rigorously check (i.e. something like 'do real science, spending thousands or millions of dollars to run experiments), figure out how to do that. Which is complicated enough that it's its own step, separate from....

5. Do real science (note: this section is a bit different for things like math and philosophy)

6. If the experiments disconfirm the idea (or, if an earlier stage truncated the idea before you got to the "real science" part), make sure to say "oops", and make it common knowledge that the idea is wrong.

I think the first two stages are extremely important (and bad things happen when you punish doing it publicly). The last stage is also extremely important. Right now, even at its most rigorous, the pipeline of ideas at LessWrong seems to stop around the 3rd stage.

I don't expect you to agree with all of that right now, but I am curious: how much would your concerns be addressed if we had clearer/better systems for the final step?

comment by Pattern · 2019-07-23T03:05:31.083Z · score: 1 (1 votes) · LW · GW

4 and 5 seem hard. Consider the "Archipelago" idea. Also, this model assumes the idea is easily disproved/proved, and isn't worth iterating on further.

(Rough) Contrasting model:

1) I want to make a [lightbulb] (before lightbulbs have been invented).

2) Come up with a design.

3) Test the design.

4) If it fails, go back to step 2, and start over, or refine the design, and go to step 3.

Repeat 100 times, or until you succeed.

5) If it works, come up with a snazzy name, and start a business.

comment by Raemon · 2019-07-02T04:59:52.131Z · score: 7 (3 votes) · LW · GW
Er… has any ‘Archipelago’ been tried? When you say “Archipelago hasn’t worked”, you’re talking about… what?

We *did* spend several months working on the Ban user and users-setting-moderation-norms features, and write up a lengthy post discussing how we hoped they would be used, and a couple people very briefly tried using them. So... "any" Archipelago has been tried.

But certainly it was not be tried in a way where the features were clear enough that I'd have expected people to have "really" tried it.

The rest of the pros-and-cons seem relevant, although I'm currently actually more optimistic about Open Questions than Archipelago (partly for unrelated reasons that have to do with why I think Open Questions was high value in the first place.)

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-04T22:56:54.310Z · score: 5 (2 votes) · LW · GW

I wonder if Archipelago is one of those features that is best tested in the context of a larger userbase [LW · GW]. Right now there is barely one "island" worth of users on LW. Maybe users just aren't numerous enough for people to expect bad experiences in the comments of their posts which would cause them to use advanced moderation features. It's not necessarily a bad thing that you guys have built advanced moderation features before they were actually needed. But I suspect the current userbase is not big enough to stress test them.

comment by Ben Pace (Benito) · 2019-07-04T23:07:50.418Z · score: 4 (2 votes) · LW · GW

We've seen 42 post in the last 7 days, and on average the community makes ~500 comments per week. Just want to clarify on the current size of the LW userbase.

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-05T00:03:01.794Z · score: 2 (1 votes) · LW · GW

Thanks for the data! Any thoughts on this Wei Dai comment [LW · GW]?

comment by Ben Pace (Benito) · 2019-07-05T00:09:24.349Z · score: 4 (2 votes) · LW · GW

Actually yes. For reasons of time, I won't write stuff now, but look out for a post in Meta probably Monday/Tuesday, with some thoughts on moving in that direction (and agreeing more with your take here [LW · GW] than I did at the time).

I only mention the data because I substantially under-predicted it before Ruby told me what the true numbers were.

Edit: Sorry! Turns out that I won't be writing this post.

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-17T14:13:03.641Z · score: 3 (2 votes) · LW · GW

Edit: Sorry! Turns out that I won't be writing this post.

What happened?

comment by Raemon · 2019-07-27T18:34:08.793Z · score: 3 (1 votes) · LW · GW

The team decided to hold off on publishing some thoughts for awhile, sorry about that.

comment by Said Achmiz (SaidAchmiz) · 2019-07-02T06:38:34.472Z · score: 2 (1 votes) · LW · GW

Hmm, indeed. I suppose that does qualify as a form of Archipelago, if looked at in the right way. Those features, and that perspective, didn’t occur to me when I wrote the grandparent, but yes, fair point.

I think we agree w.r.t. “tried, sort of, but not ‘really’”.

comment by Raemon · 2019-07-02T17:17:08.592Z · score: 5 (2 votes) · LW · GW

To be clear, though – all the features that are necessary for you to set your own preferred norms on your own posts already exist. You can start writing posts and hosting discussions set in whatever frame you want.

The actions available are:

– set your default moderation guidelines in your user profile

– set post-specific moderation guidelines in a given post

– if a user has commented in a way that violates your guidelines, and doesn't stop after you remind them of them, you can click on a comment's menu item to delete said comment or ban said user.

So if you do prefer a given style of discourse, you can set that for your own posts, and if you wanted to discuss someone else's post in a different style of discourse than they prefer, I think it'd be good to create your own thread for doing so.

comment by Wei_Dai · 2019-07-03T07:18:06.411Z · score: 6 (2 votes) · LW · GW

Note: These features do not seem to exist on GW. (Not that I miss them since I don't feel a need to use them myself.)

Questions: Is anyone using these features at all? Oh I see you said earlier "a couple people very briefly tried using them". Do you know why they stopped? Do you think you overestimated how many people would use it, in a way that could have been corrected (for example by surveying potential users or paying more attention to skeptical voices)? (To be fair, upon reviewing the comments on your Archipelago posts, there weren't that many skeptical voices, although I did upvote this one [LW · GW].) Given that you spend several months on Archipelago, it seems useful to do a quick postmortem on lessons learned?

comment by Raemon · 2019-07-03T07:33:47.223Z · score: 6 (3 votes) · LW · GW

Each of the features has been used a bit, even recently. (I think there's 3-7 people who've set some kind of intentional moderation style and/or guideline, and at least one person who's banned a user from their posts recently).

I think the moderation guidelines help to set expectations and the small bit of counterfactual threat of banning helps lend them a bit of force.

The features were also a pre-requisite for Eliezer posting and/or allowing admins to do crossposts on his behalf (I doubt we would have prioritized them as hard without that, although I'd been developing the archipelago-concept-as-applied-to-lesswrong before then)

So I don't consider the features a failure, so much as "they didn't have this outsized, qualitatively different benefit" that I was hoping for.

comment by Said Achmiz (SaidAchmiz) · 2019-07-03T11:30:13.073Z · score: 6 (3 votes) · LW · GW

The features were also a pre-requisite for Eliezer posting and/or allowing admins to do crossposts on his behalf (I doubt we would have prioritized them as hard without that, although I’d been developing the archipelago-concept-as-applied-to-lesswrong before then)

Yet Eliezer still isn’t participating on Less Wrong… is there some reason for that? Were the implemented features insufficient? Is there still something left to do?

comment by Raemon · 2019-07-03T18:16:52.406Z · score: 6 (3 votes) · LW · GW

The moderation tools were a prerequisite even for the degree of Eliezer participation you currently see (where periodically Robby crossposts things on his behalf), which I still consider quite worth it.

As Richard notes, Eliezer isn't really participating in online discussion these days and that looks unlikely to change.

comment by Richard_Kennaway · 2019-07-03T13:30:18.873Z · score: 3 (2 votes) · LW · GW

Does Eliezer post anywhere public these days? His postings to Facebook are infrequent, and I don't know of him posting anywhere else.

comment by Said Achmiz (SaidAchmiz) · 2019-07-03T15:27:27.969Z · score: 8 (3 votes) · LW · GW

That makes it even worse, if true! If he doesn’t post anywhere, then he wasn’t ever going to post here, so what in the world was the point of all these changes and features and all that stuff that was allegedly “so that Eliezer would post here”?!

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-04T22:23:44.028Z · score: 8 (2 votes) · LW · GW

He seems to post on Twitter pretty frequently...

¯\_(ツ)_/¯

comment by Raemon · 2019-07-03T07:47:16.309Z · score: 5 (2 votes) · LW · GW

Re: GW – obviously the GW team has limited time, but there shouldn't be anything stopping them from implementing these features. And in the meanwhile, if you hop over to lesswrong.com to use a feature (such as deleting a comment or banning .a user) it should have the desired effect over on greaterwrong.

I do expect, as the LW team tries more and more experimental things that are designed to radically change the shape of the site, that the GW experience will start to feel a bit confusing, depending on how much time the GW team has to implement things.

[note to GW team: I know at least part of the problem is that the LW team hasn't been that proactive about communicating our plans. My current impression is that you're sufficiently bottlenecked on dev-time that doing so wouldn't really help, but if you thought otherwise I could maybe arrange for that]

One recent example are Related Questions, which I expect to be a major component of how the questions feature (and the site overall) ends up working. The greaterwrong version of this question doesn't show it's parent question, either at the top of the page or in a list further down, which changes the context of the question quite a bit. See the lesswrong version).

(Related questions overall are still in a "soft beta" where we're still tweaking them a bunch and aren't confident that they're usable enough to really advertise, but I expect that to change within a couple weeks)

comment by Said Achmiz (SaidAchmiz) · 2019-07-03T11:28:58.131Z · score: 7 (4 votes) · LW · GW

It is true that we’re bottlenecked on developer time, yes. We wouldn’t say no to more communication of the LW team’s plans, of course, but that is indeed not a major problem at this time, as far as I can tell.

One thing that would be quite useful would be a maintained centralized list of LW features (preferably in order of when they were added, and with links to documentation… a Blizzard-style list of “patch notes”, in other words, aggregated into a change history, and kept somewhere central and easy to find).

If, perhaps, this were a post that were to be updated as new features rolled in, we could use it as a way to track GW vs. LW feature parity (via comments and updating of the post itself), and as a publicly visible roadmap for same.

comment by habryka (habryka4) · 2019-07-03T19:47:01.322Z · score: 2 (1 votes) · LW · GW

I think the recently published FAQ [LW · GW] has almost all of our features, though not in an easily skimmable or accessable format. But definitely better than what we had before it.

Agree having a proper list would be good.

comment by clone of saturn · 2019-07-08T06:56:30.226Z · score: 4 (2 votes) · LW · GW

Knowing your plans could definitely make a difference--I do want to prioritize fixing any problems that make GW confusing to use, as well as adding features that someone has directly asked for. As such, I just implemented the related questions feature.

comment by Raemon · 2019-07-18T17:56:43.735Z · score: 7 (3 votes) · LW · GW

Thanks! (missed this the first time around)

I think another major issue is going to be custom commenting-guidelines, which GreaterWrong doesn't have AFAICT.

Right now, custom commenting guidelines aren't actually all that clear on LW, and I don't think people rely on them much. But we've been talking about making guidelines and moderation-policies appear next to commenting boxes as soon as you start typing, or otherwise making it more visually distinct what the norms of a given discussion section is.

If we ended up learning harder into the archipelago model, this would become particularly important.

comment by Raemon · 2019-07-03T07:25:45.994Z · score: 3 (1 votes) · LW · GW

Yup. This post [LW · GW] is essentially the result of that post-mortem.

comment by Ruby · 2019-07-02T03:28:31.613Z · score: 4 (2 votes) · LW · GW

Quick comment to say that I think there are some separate disagreements that I don't want to get collapsed together. I think there's 1) "politeness/there are constraints on how you speak" vs "no or minimal constraints on how you speak", and 2) Combat vs Nurture [LW · GW] / Adversarial vs Collaborative. I think the two are correlated but importantly distinct dimensions. I really don't want Combat culture, as I introduced the term, to get rounded off to "no or minimal constraints on how you can speak".

comment by Raemon · 2019-07-02T04:53:01.169Z · score: 5 (2 votes) · LW · GW

Yeah, to be clear I think there's like 6 major disagreements (not all between the same people), and it's not that easy to summarize them.

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-04T23:13:59.461Z · score: 2 (1 votes) · LW · GW

But... unless people are actually in agreement about a meta-frame that would actually resolve it, mostly it seems like a massive, net negative time sink.

Why does it need to be a time sink for you? You could pair off people who disagree with one another and say: "If you two are able to think up an experiment such that you both agree that experiment would allow us to discover who is right about the kind of culture that's good for LessWrong, we will consider performing that experiment." You could even make them settle on a procedure for judging the results of the experiment. Or threaten to ignore their views entirely if they can't come to any kind of agreement.

Archipelago hasn't worked, but, well "Real Archipelago hasn't even been attempted". But I'm not sure it actually helps. There's a few key unresolved questions like 'what are the default norms for users that haven't set moderation guidelines' which more or less necessitate solving the first option. There's also the issue wherein at least some ongoing debates have people who prefer different norms.

I think you're overthinking this. Why not randomize the default norms for each new user and observe which norms users tend to converge on over time?

The latter can maybe be addressed by setting a stronger meta-norm of "if you think the discussion on Post X is important but has counterproductive norms, you can create you own post about it", possibly encouraging people more to create short posts that just say "this is my discussion for topic X, with norm Y". Something about that still feels unsatisfying.

Yes, the solution you describe is unsatisfying, but I wonder if the empirical data you gather from it will get you to a perfect solution more effectively than armchair philosophizing.

comment by Raemon · 2019-07-04T23:28:52.145Z · score: 3 (1 votes) · LW · GW

I mean, among other things, *I'm* one of the people who's disagreeing with someone(s), and a major issue is disagreement or confusion about what are even the right frames to be evaluating things through.

Why not randomize the default norms for each new user and observe which norms users tend to converge on over time?

I don't currently expect that to really do anything. Most of the users doing any kind of deliberate norm setting are longtime users who are more bringing their own expectations of what they thought the norms already were, vs people reading the text we wrote in the moderation guidelines.

comment by John_Maxwell (John_Maxwell_IV) · 2019-07-05T00:05:41.833Z · score: 2 (1 votes) · LW · GW

Hm. More ideas which probably won't help:

  • Find a person or people you both respect with relevant expertise. Do a formal debate where you both present your case. Choose a timed debate format so things can't take forever. At the end, agree to abide by the judgement of the debate audience (majority vote if necessary).

  • Figure out whose vision for LessWrong is least like Facebook and implement that vision. The person whose vision is more similar to Facebook can just stay on Facebook.

comment by Raemon · 2018-05-13T22:25:12.966Z · score: 6 (1 votes) · LW · GW

In Varieties of Argument [LW · GW], Scott Alexander notes:

Sometimes meta-debate can be good, productive, or necessary.... If you want to maintain discussion norms, sometimes you do have to have discussions about who’s violating them. I even think it can sometimes be helpful to argue about which side is the underdog.
But it’s not the debate, and also it’s much more fun than the debate. It’s an inherently social question, the sort of who’s-high-status and who’s-defecting-against-group-norms questions that we like a little too much. If people have to choose between this and some sort of boring scientific question about when fetuses gain brain function, they’ll choose this every time; given the chance, meta-debate will crowd out everything else.

This is a major thing we're trying to address with LW2. But I notice a bit of a sense-of-doom about it, and just had some thoughts.

I was reading the Effective Altruism forum today, and saw a series of posts on the cost effectiveness of vaccines. It looked like decent original research, and in many senses it seems more important than most of the other stuff getting discussed (on either the EA forum or on LW). Outputting research like that seems like one of the core things EA should actually be trying to do. (More specifically – translating that sort of knowledge into impact.)

But, it's way less fun to talk about – you need to actually be a position to either offer worthwhile critiques of the information there, or to make use of the information.

(Did I read it myself? No. Lol)

And you can maybe try to fix this by making that sort of research high status – putting it in the curated section, giving out bonus karma, maybe even cash prizes. But I think it'll continue to *feel* less rewarding than something that results in actual comments.

My current thought is that the thing that's missing here is a part of the pipeline that clearly connects research to people who are actually going to do something with it. I'm not sure what to do with that

comment by Said Achmiz (SaidAchmiz) · 2018-05-14T18:53:27.066Z · score: 11 (2 votes) · LW · GW

And you can maybe try to fix this by making that sort of research high status – putting it in the curated section, giving out bonus karma, maybe even cash prizes. But I think it’ll continue to feel less rewarding than something that results in actual comments.

Figure out what sorts of user behavior you wish to incentivize (reading posts people wouldn’t otherwise read? commenting usefully on those posts? making useful posts?), what sorts you wish to limit (posting, in general? snarky comments?), and apply EP/GP.

comment by Raemon · 2019-09-14T01:10:54.369Z · score: 5 (2 votes) · LW · GW

I know I'll go to programmer hell for asking this... but... does anyone have a link to a github repo that tried really hard to use jQuery to build their entire website, investing effort into doing some sort of weird 'jQuery based components' thing for maintainable, scalable development?

People tell me this can't be done without turning into terrifying spaghetti code but I dunno I feel sort of like the guy in this xkcd and I just want to know for sure.

comment by jimrandomh · 2019-09-14T05:26:16.569Z · score: 4 (2 votes) · LW · GW

Note that this would be a very non-idiomatic way to use jQuery. More typical architectures don't do client-side templating; they do server-side rendering and client-side incremental mutation.

comment by lifelonglearner · 2019-09-14T06:54:34.277Z · score: 2 (1 votes) · LW · GW

There's jquery UI which maybe counts?

comment by Raemon · 2019-09-14T09:14:43.813Z · score: 3 (1 votes) · LW · GW

AFAICT jQuery UI is somsthing like a component library, which is (possibly) a piece of what you might build this out of, but not the thing itself (which is to say, a well functioning, maintainable, complete website).

Although I don't think it's really designed to do the sort of thing I'm talking about here.

comment by Raemon · 2019-09-03T05:49:50.402Z · score: 5 (2 votes) · LW · GW

random anecdote in time management and life quality. Doesn't exactly have obvious life lesson

I use Freedom.to to block lots of sites (I block LessWrong during the morning hours of each day so that I can focus on coding LessWrong :P).

Once a upon a time, I blocked the gaming news website, Rock/Paper/Shotgun, because it was too distracting.

But a little while later I found that there was a necessary niche in my life of "thing that I haven't blocked on Freedom, that is sort of mindlessly entertaining enough that I can peruse it for awhile when I'm brain dead, but not so bottomlessly entertaining that it'll consume too much of my time." If I didn't have such a site, I would find one.

If I didn't have a standardized one, I would find one at random, and it'd be a bit of a crap shoot whether it was 5 minutes of eyes-glazed-skimming, or an hour of tabsplosioning.

The site I ended up settling on as my default blah-time was Kotaku, which was... basically RockPaperShotgun but worse. Gaming news that was sort of pointless and devoid of personality but juuuust over the threshold of "interesting enough that I actually wanted to read it."

Which I thought about a bit and then decided I reflectively endorsed.

Meanwhile, while I could access RockPaperShotgun in the evenings... I didn't, because, well, it wasn't that important and I was trying to cut back on videogames anyway.

Two years later... I dunno I found myself sort of thinking "you know, I wish I was passively gaining more interesting videogame news."

And... I unblocked RockPaperShotgun.

And I was surprised to notice

a) wow, most the content was actually interesting, tailored for the sorts of games I like, and written in a more entertaining voice

b) there were only a couple articles per day, whereas Kotaku used a vaguely facebook-like algorithm of "most of the articles are crap, but every few ones is a gem, which sort of gets me into a skinner-box that (I realized, in retrospect) probably had me reading _more_ than RPS did.

comment by Raemon · 2019-08-25T20:47:46.867Z · score: 5 (2 votes) · LW · GW

Thinking through problems re: Attention Management

Epistemic status: thinking in realtime. don't promise that this all makes sense

Default worlds

  • Clickbaitiness/drama/and/or/wrongness as attention magnet
  • Or: Slow, ponderous laying out of background intuitions that take years to write and percolate
  • Can we do better?

What questions would be helpful here?

  • What would better look like?
  • What are the obstacles?
  • What are the constraints
  • What are variables and parameters that can change?
  • What causes people to not update straightforwardly
    • Information being inherently complex / lots of dependences
    • Socially motivated reasoning (i.e. it'd be disadvantageous for you to believe a thing)
    • Information not fitting into your existing model (might classify this as "the sort of motivated reasoning that's more 'necessary', i.e. it may be useful to streamline your understanding of the world with models")
    • are there other major reasons here?

Note: Robin Hanson's "Against News" seems kinda relevant here.

What Are We Measuring and Why?

Or, "what exactly is the problem here."

I notice I have a hard time answering this question (or at least, my cached answers don't actually deal with it properly. Thanks Ruby (and How to Measure Anything [LW · GW]) for reminding me of this approach.

Here is a bad answer to this question, will try writing a good one later maybe.

Basically, it seems important for "the right people" (i.e. people who are actually stakeholders in a given decisionmaking structure, or who'd put actual work into open-ended problems if they were convinced it were important) to be able to be alerted to concepts or arguments that are relevant to them.

The idealized measurement is something like "if people were able to look back with perfect information from an idealized self 100 years in the future, they'd think that they were properly alerted about things that were in retrospect important, and and not overly alerted/attention-hogged on things that were relatively less important."

Another aspect of the idealized measure would be something like "100 years from now, with perfect information and full integration of that information, you'd think that ideas that should have been important to other people were properly communicated to them, and they took appropriate actions.

With perhaps a third aspect of "in the moment, you also think the various feedback cycles that propagated information and gave bits of info on how you (and others) are responding to that information, were accurate/helpful.

Some desiderata (i.e. what does "better" look like?)

Note: I wrote this before writing the previous section

  • You can tell at a glance (or more easily) who's effortposts* are worth reading
    • note: using effortpost as shorthand for "put a lot of goodfaith effort into communicate their idea, via writing or otherwise)
  • The people who are coordinating on a given thing who actually matter reliably read, talk with or listen, if-and-only-if it's a good use of their time (this last clause obviously is doing a hell of a lot of work here. Time, attention, and information are all precious)
  • People in positions of influence or power have the ability to update on information that is true/useful (insofar as this is useful)
  • People who write effortposts get better feedback, and/or get better at noticing or being calibrated on feedback (in particular, if Bob reads Alice's effortpost and goes "hmm, maybe", and the result is slowly, subtly shifting his mind over years, (perhaps not exactly the way Alice intended), Alice gets more/better feedback that this is going on.
comment by Raemon · 2019-08-08T20:06:51.546Z · score: 5 (2 votes) · LW · GW

Noticing surprise to help you notice confusion.

Epistemic Status: I was about to write a post on this, and then realized I hadn't actually tried to use this technique that much since coming up with a year ago. I think this is mostly because I didn't try rather than because the technique was demonstrably not good (although obviously it wasn't so useful that practicing the skill was self-reinforcing). For now I'm writing a shortform post and giving it a more dedicated effort for the next month.

Eliezer talks about "Noticing Confusion" a lot, which took a long time for me to really grok. Confusion is specifically hard to notice, and that's kinda what makes it confusion. My take from Sunset at Noon [LW · GW]:

The phenomenon here is when bits of evidence don't add up, and you get a subtle sense of wrongness. But then instead of heeding that wrongness and making sense of it, you round the evidence to zero, or you round the situation to the nearest plausible cliché.

This manifests (in me, anyway) as a slight feeling of "hrmm. ? huh", that then usually passes before I do anything with it. Later on, I might retroactively realize I was confused (once it becomes extremely apparent why the evidence wasn't adding up. i.e. if I notice my friends are acting a bit weird, but I shrug it off. But later it turns out they were planning a surprise birthday for me. Afterwards I'll remember the sense of weirdness and think "man, I should have been able to figure out something was up.")

Noticing confusion in the moment is hard.

But, surprise is more noticeable.

Like, the magnitude of how strong a signal confusion is, on a 1-10 scale, is... less than 1. But the magnitide of the signal of surprise is like a 2 or 3. (Compared to stubbing my toe, which is like an 8). I still need to practice noticing surprise, but it's at least achievable.

Surprise is different from confusion – surprise seems like "something happened that I wasn't predicting." And confusion is more like "something is happening that's outside my model, but my brain is wired to fit thing into my model if it can, so I don't necessarily notice."

Sometimes failed-predictions fall within your model. You might be surprised if a given person is struck my lightning, but not necessarily confused, because "get struck by lightning" is a clear explanation.

Whereas if a thousand people in a town were all struck by lightning in one day, you might be confused, because that's an extreme enough outlier that it might suggest there is some phenomenon you don't understand at work.

Failed predictions overlap enough with "things outside my model" that it seems like, if you can get good at noticing surprise, you can then check for "Is this confusing? Does it fit neatly into my existing models?" and then go on to generate hypotheses and prune them.

(Sunset at noon [LW · GW] is a lengthy essay that, among other things, goes into more detail about how this all fits into my picture of rationality)

comment by AprilSR · 2019-08-10T01:54:45.419Z · score: 1 (1 votes) · LW · GW

I think 1000 people being struck by lightning would register as a gigantic surprise, not a less-than-1-signal-confusion.

comment by Raemon · 2019-08-11T03:03:33.260Z · score: 4 (5 votes) · LW · GW

I don't know where the threshold is, but I'd think there is some number of simultaneous lightning strikes where the likelihood of them happening at once is outweighed by there being some kind of phenomenon that wasn't in my model. (i.e. looks like about 900,000 lightning strikes happen yearly in Louisiana, so if a million happened in one day in one town that seems outside of model. Dunno if 1000 in one town in one day is something that's been recorded)

comment by Pattern · 2019-08-11T03:31:45.514Z · score: 0 (1 votes) · LW · GW

Create a machine that creates lightning strikes.

comment by Raemon · 2019-04-03T19:39:40.228Z · score: 5 (2 votes) · LW · GW

Posts I'm vaguely planning to write someday:

  • Competition in the EA landscape:
    • there should generally be more of it
    • but, network effects make particular classes of organization really want to be a monopoly, which makes it hard to figure out how to "be a good meta-team player" with regards to competition.
  • What's up with CFAR, and what ideas from it still need to get upstream-merged into the LessWrong-o-sphere
  • Open Problems With Secrecy
comment by Raemon · 2019-02-06T00:01:14.968Z · score: 5 (3 votes) · LW · GW

I frequently feel a desire to do "medium" upvotes. Specifically, I want tiers of upvote for:

1) minor social approval (equivalent to smiling at a person when they do something I think should receive _some_ signal of reward, in particular if I think they were following a nice incentive gradient, but where I don't think the thing they were doing was especially important.

2) strong social reward (where I want someone to be concretely rewarded for having done something hard, but I still don't think it's actually so important that it should rank highly in other people's attention

3) "this is worth your time and attention", where the signal is more about other people than the post/comment author.

(It's possible you could split these into two entirely different schemas, but I think that'd result in unnecessary UI complexity without commensurate benefit)

comment by MakoYass · 2019-07-30T05:10:11.148Z · score: 3 (2 votes) · LW · GW
strong social reward (where I want someone to be concretely rewarded for having done something hard, but I still don't think it's actually so important that it should rank highly in other people's attention

If you don't want to make it more prominent in other peoples' attention, it would be a misuse of upvoting. Sounds like you just want reactions.

comment by Raemon · 2019-07-30T05:26:12.052Z · score: 4 (2 votes) · LW · GW

I do think a good site equilibrium would be "upvotes are *only* used to promote things to other people's attention, reactions are used to give positive reinforcement" would be pretty good and better than what we have now.

It's not quite right, because I also want people's longterm site attention-allocational power to be able to take into account them executing good algorithms, in addition to actually outputting good content.

(Also, I'd prefer if people weighed in on Giant Social Drama fights via reactions rather than voting, but I'm not sure it's possible to stop that. i.e 'ah my opponent is so WRONG I want them to get less attention' or vice versa)

comment by MakoYass · 2019-07-30T21:48:30.422Z · score: 1 (1 votes) · LW · GW

Maybe a "give eigentrust" option distinct from voting, or, heck decouple those two actions completely.

comment by Jason Gross (jason-gross) · 2019-07-22T05:25:30.443Z · score: 3 (2 votes) · LW · GW

I'm wanting to label these as (1) 😃 (smile); (2) 🍪 (cookie); (3) 🌟 (star)

Dunno if this is useful at all

comment by Raemon · 2019-04-04T19:15:54.628Z · score: 4 (2 votes) · LW · GW

Somewhat delighted to see that google scholar now includes direct links to PDFs when it can find them instead of making you figure out how to use a given journal website.

comment by Jason Gross (jason-gross) · 2019-07-22T05:20:41.464Z · score: 5 (3 votes) · LW · GW

This has been true for years. At least six, I think? I think I started using Google scholar around when I started my PhD, and I do not recall a time when it did not link to pdfs.

comment by Raemon · 2019-02-06T00:09:00.233Z · score: 4 (2 votes) · LW · GW

Something I've recently updated heavily on is "Discord/Slack style 'reactions' are super important."

Much moreso than Facebook style reacts, actually.

Discord/Slack style reacts allow you to pack a lot of information into a short space. When coordinating with people "I agree/I disagree/I am 'meh'" are quite important things to be able to convey quickly. A full comment or email saying that takes up way too much brain space.

I'm less confident about whether this is good for LW. A lot of the current LW moderation direction is downstream of a belief: "it's harder to have good epistemics at the same time you're doing social coordination, especially for contentious issues." We want to make sure we're doing a good job at being a place for ideas to get discussed, and we've consciously traded for that against LW being a place you can socially coordinate.

I think discord-style reacts might still be relevant for seeing at a glance how people think about ideas. There are at least some classes of reacts like "this seems confused" or "this was especially clear" that *if* you were able to segregate them from social/politics, they'd be quite valuable. But I'm not sure if you can.

comment by romeostevensit · 2019-02-06T00:38:56.184Z · score: 7 (3 votes) · LW · GW

I agree that slack is a better interaction modality for multiple people trying to make progress on problems. The main drawback is chaotic channel ontologies leading to too many buckets to check for users (though many obv. find this aspect addictive as well).

comment by Raemon · 2019-02-06T00:48:48.239Z · score: 2 (1 votes) · LW · GW

How much of this has to do with "slack sort of deliberately gives you a bunch of lego blocks and lets you build whatever you want out of them, so of course people build differently shaped things out of them?".

I could imagine a middle ground where there's a bit more streamlining of possible interaction ontologies.

(If you meant channels specifically, it's also worth noting that right now I thinking about "reactions" specifically. Channels I think are particularly bad, wherein people try to create conversations with names that made sense at the time, but then turned into infinite buckets. Reacts seem to have much less confusion, and when they do it's because a given org/server needed to establish a convention, and when you visit another org they're using a different convention)

comment by romeostevensit · 2019-02-07T04:38:04.543Z · score: 2 (1 votes) · LW · GW

would likely be solved if slack had a robust 3 level ontology rather than two level. Threaded conversations don't work very well.

comment by Raemon · 2019-01-21T05:04:19.790Z · score: 4 (2 votes) · LW · GW

Beeminder, except instead of paying money if you fail, you pay the money when you create you account, and if you fail at your thingy, you can never use the app again.

comment by Elo · 2019-01-21T05:33:09.771Z · score: 2 (1 votes) · LW · GW

That's beeminder except bm comes with one freebie

comment by Raemon · 2019-01-21T05:48:38.627Z · score: 2 (1 votes) · LW · GW

I mean, at the very least, it's "Beeminder, except with a different pricing curve, and also every time you fail at everything you need to create a new email address, and recreate all your goals."

comment by Raemon · 2018-10-31T01:42:25.614Z · score: 4 (3 votes) · LW · GW

I notice that I often want to reply to LW posts with a joke, sometimes because it's funny, sometimes just as a way to engage a bit with the post when I liked it but don't otherwise have anything meaningful to say.

I notice that there's some mixed things going on here.

I want LW to be a place for high quality discussion.

I think it's actually pretty bad that comprehensive, high quality posts often get less engagement [LW · GW] because there's not much to add or contradict. I think authors generally are more rewarded by comments than by upvotes.

A potential solution is the "Offtopic" comment section we've been thinking about but haven't implemented yet, where either *I* can opt into marking a comment as "offtopic" (i.e. making less of a claim of other people finding it a good use of their time), or an author can if they don't like jokes.

comment by Ruby · 2019-07-21T23:11:12.196Z · score: 7 (3 votes) · LW · GW

Me: *makes joke*

Vaniver: I want you to post it on LessWrong so I can downvote it.

comment by DanielFilan · 2018-10-31T05:21:12.526Z · score: 1 (1 votes) · LW · GW

I think authors generally are more rewarded by comments than by upvotes.

Curious if you've done some sort of survey on this. My own feelings are that I care less about the average comment on one of my posts than 10 karma, and I care less about that than I do about a really very good comment (which might intuitively be worth like 30 karma) (but maybe I'm not provoking the right comments?). In general, I don't have an intuitive sense that comments are all that important except for the info value when reading, and I guess the 'people care about me' value as an incentive to write. I do like the idea of the thing I wrote being woven into the way people think, but I don't feel like comments are the best way for that to happen.

comment by Pattern · 2019-07-23T02:17:05.646Z · score: 0 (0 votes) · LW · GW
A potential solution is the "Offtopic" comment section we've been thinking about but haven't implemented yet, where either *I* can opt into marking a comment as "offtopic" (i.e. making less of a claim of other people finding it a good use of their time), or an author can if they don't like jokes.

While this sounds like a great idea, eventually there will be on topic jokes.

comment by Raemon · 2018-06-30T21:22:14.208Z · score: 3 (2 votes) · LW · GW

I have a song gestating, about the "Dream Time" concept (in the Robin Hanson sense).

In the aboriginal mythology, the dreamtime is the time-before-time, when heroes walked the earth, doing great deeds with supernatural powers that allowed them to shape the world.

In the Robin Hanson sense, the dreamtime is... well, still that, but *from the perspective* of the far future.

For most of history, people lived on subsistence. They didn't have much ability to think very far ahead, or to deliberately steer their future much. We live right now in a time of abundance, where our capacity to produce significantly outstrips our drive to reproduce, and this gives us (among other things) time and slack to think and plan and do things other than what is the bare minimum for survival.

The song I have in mind is in the early stages before a few pieces click together. (Songwriting is a form of puzzle-solving, for those that don't know)

Constraints of the puzzle so far:

1. I want it to be more of a summer solstice song than winter solstice one, of the sort that you can easily sing while gathered around a campfire, _without_ having lyrics available.

2. Due to the above (and because of which non-lyric-requiring-songs I *already* have written), the verses have each line in two parts. The (A) part of each line is new each time. The (B) sections are consistent, such that even if you're hearing the song for the first time you can sing along with at least part of the verses (in addition to the chorus)

((#1 and #2 are the core requirements, and if I ended up having to sacrifice the dreamtime-concept for the song, would do so)

3. Summer Solstice is focused on the present moment (contrasted with winter solstice, which is very distant-past and far-future oriented). The dreamtime concept came to me as something that could be framed from within the far-future perspective, while still having the bulk of the song focusing on the present moment.

4. Aesthetically, my current thought is for the song to be kind of a mirror-image of Bitter Wind Blown:

– the singer is a child, asking her mother to tell stories of the Before Time
– Structurally, fairly similar to Bitter Wind Blown, except the "Little one, little one" equivalent is a bit more complex
– where Bitter Wind Blown is, well, bittersweet, this is dwells more on the positive, and when looking at the negative, does so through a lens of acceptance (not in the "this is okay", but "this is what is, and was.")

However:

As I reflect on what the platonic ideal of the song wants to be, I'm noticing a bit of tension between a few directions. Here we get to the "how do you slide the pieces around and solve the puzzle?" bit (this is at the higher level, before you start _also_ sliding around individual lyrics)

a. The theme of presentness, being mindful of the here and now

b. The subtheme of abundance – right now is the dreamtime because our capacity for production gives us the affordance to thrive, and to think

c. The subtheme of power/heroism – the dreamtime is when heroes walked the earth and shaped the world that will one day become "the normal world."

(a) feels a bit in tension with (b) and (c). I think it's possible to blend them but not sure it'll quite work out.

That's what I got so far. Interested in thoughts.

comment by Raemon · 2018-07-01T22:50:42.735Z · score: 2 (1 votes) · LW · GW

Lately I've come to believe in the 3% rate of return rule.

Sometimes, you can self-improve a lot by using some simple hacks, or learning a new thing you didn't know before. You should be on the look out for such hacks.

But, once you've consumed all the low-hanging fruit, most of what there is to learn involves... just... putting in the work day-in-and-day-out. And you improve so slowly you barely notice. And only when you periodically look back do you realize how far you've come.

It's good to be aware of this, to set expectations.

I've noticed this re: habits, gratitude and exercise, after looking back on how I was 4 years ago.

But I hadn't noticed until recently that I'd made similar improvements at *improvising music on the spot*.

A few years ago I tried things in the genre of rap-battling, or making up songs on the fly, and it was quite hard and I felt bad when I did.

But a) recently I've noticed myself having an easier time doing this (to the extent that others are at least somewhat impressed)

And b), I encountered masters of the art. A friend-of-friend shared a podcast where they improvise *an entire musical* in realtime.

https://www.earwolf.com/show/off-book/

And it's *good*. They have the skill to make up rhymes on the fly *and* make up stories on the fly *and* have evolving characters undergoing emotional arcs on the fly and it all.

And it's all quite silly, but it still, like, fits together.

After listening to it, my housemates immediately gave it a try... and it actually basically _worked_. It was obviously way less good than the podcast, but it was good enough that we felt good about it, and I could see the gears of how to get better at it.

I think most of my own progress here came from practicing making NON-improvised songs. The skill still transfered in terms of finding good rhymes and structure.

If you _deliberate_ practice I'm sure you can progress much faster.

comment by Raemon · 2019-07-10T22:41:16.837Z · score: 3 (1 votes) · LW · GW

Here is a quick, off-the-cuff summary of the overall thesis I'm building towards (with the "Rationalization" and "Sitting Bolt Upright in Alarm" post, and other posts and conversations that have been in the works). It'd be helpful to know which elements are most confusing, or seem most wrong, or what-not.

  • The rationalsphere isn't great at applying rationality to its own internal politics
    • We don't seem to do much better than average. This seems like something that's at least pretty sad, even if it's a true brute fact about the world.
    • There have been some efforts to fix this fact, but most of it has seemed (to me) to be missing key facts about game theory, common knowledge, theory of mind, and some other topics that I see as necessary to solve the problem.
  • Billions of dollars are at stake, which creates important distortions that need addressing
    • The rationality and EA communities are valuable, in large part, because there is an opportunity for important ideas to influence the world-stage, moving millions or billions of dollars (or causing millions of dollars worth of stuff happening). But, when billions of dollars are at stake, you start attract world-class opportunists trying to coopt you, (as well as community members start feeling pressure to conform to social reality on the world-stage), which demands world-class ability to handle subtle political pressures to preserve that value.
      • [epistemic status: I'm not sure whether I endorse the rhetoric here. Maybe you don't need to be world class, but you probably need to be at least 75th percentile, and/or become more illegible to the forces that would try to coopt you]
  • By default, we don't seem very good at allocating attention re: these issues. But, the attempts to address that I've seen seem doomy.
    • One of the default failure modes that I've seen is, when people don't pay attention to a given call-for-clarity about "hey, we seem to be acting in ways that distort truth in predictable ways", is to jump all the way to statements like "EA has a lying problem," which I think is both untrue and anti-helpful for preserving a truthseeking space.
      • (In that case Sarah later wrote up a followup post that was more reasonable and Benquo wrote up a post that articulated the problem more clearly. [Can't find the links offhand]. But it was a giant red flag for me that getting people to pay attention required sensationalizing the problem. It seemed to me that this was following an incentive gradient identical to political news. This seemed roughly as bad for truthseeking as the original problem Sarah was trying to address was, both because:
    • The "Rationalization/Sitting-bolt-upright" post was intended to provide an outlet for that sort of impulse that was at less counterproductive (in the interim before figuring out a more robust solution).
  • By default, people use language for both truthseeking and for politics. It takes special effort to keep things truth-focused
    • A primary lesson I learned from the sequences is that most people's beliefs and statements are not about truth at all. ("Science as attire", "Fable of Science and Politics", etc. Most of the places where the rationalsphere seems most truth-tracking are where it sidesteps this issue, rather than really solving it. Attempting to directly jump towards "well we just use words for truth, not politics", sound to me about as promising as writing the word 'cold' on a fridge [LW · GW].
    • Relatedly, I think people struggle to stay in a truthseeking frame when they are feeling defensive. One person being defensive makes it 2-30x harder to remain truth-oriented. Multiple people being defensive at least add up that difficulty linearly, and potentially compound in weirder ways. I think this is challenging enough that it requires joint effort to avoid.
      • A truthseeking space that can actually discuss politics sanely needs both individuals who are putting special effort to avoid being defensive, and conversation partners that practice avoiding unnecessarily* provoking defensiveness.
        • *where by "unnecessary" I mean: "if your subject matter is inherently difficult to hear, you shouldn't avoid saying it. But you should avoid saying it with rhetoric that is especially liable to inflame the conversation. (i.e. "i think your project is net-harmful" is fine. "I think your project is stupid and can't believe you wasted our time on it" is making the conversation 20x harder, unnecessarily.)
          • Yes, this is hard and doesn't come naturally to everyone. But I think it's at least approximately as hard as learning to avoid getting defensive is (and I would guess the low-hanging fruit is actually comparatively easy). I think if a truthseeking space doesn't ask people to at least pick up the low-hanging fruit here, it will be less effective as a truthseeking space.
      • I don't think this is necessary for all conversations, but it's escalatingly important the less the participants trust each other and the higher the stakes.
      • If conversation participants are not making efforts to pass each other's Ideological Turing Test, my default assumption
  • Communicating between frames/aesthetics/ontologies are very hard
    • Common knowledge of 'Double Crux [LW · GW]' has made it somewhat easier to resolve gnarly disagreements, but I still frequently observe rationalists (myself included) just completely talking past each other, not noticing, and then either getting really frustrated, or assuming bad faith when the actual problem is significantly different world models.
    • There's something of a skill to identifying what framework you are working under, which is somewhat separate from the usual doublecrux process.
    • I also think there's a skill to figuring out how to backpropagate facts into your aesthetic, which I think is necessary to resolve major frame disagreements